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Truly a page in the SRB2 book
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Good but when I updated to 2.2.13, his model wouldn't appear. Why?
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This addon made me lose my emblems from azure temple after I joined an net game and when I left , I gone to grind hours trying to get those emblems
Tarregor
Tarregor
Woah; I've never heard of that happening.
All this addon does is set the G_SetUsedCheats variable to true and remove the hidden emblems from the maps when the level loads; there's nothing in there that can do anything to your save files. That bug was probably caused by a different addon that the server had.
Speaking of which, I haven't had this happen to me as a result of using this addon myself, and I've used it alot.
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You don't mind if I use this stuff, right?!
Cheeseboi!
Cheeseboi!
everything used here is open assets! 👍🏾
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Overall, it's pretty okay! How you utilized the gimmicks in each level, especially Opal Gadget and Onyx Chills, led to tight but fun platforming.

The enemy placement feels more like it's more for cheap shots, but that's probably more intended given the difficulty of the maps overall.

The final boss is very lacking because no notable challenge is given to the player.
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For Pie in Characters
I would hate this because joke mod but this heavily reminds me of that Taco addon and I liked that Taco addon, so 4.5/5
Sls64LGamingBro
Sls64LGamingBro
I'll remove the (A Joke Mod) in it, sorry if it wasn't the type of thing to do.
Upvote 1
Peach is looking different lol
By the way good mod and sprites
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For Pie in Characters
This is the best mod ever better then modern sonic v6 better then adventure sonic this mod has beautiful sprites
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1000/10 now me and my friend and can just chill and relax
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Good model pack. I've used it on all my devices and it works pretty well except for one model: Adventure Sonic. I don't know why but when I go a certain speed with the Adventure Sonic model, like he flashes between the t-pose and running animation constantly until I slow down to a normal speed, it even happens with the latest Rush mode patch, so if this could be fix or explained to me, it would be great.
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Not the worst thing ive ever seen, but it has a LOT to be improved, thought it has some potential to it, only if you are really decided to put some effort and thought to it.

Flicky Island 1: As i said before, theres a lot of empty spaces that you can use to add some more decoration, or something else to fill it out, thought except that, map was fairly good in all other aspects.

Flicky Island 2: now.. this one, thought rather strange at the beggining, the sudden switch from 3D to 2D, im only annoyed at the fact of the Crab where the cave, that one might lead to softlocks, because its tendencys to wander around the edges, and also the fact that his pellets can arc down the platform where you jump from. You might need to relocate this guy, because it causes too many headaches and lost lives because nothing.

Flicky Island Boss: I wasnt really expecting a custom boss, cool! Thought i have an issue, he flies way too high, making him unreachable, you might need to make the corner platforms higher to compensate, also the rate of fire of hsi bullets, please reduce it, it makes the boss have a very tight window to attack it, its way too difficult for just being the first boss.

Electric Base 1: Im sorry, i got nothing for this, because map was so laggy i had to skip it. Please consider optimicing this one, it lagged hella bad. And cannot be played in Multiplayer games.

Electric Base 2: I assume from now on maps will be first in 3D and then 2D.. This one is complicated to review.. Thought not bad, it has a lot of issues. Like, the lack of marks or signals where the path is, making everything blend together because having the same texture, try adding more texture variation, maybe a window here and there, or replace some of the square lumps as if they were boxes with something darker, or simply separate the floor from the walls so they dont have the same texture, also again the same mistake from the second map, an enemy on the most inconvenient place for a cheap trap.

Electric Base Boss: In concept its not bad, but it has a LOT of flaws.. Mostly because the boss itself, again with the unnecesarily difficult bosses. Try reducing the ammount of waves he launches, theyre too many and give little to no reaction time added to the shields. Also, please, either remove, or re think the pinch phase, or whatever it is, that spam of electric waves lag pretty bad and affect performance very negatively.
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I LOVE THIS MOD SO MUCH PEPPERMINT I WANNA KISS YOU
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changing my rating because i realized it uses P_IsObjectOnGround(player.mo) instead of (player.mo.eflags & MFE_JUSTHITFLOOR) so it has a delay. sad!! easy fix though
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note: rating based on the oldc version, idk if this had changed since the oldc but i wanted to rate it since i saw it became a standalone

i think the resemblance to 2.0 is ALMOST impeccable but you missed one of the best parts of 2.0's level set: the forward thrust to it all, that makes it feel incredible to thok-surf in
though, this would take an entire overhaul of the level, unfortunately
at the end of the day, it's aesthetically fitting to 2.0, and has the same difficulty level (which i appreciate as someone who feels like srb2 has just dipped off in terms of difficulty out of fear of some nebulous idea of fairness) but it's not as fun or fluid to pull off a good run as a 2.0 level would be, which knocks it down a few points for me.

3 stars: it evoked nostalgia, and helped me get something i feel is missing in 2.2 levels, but it's lacking a good chunk of why i come back to 2.0
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she one-shots every boss 11/10
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My child Metal Knuckles is here. His moveset so good yes.
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Maps feel stale, nothing too special, its just some blank stages to run on, none of the stages feel remarkable, or good to just race in.

Some even don't work or have nonfunctioning offroads (Infact, Orange Rush has both, congratulations)

Also, where are the shortcuts? I haven't seen any, nor curves, or places to overtake other runners, just get a headstart and there you got it, 1st place.

All maps need improvements, or just being deleted and redoing it from scratch.
Soniku11
Soniku11
Yeah, youre right, maybe i should delete the mod, and so will i. Thanks for the advice. Only my Kart mods will go down, as the Srb2 ones will stay up and available, with no intention on removing them for now.
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I like this model but it doesn't work for me
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i finally feel like i'm playing sonic now.
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where is multiplayer compatibilty?
Rogerregorroger
Rogerregorroger
Sorry, I made this purely for singleplayer.
There's a lot of scripted elements and the linear play doesn't really translate to multiplayer.
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