this mod is amazing, my only problem with it is the multiplayer stage revive system
if you die and have a stage revive and you accidentally press jump instead of custom 3, it won't use the stage revive and it'll force you to wait until the end of the level; i've done this by accident a lot
i also dislike the stage revive system in general, as being forced to wait for long periods of time (sometimes even 20 minutes!) can be pretty boring; at the very least there should be options to turn it off completely or to allow dead samus players to switch to non samus characters
These characters are really fun, I love all the amazing little details, you can just see how much effort was put into this mod
It's not perfect however, and I'll go into that real quick, though most likely these things have already been said, I'll say it anyway
1) The number 1 issue is the menu. I love the menu, but it being forced over a button causes too many issues with other mods. There's a reason most servers refuse to add this mod unless it's the only mod
2) The peelout is fairly dissatisfying to use when you lose the extra speed almost immediately. Other peelout mods allow you to retain that speed until you slow down on your own, whether from just stopping, hitting a wall, or something else
3) Fluffy himself is super dissatisfying to play as in general. He's super slow, and flying upwards cuts what little forward momentum he had before. He's even worse in water. Makes me just not want to play as him, when Pointy is so much better
4) The easter egg being locked behind a secret player name. Maybe I want to keep my name as "Xian". Plus, having it as a player name makes it so if the mod is loaded on a server, most the players will change their name to that secret name, making it impossible to tell who's who
I hope you take well from these opinions. Besides these few glaring issues, this mod truly is something special
genuinely a very unique and equally fun take on the infamously mediocre move hidden in srb2's source code. the drop dash especially, that adds so much substance to the move than what there already is.
only real issue personally (and it is really a personal thing) is that it's way too easy to automatically rebound off a wall if you're next to one and you try to airdrill. other than that, high quality stuff.
honestly i'm straight down the middle with this one. on one hand, i did really enjoy it, it's structurally and fundamentally a great boost mod, it's surprisingly a lot of fun to mess around with, and visually it has a lot of flair. however, i feel like a lot of the polish put into this mod was purely the visual design. the boost does not react well to springs at all, oftentimes leading to me missing a platform because the boost didn't stop on a diagonal spring, as well as it oddly being able to be spammed in mid-air. that, and while the boost trail looks great, it's really the only distinct visual aspect about it, compared to games like sonic generations where there are a lot of visually and audibly striking elements to starting off and preserving a boost.
overall, fundamentally great, just a few minor aspects that really bring it down. love the keybinding options though.
(side note, was it really necessary to disable crossmomentum's physics alterations while this mod is active? i feel like that's a big misstep, i would've personally loved to be able to achieve some bullshit high speeds with these mods working in tandem.)
You know for a mod called "Sonic but BAD", I thought there would be some social commentary on the bad Sonic games or even with how the MB has been filled with different Sonics. Instead we've just got a generic Sonic moveset with Among Us memes....a lot of Among Us memes with maybe some screams thrown in because "haha loud = funny".
The MS Paint sprites aren't even well drawn with noticeable gray pixels from the brush tool plaguing multiple frames, and the shape of the character being inconsistent between animations. It can get bad to the point I couldn't make out that Super Sonic had the "drip" until I looked at the artwork section on the release page.
I'll be lenient with the quality of this since it's your first mod but I think this joke character could have been done way better. There's only so much you can do when doing the ironically bad gimmick before it becomes stale in a world where people are now realising that "cringe culture" was a big mistake and Sanic isn't funny anymore.
I hope if you do another mod like this there's a bit of a bigger push in just making a neat mod in general, so that it can still hold up on its own once you look past the parody.
Okay, from the start of the mod being zipped multiple times to the many amogus memes and reusable scripts, this doesn't even seem like a mod that is supposed to reference "FNF but bad". (other than the sprites)
Speaking of the sprites, they're awful. Even if they're meant to be awful, they could at least make it look like they looked natural when moving around and such.
I'm going to cut you some slack with it being your first mod that actually made it to releases, but even though it IS your first mod, it still needs some improvement if you want this to be any sort of close to funny.
I do hope you'll one day become great at making mods instead of being known for this.
so I've resent my review with a higher rating, since there's more content here and there's a good range of characters, but where's the screenshots of em!? The icons are literally the only thing showing what any of these look like, so update it with more imagery. We wanna see the actual racer sprites!
So, I won't repeat too much said below I hope, but one of the reasons the mod fails so hard is that the joke is just "it's bad". I mean, the joke with HMS123311 is that it's a parody of people who make Sonic OCs that just barely change Sonic and slap a bunch of lines on him, give him ridiculously overpowered abilities and call it a day, a bit like that one Cinos bit from Sonic Shorts. Like DOOD64 has said, this mod references FNF But Bad, but fails to understand what makes that mod charming.
Just putting in a bunch of memes doesn't make it funny by itself, you're just referencing something else. There's nothing being parodied or satirized here, it's just Sonic but bad. Which I guess was the point, so congrats on a terrible job well done. The only reason I gave 2 stars is because despite the sprites being, well, bad, you actually took the effort to replace all the frames, which I've heard takes quite some time.
Well the name sure does live up to what this mod is. Not in a good way, of course.
At most, ... jokes were made. Though I don't remember FNF but Bad constantly shouting among us jokes and have the Over the Hedge ass shake that everyone uses now. Also there are sprites. Really all I can say about this.
Won't repeat the negatives that other people have shoved down here, to which I agree with wholeheartedly but all I can say is that this mod fails to imitate the source material, and I am very disappointed.
I do hope that following this, there could be something good from you, but right now I'm not seeing it.
I won't lie when I say that this mod is extremely disappointing. The spritework has some major issues. Inconsistent outline sizes, crusty dirty pixels, and inconsistencies from angle to angle makes the whole experience very eye straining. The abilities are extremely bland and nothing to write home about. The 'jokes' are very bare bones and don't really amount to much. Even I, the guy that loves amogus memes, didn't find any of the jokes here to be funny. Its all very basic and generic "haha amongus" jokes. Everything in general just feels very "childish."
Though I will applaud you for at least putting the effort into making original sprites. Honestly you have potential to be an awesome sprite animator. I feel like you should explore trying to take your art more seriously. Challenge yourself to make higher quality sprites and don't be afraid to seek out critique! Don't limit yourself to these low effort lame 'joke' mods.