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- Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
Inspired by Tyson Hesse's Sonic animations and art, Jeck Jims' 3D models, and more,
Kaldrum's 3D Models!
This pack currently includes models for :
Modded support includes, but is not necessarily limited to:
Installation instructions are included inside the zip. Extract the contents, and move the KLDR, KDBONUS folders to the root of your models folder.
I implore you to read the included text files, however if you don't want to, or copying the lines is difficult, here's a sample block of all of the default models in this pack
If you want to use the KLDRCS (cel shaded) part of this pack, take any models.dat line that contains "KLDR" and replace the it with "KLDRCS". If you turn on ambient lighting while using these, they will have shading reminiscent of Sonic the Fighters!
Recommended settings are:
(install instructions.txt, bonus.txt, cel shaded.txt , autoexec.cfg)
Special thanks:
I hope you enjoy my models!
Kaldrum's 3D Models!
This pack currently includes models for :
- All playable vanilla characters!
- Alternate skins for many of these!
- All vanilla bosses besides the final boss!
- Numerous modded animations and a few extra characters!
- Eggpack!
- Eggrobo.
- Super Mario Bros! (see updates!!!)
- Bowser!
- Yoshi!
- Voicelines for the Mario chars! (mariovoices.zip)
- Alternate textures for the majority of the pack! (KLDRCS.zip)
- A few other miscellaneous objects!
Modded support includes, but is not necessarily limited to:
- CrossMomentum!
- Max Control Pack!
- Battle!
- HorizonChars! (dance animations)
- Tyson Hesse Sonic!
- Metal Sonic 3.0!
- and more! Read the install instructions for the full compatibility list!
Installation instructions are included inside the zip. Extract the contents, and move the KLDR, KDBONUS folders to the root of your models folder.
I implore you to read the included text files, however if you don't want to, or copying the lines is difficult, here's a sample block of all of the default models in this pack
SONIC KLDR/SONIC.md3 2.7 0.0
TAILS KLDR/TAILS.md3 2.7 0.0
KNUCKLES KLDR/KNUCKLES.md3 2.7 0.0
AMY KLDR/AMY.md3 2.7 0.0
PLAYERFANG KLDR/FANG.md3 2.7 0.0
METALSONIC KLDR/METALSONIC.md3 2.7 0.0
ROSY KLDR/ROSY.md3 2.7 0.0
EGGM KLDR/BOSS/EGGM.md3 2.7 0.0
EGLZ KLDR/BOSS/EGLZ.md3 2.7 0.0
EGGN KLDR/BOSS/EGGN.md3 2.7 0.0
TANK KLDR/BOSS/TANK.md3 2.7 0.0
EGGO KLDR/BOSS/EGGO.md3 2.7 0.0
SEBH KLDR/BOSS/SEBH.md3 2.7 0.0
FAKE KLDR/BOSS/FAKE.md3 2.7 0.0
EGGP KLDR/BOSS/EGGP.md3 2.7 0.0
EGR1 KLDR/BOSS/EGR1.md3 2.7 0.0
FANG KLDR/BOSS/NACK.md3 2.7 0.0
METL KLDR/BOSS/METL.md3 2.7 0.0
NDRN KLDR/OTHER/NDRN.md3 2.7 0.0
ESTA KLDR/OTHER/ESTA.md3 2.7 0.0
EGGMAN KLDR/EGGMAN.md3 2.7 0.0
EGGROBO KLDR/EGGROBO.md3 2.7 0.0
EGRD KLDR/EGGROBO.md3 2.7 0.0
EGR2 KLDR/EGGROBO.md3 2.7 0.0
MARIO KLDR/MARIO/MARIO.md3 2.7 0.0
LUIGI KLDR/MARIO/LUIGI.md3 2.7 0.0
MRCP KLDR/MARIO/CAPE.md3 2.7 0.0
MRBT KDLR/MARIO/SHOE.md3 2.7 0.0
YOSHI KLDR/MARIO/YOSHI.md3 2.7 0.0
YEGG KLDR/MARIO/YEGG.md3 2.7 0.0
BOWSER KLDR/MARIO/BOWSER.md3 2.7 0.0
TOAD KLDR/MARIO/BLUEVEST.md3 2.7 0.0
KOOP KLDR/MARIO/BOWSER.md3 2.7 0.0
MCSONIC KLDR/SONIC.md3 2.7 0.0
MCTAILS KLDR/TAILS.md3 2.7 0.0
MCAMY KLDR/AMY.md3 2.7 0.0
BURN KLDR/MCPACK/BURN.md3 2.7 0.0
ELED KLDR/MCPACK/ELED.md3 2.7 0.0
POSE KLDR/MCPACK/POSE.md3 2.7 0.0
HMJP KLDR/MCPACK/HMJP.md3 2.7 0.0
HLHA KLDR/MCPACK/HLHA.md3 2.7 0.0
SPEL KLDR/OTHER/NONE.md3 2.7 0.0
APEL KLDR/OTHER/NONE.md3 2.7 0.0
BLUESHOESTAILS KLDR/TAILSB.md3 2.7 0.0
DSHE KLDR/XMOMENTUM/DSHE.md3 2.7 0.0
DSHJ KLDR/XMOMENTUM/DSHJ.md3 2.7 0.0
DSHF KLDR/XMOMENTUM/DSHF.md3 2.7 0.0
DSHR KLDR/XMOMENTUM/DSHR.md3 2.7 0.0
TSWP KLDR/BATTLE/TSWP.md3 2.7 0.0
KDRA KLDR/BATTLE/KDRA.md3 2.7 0.0
KDRB KLDR/BATTLE/KDRB.md3 2.7 0.0
FAIR KLDR/BATTLE/FAIR.md3 2.7 0.0
FLOB KLDR/BATTLE/FLOB.md3 2.7 0.0
HUG_ KLDR/OTHER/AHUG.md3 2.7 0.0
ALTSONIC KLDR/SONIC.md3 2.7 0.0
NACK KLDR/FANG.md3 2.7 0.0
SUPERSONIC KDBONUS/SUPERSONIC.md3 2.7 0.0
HESSESONIC KDBONUS/HESSESONIC.md3 2.7 0.0
BANDAGES KDBONUS/BOOMSONIC/BANDAGES.md3 2.7 0.0
OVAKNUX KDBONUS/OVAKNUX/KNUCKLES.md3 2.7 0.0
KHAT KLDR/OTHER/NONE.md3 2.7 0.0
METALNEGA KDBONUS/METAL3.0/METAL3.0.md3 2.7 0.0
If you want to use the KLDRCS (cel shaded) part of this pack, take any models.dat line that contains "KLDR" and replace the it with "KLDRCS". If you turn on ambient lighting while using these, they will have shading reminiscent of Sonic the Fighters!
Recommended settings are:
- Interpolation: Sometimes
- Ambient Lighting: Off
- Palette Rendering: Off
(install instructions.txt, bonus.txt, cel shaded.txt , autoexec.cfg)
Special thanks:
- @SMS Alfredo - thank you so much for showing me how to set up the voice packs for the Mario skin swaps! I would probably not be able to do this without your help! thank you!
- JatDaGamer on the SRB2 discord - thank you for allowing me to use your excellent Toad and Toadette sprites for their life icons! If the mod gets completed, I'll make sure I give it model support as soon as possible!
I hope you enjoy my models!