- I made sure my file(s) follow the Submissions Guidelines
- Yes
Chaos mode is a reimagining of an ancient gametype not seen officially in SRB2 since the Final Demo era. Unlike its predecessor, which was a simple and repetitive onslaught of enemies, this remake sees players completing timed objectives, exploring environments, and maybe even helping a friend or two along the way.
Features
- A cooperative gametype supporting both solo and multiplayer gameplay
- Eight maps total; seven familiar, and one built from the ground up
- Music: 4 new bgm tracks and 2 new jingles
- Randomly generated spawnwaves
- New enemy challenges, reworked enemy mechanics, and overhauled AI
- Cooperative ring sharing mechanics
- Automatic server difficulty scaling
- Type
chaos
in console for a list of useful cvars and commands for players, server hosts, and modders - Supports most custom characters
In this mode, you must destroy egg capsules and other key targets before time runs out! Enemies and objectives appear in waves, and the level is completed once all waves are cleared.
Life is easier with company! Press tossflag to share some of your rings to an ally. If you don't have any rings, tossflag will signal to other players that you need help!
Heads-up display & more:
Life is easier with company! Press tossflag to share some of your rings to an ally. If you don't have any rings, tossflag will signal to other players that you need help!
Heads-up display & more:
To configure ZoneBuilder for Chaos mode, simply add the main Chaos pk3 as a resource under SRB2 2.2 configuration settings. See the wiki documentation for more details on mapthings and mapheader settings.
For enemy configuration, two example pk3s have been included with Chaos mode, including lua documentation that can be viewed using SLADE.
For enemy configuration, two example pk3s have been included with Chaos mode, including lua documentation that can be viewed using SLADE.
Sonic Team Jr.
Maps: Greenflower Zone Act 1, Castle Eggman Zone Act 2, Noxious Factory Zone, Tidal Palace Zone, Infernal Cavern Zone, Celestial Sanctuary Zone, Frost Columns Zone
CobaltBW
Main design, coding, audio
Music: Spring Yard Zone (Acts 1 & 2), Castle Eggman "Bridge" extended, jingles, MIDIs
Krabs
Maps: Greenflower Zone Act 1, Infernal Cavern Zone, Spring Yard Zone
Textures: Spring Yard Zone
HUD: Radar code/graphics, combo meter code/graphics/sfx
Ice Face
Maps: Noxious Factory Zone, Frost Columns Zone
Textures: Spring Yard Zone
Sprites: Eggplant Capsule, Flying Saucer, Enemy Spawner
happyalm
Maps: Celestial Sanctuary Zone, Castle Eggman Zone Act 2, Spring Yard Zone
Textures: Celestial Sanctuary Zone, Frost Columns Zone
Music: Frost Columns remix
DirkTheHusky
Maps: Castle Eggman Zone 2
Code: Silver ring palette
MotorRoach
Sprites: Bird statue
Inazuma
Sprites: Lilypad Capsule
PeneBoi
Code: Copper ring palette
Nero1024
Music: Spring Yard Zone 2 MIDI bugfix
CyanKnight
Dedicated server beta testing
RoyKirbs
Shotzo enemy
Biggy-π
Splats enemy
Unless otherwise specified, request permission from the respective author for asset reuse. Music for Spring Yard Zone (Acts 1 & 2), Castle Eggman "Bridge" extended, win/lose jingles and all lua code may be reused freely.
Maps: Greenflower Zone Act 1, Castle Eggman Zone Act 2, Noxious Factory Zone, Tidal Palace Zone, Infernal Cavern Zone, Celestial Sanctuary Zone, Frost Columns Zone
CobaltBW
Main design, coding, audio
Music: Spring Yard Zone (Acts 1 & 2), Castle Eggman "Bridge" extended, jingles, MIDIs
Krabs
Maps: Greenflower Zone Act 1, Infernal Cavern Zone, Spring Yard Zone
Textures: Spring Yard Zone
HUD: Radar code/graphics, combo meter code/graphics/sfx
Ice Face
Maps: Noxious Factory Zone, Frost Columns Zone
Textures: Spring Yard Zone
Sprites: Eggplant Capsule, Flying Saucer, Enemy Spawner
happyalm
Maps: Celestial Sanctuary Zone, Castle Eggman Zone Act 2, Spring Yard Zone
Textures: Celestial Sanctuary Zone, Frost Columns Zone
Music: Frost Columns remix
DirkTheHusky
Maps: Castle Eggman Zone 2
Code: Silver ring palette
MotorRoach
Sprites: Bird statue
Inazuma
Sprites: Lilypad Capsule
PeneBoi
Code: Copper ring palette
Nero1024
Music: Spring Yard Zone 2 MIDI bugfix
CyanKnight
Dedicated server beta testing
RoyKirbs
Shotzo enemy
Biggy-π
Splats enemy
Unless otherwise specified, request permission from the respective author for asset reuse. Music for Spring Yard Zone (Acts 1 & 2), Castle Eggman "Bridge" extended, win/lose jingles and all lua code may be reused freely.