srb2 v2.2.x

  1. Sls64LGamingBro


    Sls64LGamingBro submitted a new resource: Pie - Pie is here in SRB2! Read more about this resource...
  2. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    Did you ever wonder how a DLC stage for Emerald coast would look like? Well, we may never get a official one, but atleast we can make one ourselves right? And this is a fun quest I made for myself, making a whole brand new act for Emerald coast, while using concepts from original stage, with...
  3. Aquavine

    [Open Assets] Emerald Coast 1.0.4

    Blast through sandy beaches... and grown over jungles... in this remake of Emerald coast in SRB2! =================================================================== If you play Emerald coast more than it's healthy, but you don't have accsess to Sonic Adventure, or if you preffer to play this...
  4. CleitonBR93

    [Open Assets] Slade Palettes v1.2

    I made a already converted in-pk3 slade palettes to the srb2 palette it contains over 18 palettes 12 from other games 6 from doom ( variations ) here's a preview of some of them credits: Slade made by Mancubus Doom, Quake and Wolfenstein 3D released by id Software SRB2 made by SonicTeamJR...
  5. Gouldron

    [Open Assets] Auto-Jump 1.1

    this is a simple script that enables repeated jumping just by holding down space. this makes some movement tricks much easier to perform, especially combined with sonic's thok: the auto-jump can also be enabled and disabled at any time using the autojump console command, and it also been...
  6. CleitonBR93

    [Open Assets] System-Console Palettes v1.2

    Inspired by Frostiikin's Retro Palette Pack and МАКС ГРЕЧКАッ's EGA Palette for SRB2 I decided to create a "plus" version that thinks in other more machines from the 80's and 90's. It's goes on PCs to game consoles What's Included in it's: the old Windows computers Atari 2600 NTSC...
  7. Foxeh

    Foxeh's Silly Models 1.2

    This is my FIRST model pack I have ever made so expect loads of inconsistencies. Well, this is interesting... I wonder who's that there beside Takis- WARNING: IT IS RECOMMENDED TO HAVE MODEL INTERPOLATION AT 'SOMETIMES' OR 'OFF' AS IT SEVERELY MESSES WITH THE CHARACTER'S MOVEMENT (try it if...
  8. luigi budd

    IDK Map v1

    Here's a simple map. One of the first actual levels I've made. Includes lots of ads, as well as one that already released... Oops! I suppose that's what happens when a level is released a year after. i hope you dont mind these imgur links, i had some trouble uploading my gifs to the mb
  9. luigi budd

    IDK Map

    luigi budd submitted a new resource: IDK Map - Simple map IDK bro Read more about this resource...
  10. Larz T

    Official Level Design Collab 2023: Round 2 1.1

    Welcome to Round 2 of the 2023 SRB2 Official Level Design Collab! The OLDC is a celebration of all of the map creators in our community. This time around marks one of the most jammed packed OLDC’s in the 2.2 era! With participants being more familiar with the UDMF format, unique level designs...
  11. L

    Item API (Items.pk3 v2)

    If you already know Items.pk3, Item API is essentially going to be a remake of it. If you don't, well... you will know eventually, thanks to this thread. I will start with this: 1707561107 1707585078 Very rough inventory UI...
  12. Fyrid19

    [Open Assets] Fyrid's XCell v1.2

    Welcome to the XCell! I've taken the opportunity to remake this mod (Fyromentum) from the ground up, some new abilities and remade visuals. Mod Features Sonic Agility Thok Double jumping will give you a normal thok, though triple jumping will trigger a thok with more upward momentum Holding...
  13. AlanGab2009

    [Open Assets] Enemies Drop Rings 1.2

    I made a LUA script that remakes a feature from Sonic Megamix. If you kill an enemy, a ring will come out of it. If you don't want your custom enemy to drop a ring when killed, put this in your enemy's script: if not EDR_BanList rawset(_G, "EDR_BanList", {}) end table.insert(EDR_BanList...
  14. LionOte

    [Open Assets] Chronotron v1.1

    * Requires SRB2 2.2.13 or higher. * Probably also requires good memory/RAM on your PC The Chronotron is a majestic device of ambiguous appearance. It can do a lot of things, but its defining feature is the ability to record all of your past attempts and play them back in the present...
  15. sphere

    Ultimate Zone Builder 0.7c

    For editing binary maps, see the original Zone Builder. While they can technically be loaded in Ultimate Zone Builder, it's strongly discouraged to make any edits, as this will likely break your binary map. Ultimate Zone Builder is a map editor designed specifically for SRB2's UDMF map...
  16. Whoexer9

    World Map Zone v1.0

    Now, Do you remember how in pre-SRB2 2.1, Level Select is unlocked by just completing the game? In today's time, Level Select is unlocked by getting 100 Emblems (Or just half of the 200 total Emblems.). This might made some people ticked off, because no one can earn that many Emblems in one...
  17. Cjblaze

    Cream the rabbit mod WIP

    Hey! im currently working on a Cream the rabbit mod for srb2. Please keep in mind there are no sprites done for cream and that cheese is currently being reworked. 1707148562 and if anyone wants to help with the sprites you can just ask
  18. luigi budd

    Really Cool Speedometer

    luigi budd submitted a new resource: Really Cool Speedometer - Accurate and cool lookin' speedometer! Read more about this resource...
  19. Spectra

    [Open Assets] SRB2Smash - Alpha v1.0.3

    Disclaimer: This is not the final version of Sonic Robo Smash - it is an old version designed around vanilla srb2's multiplayer Sonic Robo Smash has been widely anticipated by many and we thank you so much for your support! To celebrate nearing it's 5th year indev we've decided to release one...
  20. P

    First Person Sniper v1.3

    Credit to @clairebun for the Fang Popgun Modifications addon this was based on. Credit @Dry_Ny for some of the hand sprites and the GIF at the end of this post. Have you ever been playing as Fang and noticed that the auto-aim was a bit off? That it couldn't seem to hit anything moving with...