Lord Bowser, King of the Koopas

Lord Bowser, King of the Koopas 1.1

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Lord Bowser, King of the Koopas is here to teach that crazy doctor a lesson!

So, I finally got around to finishing this guy, after all this time... He's been nearly complete ever since the direct he was featured in aired, I just uh, got a bit distracted by a certain ice dog who'll be releasing in a few days and just finally got around to taking care of the last few bugs now. Anyways, personal story aside, here's what you can expect if you end up playing as him.



Sliding Haymaker
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Tap SPIN, or press C1 dependent on control style (will explain later) to unleash a powerful punch. Anything hit by it will go flying! During the punch, your vertical momentum will also be halted, making it an extremely powerful tool for platforming. Additionally, it can even be used to break down bustable walls!



Shell-Spin
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Hold SPIN, or press SPIN dependant on control style (I'll get to it, I swear...) to enter your inpenetrable shell. While inside your shell, you'll ricochet off of walls, as koopas tend to do, and will also be completely immune to your enemies attacks! Be warned though, stage hazards such as lava are still a bit too much for you to handle.



Body Slam
I know, it's a lame name... Don't blame me, blame the BIS devs.

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DOUBLE-JUMP to slam down to the ground with all of your weight! Can be used to crush enemies and break floors, and can even be cancelled into a spin! Just like with the shell spin, when you're in your shell, you're immune to enemy attacks!



Other things of note.
All of bowser's moves are designed to combo into eachother. A punch can be cancelled into a bodyslam. A spin can be cancelled into a punch. As long as you're willing to learn, he has immense potential for skilled players.
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Additionally, as mentioned earlier, bowser has two control styles which can be swapped between via a console command. type "bowsercontrolstyle [hold/custom]" into the console to swap between having both the spin & punch mapped to the SPIN button, or having the punch mapped to C1 and the spin mapped to SPIN.

That aside, I had a lot of fun making this character, and I hope you all enjoy playing him as much as I did creating him!
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Credits:
Frostiikin: Programming, concepts, practically everything (lmao)
Nintendo/Alphadream: Sprites, ripped from Mario and Luigi: Bowser's Inside Story, aswell as music & sound effects.
Author
Frostiikin
Downloads
28,538
Views
38,837
Extension type
pk3
File size
4.7 MB
MD5 Hash
224ef450a7ae39b1fe109ac1054a7da7
First release
Last update

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Latest updates

  1. v1.1: The "How the hell did we not find these bugs during playtesting" Update

    Changelog: Fixed the frame-1 damage punch sigsegv. Was apparently caused by me being a complete...

Latest reviews

It's incredibly well made! But it could have a model for special stage...
Upvote 0
Honestly, Really good, maybe, in the special stages, make Bowser (who is currently just super sonic) Kamek, flying on his broom, or Bowser in the Koopa Clown Car.
Upvote 2
SHOW TIME...... (This mod is honestly really good, this is exactly how bowser would play in a 3D game)
Upvote 0
the spinning shell ability made this mod better not gonna lie,and the punch,it's amazingly overpowered
Upvote 0
It's actually very balanced and i could use it to beat sunset.
Upvote 0
Great job ,he's very cool
Upvote 1
Good but needs work. (See my comment in Discussion) I really feel Bowser has the potential to be more
Upvote 0
I transformed into Sonic when I entered a NiGHTS special stage.

Also, it'd be nice if you could toggle the voice clips off; they're nice to have, but as ash mentioned, they get old fast.

The most I can give it is a 3/5 until you make NiGHTS sprites for Bowser, or at least provide a fitting in-mod explanation for Sonic getting the Chaos Emeralds for him.

I like the mod overall, and plan to have him on many of the servers that I host after the punching after getting hit bug mentioned in the discussion thread gets fixed.
Upvote 0
a fun imagining of Bowser in SRB2, though a couple of things felt a bit weird for me:

his max runspeed is suuuper fast. bows is this large, typically heavyweight class character. running normally with him almost feels like you're gliding. i can understand why he might need to be this fast (to compete with other characters' ability to traverse the map, maybe?), but it takes away a lot of the oomf for me, personally.

also, though this may have required some extra lua to smooth over, the voice clips for jump and special abilities get repetitive fast. im not sure if there's sfx cycling or alternating clips that could have been used (at least for jump), but it could be worth looking into for later.

overall, very good. it's surprising how well these sprites fit in the game, lol
Frostiikin
Frostiikin
Funnily enough, he is actually quite a bit slower then the vanilla cast, nearly 10*frac slower actually. Guess I just didn't quite hit the mark there though.
Upvote 0
Awesome! Welcome to releases!
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