SRB2 Battle! Multiplayer Gameplay Mod

SRB2 Battle! Multiplayer Gameplay Mod 9.3

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SRB2 Battle!
Also known as "BattleMod"

SRB2 Battle is a gameplay modification which radically transforms multiplayer versus into an all-out brawl!

  • New mechanics for PvP game modes
  • Ring-consuming special abilities for each character
  • Arena, a deathmatch game mode focused around small stages and close combat
  • Survival, to see who can be the last person standing!
  • Control Point, where players compete for dominance on one of several capture zones on the stage
  • Diamond in the Rough, a mad rush to steal a single diamond on the map
  • Battle CTF, a version of CTF that utilizes the new battle mechanics
  • Twelve maps, all designed with Arena and Survival gameplay in mind
  • User config included, allowing players to customize their buttons for Battle-specific abilities.
  • Modder accessibility, allowing scripters to create their own special abilities and interact with Battle's melee system

Console Manual

Mapper's Manual

Scripter's Manual

Many of the folks in SRB2 Discord #scripting for advice and troubleshooting support throughout Battle's development
Everyone on the Master Server who helped to test this and provide feedback while it was in beta
Krabs, for his tireless work on the Arena map visuals and design
FlareBlade93, for contributing his excellent Pumpkin Peak stage to the Arena rotation
Kays, for beta testing and helping to provide screenshots for the gameplay manual
SMSAlfredo, for his "guard" script which served as the foundation for parrying
Everyone here, for playing and supporting the mod with their creative content

Please receive permission and give credit to the below users before reusing the following content:
DirkTheHusky: Instashield graphics (from Insta Shield)
SMS Alfredo: Sonic Battle "shield" graphics, guard scripting: Sonic Battle Collection
Flame: 2D Dynamic Camera (from Smash Cam)
TehRealSalt: Fang targeting and shooting systems (from Simple character rebalancing)
Kaysakado: Respawning Objects and Bustable FOFs
Inazuma: Stun Break VFX sprites
  • Any lua scripting not listed above may be freely reused.
  • All music included with BattleMod may be freely reused.
  • HUD graphical assets not listed above may be freely reused.

Full Credits
Full Patch Notes / History
GitLab Repository

Supporters / CoAuthors

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Extension type
File size
2.4 MB
MD5 Hash
First release
Last update
4.33 star(s) 6 ratings

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Latest updates

  1. Version 9.3

    This update contains mostly bug fixes. A couple of adjustments have also been made to item...
  2. Version 9.2

    This update changes sudden death behavior to allow all living players to remain in the game...
  3. 2021/6/22 - Version 9.1

    Sonic Ground pound's drop dash now transitions into a grounded spin instead of bouncing...

Latest reviews

A great mod for competitive srb2 play
Upvote 2
this mod used to be good, that is until calamity struck, the first sign was fang losing the amazing fun bombs that let you blow up anything you could hit and knock them back, and bomb jumping was fun as well! and it being replaced with some shitty fucking air dash that ended becoming even more useless after a future update, next something happened that gave anybody like me both hope and fear, sonic had his thok nerfed so you couldn't spam it, while this made it more fun for everybody else they could actually play in a fair environment, but this could've meant that the other characters were gonna get unnecessary nerfs and revamps changing them for the worse, but god decided to pity us as the other 4 characters were safe aside from tails who got the robots replaced with a tail swipe, which was for the better, cant think of anybody who liked the robots that got mad at the change, than we got the worst of them all... the air dodge! listen to my words very carefully and precisely. FUCK. THE. AIR. DODGE. It might of been a good solution to make sure fang cant infinitely stun lock people for any other characters it ruins the game more than the small maps with like 2 blocks over a massive pit! It just makes fights last forever, like 15 fucking decades, more than that 15000 decades, 15000000 decades! 15 billion decades! till the fucking heat death of the universe! It reintroduces the thing that the thok speed cap was made to get rid of, just being able to float through the air only being hit-able for a few frames. and it stinks! if you want the mod to be good again, keep the thok speed cap, make metal's shots do multiple damage if they hit 1 person, give fang the bombs back, keep tail's weird tail swipe thing with that multi damage thing, and for the love of god remove the air dodge.
Upvote 1
pretty much half the reason i still play srb2 nowadays alongside other cool mods coming out, it's just that Cool (especially when you add The Community Battle Map Pack™️)
Upvote 1
This addon is, in my opinion, the quintessential PVP experience in SRB2. Unlike Ringslinger which feels like an entirely different game all together, Battle takes the foundations of SRB2's gameplay and cleanly integrates it into a fun action pack brawl. I love how unique and fun the health system is and the attack priority, parry, air dodge, and special abilities adds such a really fascinating depth to the whole game mode.

If I'm being honest. I've stopped playing ringslinger entirely due to this mod. Amazing job.
Upvote 4
Definitely one of the best mods in SRB2, I loved this mod since it's release and I still love it now. Though the balance is kinda wanky, the gameplay is surely the best in a fighting style game I've played and the Meta is amazing. Good job with battle mod!
Upvote 2
I LOVE BATTLE It let's you add a variety of moves to your character! If you like competitive play this is it for you!
Upvote 2