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SRB2 Battle!
Also known as "BattleMod"
SRB2 Battle is a gameplay modification which radically transforms multiplayer versus into an all-out brawl!
Console Commands and Configuration
Mapper's Manual
Scripter's Manual
Featuring:
Full Credits
Full Patch Notes / History
GitLab Repository
Supporters / CoAuthors
Also known as "BattleMod"
SRB2 Battle is a gameplay modification which radically transforms multiplayer versus into an all-out brawl!
Console Commands and Configuration
Mapper's Manual
Scripter's Manual
Featuring:
- New mechanics for PvP game modes
- Ring-consuming special abilities for each character
- Arena, a deathmatch game mode focused around small stages and close combat
- Survival, to see who can be the last person standing!
- Control Point, where players compete for dominance on one of several capture zones on the stage
- Diamond in the Rough, a mad rush to steal a single diamond on the map
- Battle CTF, a version of CTF that utilizes the new battle mechanics
- Twelve maps, all designed with Arena and Survival gameplay in mind
- User config included, allowing players to customize their buttons for Battle-specific abilities.
- Modder accessibility, allowing scripters to create their own special abilities and interact with Battle's melee system
Many of the folks in SRB2 Discord #scripting for advice and troubleshooting support throughout Battle's development
Everyone on the Master Server who helped to test this and provide feedback while it was in beta
Krabs, for his tireless work on the Arena map visuals and design
FlareBlade93, for contributing his excellent Pumpkin Peak stage to the Arena rotation
Kays, for beta testing and helping to provide screenshots for the gameplay manual
SMSAlfredo, for his "guard" script which served as the foundation for parrying
Everyone here, for playing and supporting the mod with their creative content
Everyone on the Master Server who helped to test this and provide feedback while it was in beta
Krabs, for his tireless work on the Arena map visuals and design
FlareBlade93, for contributing his excellent Pumpkin Peak stage to the Arena rotation
Kays, for beta testing and helping to provide screenshots for the gameplay manual
SMSAlfredo, for his "guard" script which served as the foundation for parrying
Everyone here, for playing and supporting the mod with their creative content
REUSE DISCLAIMER
All assets in Versions 9.3+ are open assets.
DirkTheHusky: Instashield graphics (from Insta Shield)
SMS Alfredo: Sonic Battle "shield" graphics, guard scripting: Sonic Battle Collection
Flame: 2D Dynamic Camera (from Smash Cam)
TehRealSalt: Fang targeting and shooting systems (from Fang Popgun Modifications)
Kaysakado: Respawning Objects and Bustable FOFs
Inazuma: Stun Break VFX sprites
Please be sure to check before making edits.
All assets in Versions 9.3+ are open assets.
DirkTheHusky: Instashield graphics (from Insta Shield)
SMS Alfredo: Sonic Battle "shield" graphics, guard scripting: Sonic Battle Collection
Flame: 2D Dynamic Camera (from Smash Cam)
TehRealSalt: Fang targeting and shooting systems (from Fang Popgun Modifications)
Kaysakado: Respawning Objects and Bustable FOFs
Inazuma: Stun Break VFX sprites
- Any lua scripting not listed above may be freely reused.
- All audio assets (music, sfx) included with BattleMod may be freely reused.
- HUD graphical assets not listed above may be freely reused.
Please be sure to check before making edits.
Full Credits
Full Patch Notes / History
GitLab Repository
Supporters / CoAuthors