SRB2 Battle! Multiplayer Gameplay Mod

[Open Assets] SRB2 Battle! Multiplayer Gameplay Mod 9.3

I made sure my file(s) follow the Submissions Guidelines
  1. Yes
SRB2 Battle!
Also known as "BattleMod"

SRB2 Battle is a gameplay modification which radically transforms multiplayer versus into an all-out brawl!

Console Commands and Configuration
Mapper's Manual
Scripter's Manual

attachment.php
attachment.php
attachment.php
attachment.php
attachment.php
attachment.php

Featuring:
  • New mechanics for PvP game modes
  • Ring-consuming special abilities for each character
  • Arena, a deathmatch game mode focused around small stages and close combat
  • Survival, to see who can be the last person standing!
  • Control Point, where players compete for dominance on one of several capture zones on the stage
  • Diamond in the Rough, a mad rush to steal a single diamond on the map
  • Battle CTF, a version of CTF that utilizes the new battle mechanics
  • Twelve maps, all designed with Arena and Survival gameplay in mind
  • User config included, allowing players to customize their buttons for Battle-specific abilities.
  • Modder accessibility, allowing scripters to create their own special abilities and interact with Battle's melee system
Many of the folks in SRB2 Discord #scripting for advice and troubleshooting support throughout Battle's development
Everyone on the Master Server who helped to test this and provide feedback while it was in beta
Krabs, for his tireless work on the Arena map visuals and design
FlareBlade93, for contributing his excellent Pumpkin Peak stage to the Arena rotation
Kays, for beta testing and helping to provide screenshots for the gameplay manual
SMSAlfredo, for his "guard" script which served as the foundation for parrying
Everyone here, for playing and supporting the mod with their creative content

REUSE DISCLAIMER
All assets in Versions 9.3+ are open assets.
DirkTheHusky: Instashield graphics (from Insta Shield)
SMS Alfredo: Sonic Battle "shield" graphics, guard scripting: Sonic Battle Collection
Flame: 2D Dynamic Camera (from Smash Cam)
TehRealSalt: Fang targeting and shooting systems (from Fang Popgun Modifications)
Kaysakado: Respawning Objects and Bustable FOFs
Inazuma: Stun Break VFX sprites
  • Any lua scripting not listed above may be freely reused.
  • All audio assets (music, sfx) included with BattleMod may be freely reused.
  • HUD graphical assets not listed above may be freely reused.
Older versions may use assets from TehRealSalt's Simple character rebalancing, which is not reusable!
Please be sure to check before making edits.

Full Credits
Full Patch Notes / History
GitLab Repository

Supporters / CoAuthors
  • srb20301.gif
    srb20301.gif
    3.4 MB · Views: 2,621
  • srb20304.gif
    srb20304.gif
    2.9 MB · Views: 2,311
  • srb20308.gif
    srb20308.gif
    7.1 MB · Views: 1,768
  • srb20280.gif
    srb20280.gif
    3.5 MB · Views: 1,502
  • srb20278.gif
    srb20278.gif
    7.5 MB · Views: 2,654
Author
clairebun
Downloads
28,863
Views
55,238
Extension type
pk3
File size
2.4 MB
MD5 Hash
f5199d23fd22b7a50cc6342920c72986
First release
Last update

More resources from clairebun

Share this resource

Latest updates

  1. Version 9.3

    This update contains mostly bug fixes. A couple of adjustments have also been made to item...
  2. Version 9.2

    This update changes sudden death behavior to allow all living players to remain in the game...
  3. 2021/6/22 - Version 9.1

    Sonic Ground pound's drop dash now transitions into a grounded spin instead of bouncing...

