Almulescent
Member
i've played around with it for a bit, and for some reason HMS crashes the game after using it for a bit and SMS only sometimes causes crashes in specific conditions. also, is there gonna be any tutorial like you did for v2 for v3?
3.0 has simpler controls, with his character description laying out the majority of the moves available. Most of the information in the 2.0 - 2.5 tutorial is still relevant to how SMS fundamentally works, other than the walljump (which has a very simple concept that is told in the character select description) and new menu options, making another tutorial is pointless.i've played around with it for a bit, and for some reason HMS crashes the game after using it for a bit and SMS only sometimes causes crashes in specific conditions. also, is there gonna be any tutorial like you did for v2 for v3?
This is a detransformation bug since the release of 3.0, it is unrelated to 2.2.12/13 (SMS natively supports the new 2.2.12/13 features). Considering this is an extremely minor bug, and Shine has gone on modders vacation I don't think this will be fixed for a good while.View attachment 100690SMS breaks in 2.2.12/13. The mod makes normal Sonic yellow. I believe This only happens when warping to a new stage, But it effects level packs like SRB2TP and the OLDC packs. In this image, I have none of those loaded. It's an issue with the mod itself.
A question oft repeated throughout history: "What if <insert character> used xmomentum plus an OP custom transformation? Could they beat SMS in a race?"
...the answer's no. Duh. But what if SMS was the one abusing xmom? Now you can try that for yourself! I made some minor gameplay improvements and fixed Chaos Mode while I was at it.
Oh. And I've fixed the most-reported bugs that affected other characters. Those were the main reasons for this update, actually. Hopefully now...
Why would you even want that? I can't see a situation that isn't extremely specific or just a inferior method to traverse sections without losing height. You have multiple methods like ringbursting, slope jumps, and the already versatile walljump already at your disposal.FR FR they should add wall running where you run on the roof and just the wall in general
The answer is obviously the "Rule of Cool".Why would you even want that? I can't see a situation that isn't extremely specific or just a inferior method to traverse sections without losing height. You have multiple methods like ringbursting, slope jumps, and the already versatile walljump already at your disposal.
Unless you're trying to traverse a slopeless, extremely long hallway with a bottomless pit, it seems like a band-aid solution to fact you aren't willing to get creative. I'd recommend watching SMS tutorial #1 and #2 (slightly outdated, but helpful) to get a real feel for what the character can do, before trying to request any features.
Cool, but not practical. SMS, next to being 1:1 with sonic in media, is all about being practical while making it look cool. A wallrun, while absolutely cool, isn't practical if it's superseded by so many other moves. It does look a LOT cooler if you use similar moves as a replacement, horzontial ringbursts do look pretty awesome if I'm going to be honest.The answer is obviously the "Rule of Cool".
It's not a good answer. But, I wouldn't assume that someone would ask for a feature like this for any practical reason.
Wall jumping in SRB2 was already a step above the norm. Wallrunning is something else. I don't agree with its addition either, unless someone can prove its use for a character elsewhere.Cool, but not practical. SMS, next to being 1:1 with sonic in media, is all about being practical while making it look cool. A wallrun, while absolutely cool, isn't practical if it's superseded by so many other moves. It does look a LOT cooler if you use similar moves as a replacement, horzontial ringbursts do look pretty awesome if I'm going to be honest.
I can see why and understand the request, but it seems like wanting a wallrun is a bad solution.
I've wanted free omni-directional wallrunning for a long time, actually! It's not impossible with my current experience, but it's still a huge undertaking requiring endless bug fixing+polishing, a massive Lua setup, sprites, and control tweaking.FR FR they should add wall running where you run on the roof and just the wall in general
Nothing wrong with wanting it, though! Even if I probably can't/won't do it, I do appreciate the feedback!I can see why and understand the request, but it seems like wanting a wallrun is a bad solution.
And goddamn, if the number 1 rule of SMS isn't the Rule of Cool.The answer is obviously the "Rule of Cool".
It's not a good answer. But, I wouldn't assume that someone would ask for a feature like this for any practical reason.
That's the regular match gametype he's ignoring the Comet Haymaker in?
just match.That's the regular match gametype he's ignoring the Comet Haymaker in?