HorizonChars v1.1.1 - Sharper & Slicker

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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
Milne the Crystal Fox
Milne Character Select.png

Milne uses crystal powers and raw strength to take out her foes! She might not be able to spindash, but she can toss crystals at her enemies!

Shard Toss - Primary Ability, Spin

Press Spin while grounded to toss three crystals forward. After a few seconds, the crystals slow down and shatter.

Twister Thok - Secondary Ability, Double Jump


Double Jump to get a burst of speed and height! If you press jump again, you can thok downwards. When you do this, Milne will spin like a top and you can hit your enemies from any angle. This ability goes by your momentum, so if you don't move at all you can use it as a normal double jump. The second thok will boost you higher off of springs.

Lift - Third Ability, Press Spin while next to an enemy or player

Milne can pick up enemies, monitors, and springs! Go next to them and press Spin, and Milne will lift them up. Pressing Spin again will toss them. There's a small chance you can make a chain when tossing Badniks. In Co-op, Milne can pick up players too! They will be curled into a ball, so you can throw them at enemies. Lifting things can be disabled with the command milnegrief.

Crystal Lance - Fourth ability, Double tap Spin or press Custom 1


By pressing Spin twice or pressing Custom 1, Milne can lunge forward with a lance, allowing her to latch onto walls and break through spikes.

Weight - Passive ability


Due to being made out of crystals, Milne is heavier than the base cast. If she falls for long enough, she can create a shockwave harming all nearby enemies!

Iclyn the Ice Skater
Iclyn CSS Redo.png

Iclyn skates in with her ice powers which allow her to go at crazy speeds! Just don't screw up..
Skate - Primary Ability, Movement Keys


Tap any direction to skate forwards, and keep tapping to speed up more. Careful not to slip up!
You can also press Custom 1 to toggle your skates for easier platforming. The command "skatestyle" can be used to change the skating from tapping forward to holding forward and tapping Custom 1, to make it easier on controller players.

Twistdash - Primary Ability, Spin

Press and hold Spin to twirl around like a top to change direction and bounce off of walls. If you let go, you'll get a boost of speed!

Slipslide - Secondary Ability, Double Jump

With a running start, Dirk can travel through the air using ice surf for 6 se... Wrong character. Double jump to attempt to surf on ice for a few seconds before you inevitably screw up!

- Added Iclyn
- Removed Herobrine

- Completely overhauled Milne's sprites
- Milne's Twister Thok is now dynamic to analog input
- Monitor code no longer conflicts with other mods

LonelyFoxz, HattyBoyo, Lightdasher, MotorRoach - Sprites
Technicolor Yawn - Helped me redesign Iclyn
RazeC - Sounds
SMS Alfredo, Frostiikin, DreamiSkies - Coders
The Adventurer's Guild - Beta Testers

We hope you enjoy the mod as much as we did making it!

Supporters / CoAuthors

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2.7 MB
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First release
Last update
4.82 star(s) 17 ratings

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Latest updates

  1. HorizonChars v1.1.1 - Oopsie.

    Changelog - - Fixed Milne not being able to bust floors underwater That's it Go home.
  2. HorizonChars v1.1 - Sharper & Slicker

    Here she is. While Milne's new moveset isn't quite done yet, (nor is Iclyn's moveset or even...
  3. HorizonChars v1 - Milne on Ice: The Musical

    there's no musical please don't sue me Introducing... Iclyn the Ice Skater! Iclyn skates in...

Latest reviews

This review is going to mostly focus on Iclyn, who is the character I prefer to play in this pack.

She is my absolute favorite character (alongside Elfilin) in all of SRB2 to play as. I appreciate the ice skating gimmick, I like having to be careful about what angle I skate at, and I really enjoy the ping-ponging around off walls with Twistdash. I'm a sucker for limited movement schemes, and she fulfills that niche while conveniently being able to opt out with the "take skates off" toggle.

Obviously, that's something you'll hit a lot because this character is extremely allergic to narrow/cramped level design, which really isn't your fault. I just wish there was some way to navigate tighter levels without flat out just turning off skate mode. I don't have any suggestions though!

The reason I gave this three stars and not four or five is because everything I love about this character and her palette of abilities is **extremely** marred by the Slipslide.

"Double jump to attempt to surf on ice for a few seconds before you inevitably screw up!"

I'm sorry, what? Inevitably screw up? I get the vibe that you intentionally wanted to make it a bad ability for character lore reasons? That's cute, but please don't, I want to have fun LOL.

