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- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
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Hover Dash
View attachment srb20071.gif
Hover Dash is like Metal Sonic's vanilla ability,
the only changes is that it doesn't fall and doenn't lost speed
Dash Mode
View attachment srb20072.gif
You already know, the longer you run
the faster you get, so activating Dash mode and getting faster
View attachment srb20073.gif
And he can breathe underwater
View attachment srb20071.gif
Hover Dash is like Metal Sonic's vanilla ability,
the only changes is that it doesn't fall and doenn't lost speed
Dash Mode
View attachment srb20072.gif
You already know, the longer you run
the faster you get, so activating Dash mode and getting faster
View attachment srb20073.gif
And he can breathe underwater
Rush Chars
View attachment srb20080.gif
Xmomentum
View attachment srb20077.gif
Look at his speed!
View attachment srb20078.gif
New color for Xmomentum
Battle Mode
Primary:
Secondary:
View attachment srb20080.gif
Xmomentum
View attachment srb20077.gif
Look at his speed!
View attachment srb20078.gif
New color for Xmomentum
Battle Mode
Primary:
- Mach Speed Slam:
Makes MS3.0 do a jump and a ground attack, making rocks attacks the near player(s)
View attachment srb20066.gif
When you do the ground attack ON the player:
View attachment srb20065.gif
Makes MS3.0 do a jump and a ground attack, making rocks attacks the near player(s)
View attachment srb20066.gif
When you do the ground attack ON the player:
View attachment srb20065.gif
- Flare Thrust:
When on air (jumping, falling or on wait animation), MS3.0 do dash forward, damaging the enemy
View attachment srb20067.gif
When on air (jumping, falling or on wait animation), MS3.0 do dash forward, damaging the enemy
View attachment srb20067.gif
Credits:
RubyTheMii: Scripter, XMomentum support, Abilities, Suggestions and others
Scarf The Wolf: Effects and Battle Mode
CloneFighter: Player test and Wait Animation