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Yoooooo! At last! Cirno is here! And not just Cirno, Icicle Cirno! The mightiest ice fairy, powered up by the chaos emeralds!
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This RPG is AMAZING. The weapons, the abilities, passives, EVERYTHING ABOUT IT. I can't even find the words for my gratitude. I just got done with stage 2, level 2, but far before that I was already ADDICTED.
If you're thinking on improving it in any way (which is nearly impossible in my eyes), I do have one request.
About the badnik weapons for the force class. It doesn't quite make sense that cool robots like that are only used as hand weapons.
Which is why I'm suggesting a new class: The Engineer.
It could either be unlocked in a certain way, or just enable it when someone gets their first badnik weapon.
Someone could control their summons in certain ways:
1: Follow (summon automatically uses light attacks)
2: Transform (player becomes summon, able to use heavy and light attacks)
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this add-on changed my life by introducing me to tohou
althought having to aim in first person is odd and bosses are a bit tanky
but otherwise this add-on changed my life by introducing me to tohou.
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Needed more C.R addons, talk about convient! :D

Ironically, I was able to get some others back into Ring Racers with this, so thank you greatly for taking time to make all of these characters real!

I usually have criticism for this, however the reason I'm rating this a 5/5 is because most of the "issues" I had found were either: client sided (potato pc) or were barely noticeable (some sprites not transitioning well, but those are nitpicks, aren't they?)

Speaking of the sprites, excellent work on them as well :D
I genuinely hope you decide to update this with more, (if you ever want to,) plus I'd love to help work on it too if possible if you wanted to tinker in LUA!
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These models are beyond peak. Like, I cannot begin to express how mind-bogglingly amazing these are! Not only have you modeled almost every important sprite in the game, but you did so with a mid-poly style that actually matches the original 2D sprite art. From every angle too. I can superimpose your model on top of its reference sprite and they align nearly 1:1 in dimensionality. No other mod, not Jeck Jims', not Kromos and Drakiras', not Peppermints', does that. So, 1000x kudos to you.

Frankly, I think it's criminal that these models haven't gone viral by now. I was expecting to see them everywhere on YouTube, but nobody seems to know they exist. That cannot stand. I will personally tell anyone and everyone who will listen to me: "download Ixryzisen's F.I.N.S SRB2 Models." And if they ask, "what's a SRB2?" I will send them to hell like RedXVI.
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All around pretty good mod, I like the flight and getting to pelt things with icicles is cool, but there's two flaws in my opinion.

The first one is that the bosses are a bit too durable. Since 1 healthbar equals one hit, it takes a good while to whittle down even the first boss. This seems to be a pretty common take, though.

The second one is that, in my opinion, ranking up is a bit of a chore. Since you don't get much per enemy (most I've gotten is 2-4) and it's not a guaranteed drop, actually reaching full potential is incredibly difficult without taking hits. I don't think it would hurt for things like ring boxes to give a small chunk to help you get going without having to massacre everything you see.
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this is very cool. i like the bounce cirno does when she runs out of flight. she's very fun to use but i think that she should also be able to upgrade damage as well as flight meter
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Let me be clear, i'm not a Touhou fan but this is pretty awesome. My only issue is that bosses are an absolute chore with this character but that's about it.
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Great Addon, Makes amy not "Useless".
Only issue is, her spin jump kinda takes away the main purpose of the hammer... but thats more of a personal nitpick.
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Have been using this for around a year now I think on both Steam Deck and Windows. By far the best way to play the game for those who prefer using a controller. The revamped bosses have also been VERY fun! Physics feel amazing as well. TYSM for this mod!
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JUST IN TIME FOR THE EoSD REMAKE LET'S FUCKING GOOOO!!!!

In all seriousness, this is pretty good, but there are some annoyances. I like the level-up mechanic and the flying is fun. Only annoyance is that I have to go into first person to shoot, but I guess having it just lock on wouldn't be fun, either. I unfortunately have to take away one star because I don't like how tanky you've made the boss fights with how one health bar equals to one hit.