The problem with Slipslide is simple, but very impactful: It applies instathrust at the beginning AND at the end of the key hold. Why? Even if you had wanted to punish the player for overextending for some reason, why do you punish them for NOT overextending and letting go early?

The reason this is so bad is because being able to gain a bit of extra height in SRB2 is valuable for cresting the edge of platforms and areas that were slightly too high to make. This is just a reality of SRB2 you can't get around unless you add a ledge grab: It's not always easy to tell if you can make it onto a platform, and it sucks to be punished for falling slightly too short.

Slipslide means when I try to use the aerial ability (a sensible thing to do) to gain a modicum of height to land safely on a platform, I am griefed by a nonconsentual autothok the moment I let go of the key. Alternatively, if I'm not outright killed for trying to use the height-giving move to give height, it's only because I held back as hard as I could.

The easy solution would be to add a ledgegrab (ledgegrabs are super based). The harder but more unique solution would be to add a ledgegrab (surprise, everyone should have a ledgegrab. Give Milne one too) AND make Slipslide better.

Here's the improvements I suggest for Slipslide:

- If the move MUST be punished for being held too long, only put the player into "wipeout" if they truly hold the move for too long. Otherwise, just let them go normally.
- If the move MUST give momentum (something which Iclyn seems to have plenty of grounded options for), only apply it on either the first frame, or alternatively on wipeout. Not both. But it would be better imo if it just did not give momentum, because you can easily get momentum from skating effectively. Slipslide is a move I want to use to extend my airtime and make nuanced movement, not to get speed I probably already had.

This would make her a lot more controllable, and would let the player use the ability for the use cases you *usually* use abilities for. Right now, I feel like I'm coping constantly as I force the move to perform in a niche it's not effective for.

All in all, love this character, want to love all of it (she's so cute, too, I didn't mention that!) Slipslide is really bad, everything else is pretty good.

I think a conversation about "should you need to double tap to start performing skate strokes in a particular direction so you don't misinput when trying to move normally at slow speeds?" would be worthwhile, but it's small fry compared to Slipside issues.

I want to play Iclyn even more than I already do, and some polish would do her a lot of good.
Upvote 2
Milne's new item grab sprites look weird from the front (the arms look like they are in front of the head, but the back view says the opposite. and the side view more so agrees with the back view) you may need to fix that up.
extra_1: for some reason I want Iclyn's redesign to be a 180 to Milne's. by being more pastel and rounded (not edgy, but maybe a little edge couldn't hurt)
extra_2: I thought Milne and Iclyn were a lesbian couple. if this conflicts with their cannon, then uh... whoops? It was one of the first things that came to mind to the extent where I wanted to make wholesome fanart of the two (think like non-cannon whisper and tangle) I just think it's cute.
extra_3: welp, got that off my chest, now I can fuss over the arm inconsistencies again.
Would just like to let you know - Milne is 26 years old and Iclyn is 13. They're like sisters. A concerning amount of people think they're dating...
Upvote 0
I love how StephChars contacted with ur mod, because of "Skip learned some new dance moves thanks to his 𝙘𝙧𝙮𝙨𝙩𝙖𝙡 𝙛𝙤𝙭 𝙛𝙧𝙞𝙚𝙣𝙙."
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The sprites are extremely smooth, spamming Iclyn's spindash is so fun, and Milne's kazotsky kick is such an amazing easter egg.
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this is the best mod of all time because uh um the "kazotki kick?" is super amazing
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a beautiful mod for the characters, the design was changed well, it became much better than the old one and the mechanics were changed to the good side. I wish the creator to continue in the same spirit.
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I came looking to play as Milne after seeing a portleg of an earlier version on youtube and boy is the official version an improvement! Add this pack to the mods that say "Accept no low quality portlegs!"

Both characters take some getting use to, but after that they're really fun.

Milne's charge attack is also really useful too.
Upvote 1
That was one unexpected update on Milne, i didn't even know that she's got an update, i was searching for something to review, when i ended up stubling across your profile, i ended up being surprised that Milne got an Update, like i thought she wasn't updated, but she did, i'm so glad i found it, just amazing on how she finally got a better throwing animation, not to mention the addition of a Dagger is just pretty nice, everything in this update just gave Milne a coat of paint that was unexpected, and it's awesome.
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The mod is really cool :D
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Nice characters pack!


Will wait most characters.

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