Latest reviews

I suck at playing this mod, but it's pretty cool.
Upvote 1
I decided to add a better explanation on why i like this mod
1. Easy to add support to your mod (Dont use the scripter's Manual Use Krab's Documentation way simpler)
and overall just plain fun ive met some great people through this mod.
Upvote 1
Ok so the only reason why I put 4/5 is because this doesn't support the controller I'm on. I have the switch controller which means every time I turn right I dodge or spin. Anyways, I like this mod.
Upvote 0
This mod is pretty good, for shadows air ability it should be a chaos spear like the one in the super form. For adventure sonic it says he has an ability called sonic wind and when I try to use it it doesnt work how do you fix this
Upvote 0
Super late but I agree with what Velvet said. Past versions of SRB2 Battle Mod were easier for newer people to get into without having to use custom characters or even need to ask people "Who is the best character to play as" because everyone had it's simple and fun playstyle, but in later versions of Battle Mod characters were basically getting all what made them fun stripped out of them and not getting anything as fun as some sort of replacement, which led several players to stop playing to a point where there was only 2 or 3 online servers that hosted this addon.
The several nerfs also affected the gametypes as the already nerfed flag holders (Battle Capture The Flag) needed to once again get nerfed because of players not being able to catch them at their normal speed.
The only thing I wish this game mode did is to prioritize how fun the characters and by that I mean: Buff into equality instead of equally making them weak as this will make the characters less enjoyable to play and even cause troubles for SRB2 content creators to tone down their characters abilities to fit the current Battle Mode Balance.
i also only gave it only 1 star because the subtext on one star is "Needs Improvement" cuz if it wasn't for that i'd probably give it 2 or 3 stars
Upvote 2
Got on with some buddies and played for 5 hours straight, best time waster ever
Upvote 1
i am so bad at this but its so fun
Upvote 3
Simply Amazing. I can't believe this is from an employee at Sonic Team Junior as well! How can anyone else top this off!? 20/10!
Upvote 1
ITS GREAT but... Can there be like bots you can fight instead of just tails doll
Upvote 0
I've been playing Battle Mod since the start of the mod development around Summer 2020 so I witnessed the characters go through a lot of changes for better or for worse. While I admittedly do not have a lot of personal experience playing certain characters over the long-term as much as I do with Amy (who i think, has gotten the worst treatment in this battle mod over the years) my observational skills of analyzing other people's playstyles during multiplayer compensates for that.

Amy during the earlier versions was good, albeit flawed. Her charm beam led a lot to be desired as she was designed with a less offensive moveset in mind so it mostly only helped with teammates. Then came her piko tornado which was wonderful. Combined with her piko spin and her ability to strafe her piko hearts from her base move set she was a beast at battle. The range of her moveset gave her enough mobility to circumvent the traps of Sonic's speed thoks or punish Fang's obnoxious corks from stun locking her. Her impressive air control reflected on this underrated ability she had from the official Sonic games that well compensated for the lack of easy access to momentum that other characters had.

After some months of deliberation Amy's piko tornado was moved because "it was too OP" (the obsession with balancing through nerfing characters but rarely buffing them really made this mod far less enjoyable for me) with a piko wave move which was alright, but obviously a less exciting replacement for her previously superior nado. She was given a hammer jump and a neat double jump that retained her mobility from the previous patch. After a few more patches,

Amy lost her ability to easily strafe hearts from her piko hammer because the wave move came with an awkward hop which made precision-based platforming or attacks a lot less efficient. Her double jump was also toned down for something lamer that seemed to be made with the false assumption that her character would be more "technical" this way. But the worst sin wasn't Amy losing her piko tornado hammer or losing her access of mobility through the manipulation of her piko hearts, no, it was the nerfing of her piko spin special attack that turned it from an aerial advantage that was guaranteed to knock out enemies with the right precision (like Sonic's thok or Knuckles dig) to a much more slippery, floaty, and inaccurate disappointment that entirely adds to the character's difficulty in being able to get a hit (along with increasing her vulnerability) without much upsides at all.

One thing that also really bothers me is the Fang and Amy matchup that suffered because of these changes. Before, Amy could knock out Fang with her nado (which always suffered from having too much vulnerability but the creator decided to make this issue worse in v9 for some reason) or sneakily get him with her strafe piko hearts but now, she has little advantage over him which is not something any character has except her. I don't see how the creator thinks there's nothing wrong with this considering it's only her that gets to have a strong mechanic disadvantage against another character that isn't dependent on the players' skill, unlike the other characters. What makes it worse is that Tails remains to have his low cool down with his persistent swipe attack while in every update Amy gets "punished" by being too OP.

Whew, I kept that one in for a while. That's pretty much all I have to say now, although my main issues are with Amy yes there are other things in Battle I dislike that could improved for other players' experience. If this was Fall 2020 I would have rated this mod 5 stars but since then it's been going down the drain. Hopefully v10 of Battle will get its shine back.
Upvote 3
Back
Top