All in all, this addon has its flaws, but it's a pretty fun time nonetheless. I hope there'll be voice clips and signpost sprites next.
Saxataxa
Saxataxa
im expecting to make a v1.1 to address some of these quirks, but im waiting on more critique before i do so… thanks!
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Consistently interesting maps in a wide variety of styles. These are must-drives... lots and lots of love!
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Despite being unfinished this level pack looks beautiful. It plays great up until Flame Rift Zone where it feels borderline impossible. Then, found I can't even finish the rebound tutorial I assume because I was playing on game pad.
Literally everything else was amazing. Music's bumpin, controls are tight, and sonic's faster than ever.
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I present SHADOW-IC thank you for making this I had no problems I followed the instructions carefully
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1 of my Main mods, if you dont mind i changed a few things that i thing would be nice, first, the boost, its to fast for vanilla gameplay, i just made it slower (from 80 to 50 is enough) the chaos blast is a little op, i made it that you can only use it whith atleast 1 emerald and Max boost gauge, and i think i made an aura for the Statement when you can use chaos blast, and i made chaos control give you infinite boost just because
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Deltarune fans will love this. Flowery and Pink look great in this addon, and I've personally been having a blast with them!
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This is incredibly abhorrent. I believe my life is overall worse having played this and the course of my life is irreparably changed for having played this.
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I have to say, if you have some experience on coding, you can do awesome stuff with this.

This menu system is just quite powerful, minimal and safe to use if done correctly. I don't know how to make menus from scratch (I don't have a master mind for it at all), so I had to use a library for it.

Also it already provides just the needed to make a functional Menu for your addons, in line with SRB2's menu style and beginner friendly.

However, I have a few complaints about this Menu System:

- Documentation: I know the example.lua file gives the basic to make a functional menu and you can straight up take it as a base, but I feel like I'm missing more stuff about how much this Menu System is capable of. For example: how to get pages entries information, the usage and posibilities of "menu", "item" and "page" fields seen in the drawers and functions, which fields does the functions use, etc.

- Lack of Game Controls (GC_ or JA_ for input.joyaxis) support: Since navigation fully relies on "KeyDown" and "KeyUp" hooks, it limits the Menu navigation to be Keyboard only. I'm gonna be honest, I'm not a Gamepad player, but it's always good to have at least minimal support for game controls considering gamepad players exists (obviously).

For the 2nd one, I've been trying myself doing a workaround for this. Instead of using "input.ignoregameinputs = true" on a prethink, you can use a PlayerCmd hook instead and lock cmd forwardmove, sidemove, buttons, angleturn and aiming. it has the same effect as locking the player in the level, but still will receive inputs from the gamepad or another device. So this is a good oportunity to give GC_ support from there.

However, I wasn't able to get it to implement in the menu system at all because I don't understand the whole system code lol.
Upvote 1
Okay. Whew. Got a lot to say about this one.
Number one, I hate you. Yes, You.
Number two, I love you. Yes, You, Again.
I played this with the SNBM Palette, with a lighting system, models on, palette rendering. Tell me why this level almost made me cry.
I'll split this into segments.
THE OPENING.
Very nice, gives you a view of the ship's entrance, skybox, and overall feel.
My only gripe with this is that the ship, kinda just looks like a floating box from afar, but its whatever. I'd prefer if it looked a little more like the entrance to flying battery, but BETTER. 4.69/5.
THE HANGAR.
Actually looks really dang good, which may just be beacuse of the palette mod, but SRB2's palette is honestly kinda bland so there aint much you can do about that. The "big daddy enemies" were funny. even the little poorly drawn people, surprisingly, fit in pretty dang well. 5/5.
THE LEVEL DESIGN.
Tight platforming that feels rewarding. Easier red volcano type speed.
It honestly felt really good, and all the platforming didn't feel too out of place with the ship's overall look. Very well made. Speaking of theme...
THE MUSIC.
Ahhhh... man.
This is absolute CINEMA.
So uhmm... in the OLDC, it says its a FBZ remix. (flying battery remix)
I hear zero FBZ. But I hear 5% Metallic Madness, And 90% FREE BIRD.
It's like if the sega genesis and a electric guitar had a baby.
The baby's DNA just happened to be 30% genesis, 30% electric guitar, and 40% AWESOME. Absolute EUPHORIC experience. 1,000,000/5
THE OUTSIDE.
We aren't outside too much, but when we are, I feel like a friggin badass.
The dramatic clouds, music, and weather just make me wanna do things I can't say on here. 10/5 atmosphere.
OVERALL.
Just gives cool.
Upvote 0
I almost missed this release! Great work on the spritework, I personally think you nailed the hair & her expressions look good, and I always will personally respect the hair not being the thing changing colour. The minimap icon being from the logo is a cute touch!

Only thing that gets me are the boost clips still having her gear rustle (even warping a little indicating an attempt at removal), but it's understandable- sound clips can sometimes be really tricky to track down.

Good luck on whatever comes next!
GDRamen
GDRamen
The voice lines she has in the game currently didn't give me a lot to work with lol. But thanks so much for the review!
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