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Tatsuru

2.3 will have menus
Moderator
Sonic Team Junior
Judge
If you're ever updating this further, please change every instance of the old Spikeball object to Bomb Spheres or Small Maces. Spikeballs are difficult to see, annoying to avoid and them being in every level brings the whole experience down.
 

Zeno

horribly unmotivated
One thing i never understood about this mod (this applied to the 2.1 version too and i'm not sure why this was never addressed since it's such a bizarre design choice) is why does the sand in Dusty Desert hurt you instead acting like normal quicksand?
 
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Inazuma

Go on, I dare you!
Judge
Contest Winner🏆
Personally I think you should remove all instances of spikeballs. The sheer quantity spammed in each stage is what seems to be causing the severe FPS drops. Not only that... it would make the stages a lot more fun.
 

Snowy

PersistantRubine/Void
One thing i never understood about this mod (this applied to the 2.1 version too and i'm not sure why this was never addressed since it's such a bizarre design choice) is why does the sand in Dusty Desert hurt you instead acting like normal quicksand?

If I had to guess it's because the original quicksand was basically an instakill, so while remaining accurate as possible they chose to make it... just hurt you instead. Also it's, I guess, just too hot to stand on.

Soleanna as a hubworld to explore, is what I mean. Obviously not the most beloved aspect of 06, but a component of the game none the less, lol

This was a port by someone, I'm not sure the original developer beyond maybe helping with the port has interest in srb2 mapping anymore, sadly. Which is a crying shame, the mapmaker made some pretty good map packs! I
 
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This is great, except I'm stuck at the dark area of Flame Core. My brightness is at max and i still cannot anything and I don't know where to go. I see another area that has the weird purple light thing but its way too far to reasonably jump. Please help.
 

Axolex53

Unknown person
Some problem with Crisis city

The Mod Looks awesome! I can't give my full opinion because i don't finished yet, but i was in Crisis City in my first playthrough (Sonic & Tails) and i notice that there isn't a way that Solo Sonic gets the blue emerald, unless you are kaizo like this attempt or have Tails.
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Also you must get a Whirlind Shield in order to press the switch, maybe is that the only way to get that emerald? With the Whirlind shield?
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Legendary Emerald

Custom User Title
The Mod Looks awesome! I can't give my full opinion because i don't finished yet, but i was in Crisis City in my first playthrough (Sonic & Tails) and i notice that there isn't a way that Solo Sonic gets the blue emerald, unless you are kaizo like this attempt or have Tails.
attachment.php

Also you must get a Whirlind Shield in order to press the switch, maybe is that the only way to get that emerald? With the Whirlind shield?
attachment.php

I remember it being difficult, but I did it back in 2.1, you just proved yourself that it's still possible. I'll be trying it in just a bit, but the whirlwind shield might be the answer to this problem as well.

Edit: Yep, I think I found the intended method. When you pass the checkpoint leading to the city area with the emerald, head to the left and find the first dark black pile of trash. Spindash up the backside of it, jump at the top, do your thok, and you'll sail onto the platform with the emerald door.
 
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RoimWolf

Member
Yep, I think I found the intended method. When you pass the checkpoint leading to the city area with the emerald, head to the left and find the first dark black pile of trash. Spindash up the backside of it, jump at the top, do your thok, and you'll sail onto the platform with the emerald door.

Well then! I never imagined you'd have to use such... Workarounds to get to that.
So as long as it's feasibly possible, I suppose I shouldn't complain.

But now the question is: Can Amy make it?
I actually just tried the method with the life box (since Amy cannot use the slope as she lacks a spincharge), but I don't get enough momentum to even get close.
As it stands now, it's... Kind of a shame, but you cannot get it as Amy, unless I'm missing something.
 

Pc-98 Fan

"i'm telling you, this game is a BLAST!"
Well then! I never imagined you'd have to use such... Workarounds to get to that.
So as long as it's feasibly possible, I suppose I shouldn't complain.

But now the question is: Can Amy make it?
I actually just tried the method with the life box (since Amy cannot use the slope as she lacks a spincharge), but I don't get enough momentum to even get close.
As it stands now, it's... Kind of a shame, but you cannot get it as Amy, unless I'm missing something.

well, if you really want to win the mappack with Amy, you need to use XMomentum. the reason is that Amy can use a jump boost which gets stronger the faster you are (check the XMomentum page for more info)
 

RoimWolf

Member
well, if you really want to win the mappack with Amy, you need to use XMomentum. the reason is that Amy can use a jump boost which gets stronger the faster you are (check the XMomentum page for more info)

Well, yeah, I could. Something doesn't feel right though, since I'd say it's objectively better if the maps were changed to account for... Well, those previous changes, rather than using something external in order to get something that should otherwise not need it, y'know?
Ah well. It is what it is, at least for now.
 

Pc-98 Fan

"i'm telling you, this game is a BLAST!"
Well, yeah, I could. Something doesn't feel right though, since I'd say it's objectively better if the maps were changed to account for... Well, those previous changes, rather than using something external in order to get something that should otherwise not need it, y'know?
Ah well. It is what it is, at least for now.

I very much hope that the one who released this mappack can work through all these problems brought and fix everything
 

Solid SOAP

Member
I feel like the slanted platforms that require you to run for prolonged periods of time and jump are a bit unfair.

They're laden with spikes and traps and making those jumps is just an overly difficult endeavor. Maybe remove some spikes, or have a few less of these slanted platforms?

I believe they're most common in the lava level.

--

Either way though, this is an extremely impressive map pack. Probably the most consistently good map pack I've played yet!
 

lookitsjoj

Member
does anyone have a full savefile or something? dont really wanna spend a whole ton of time looking for emblems,,
 
Weird how I missed the train window last time.
But yeah, progressing now.
Really sweet, love the new aditions.
This mod is much more doable with the additions of 2.2 and the port enhancements.
 

Sansic_2007

Uhh... Nah, too much effort.
This is great! If someone could also make a Sonic Unleashed port (minus the flying stages) that would also be great!
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Why did Elise kiss a hedgehog when it could've had rabies? Even more so, why did Elise kiss a dead hedgehog?
 

Solid SOAP

Member
This is great! If someone could also make a Sonic Unleashed port (minus the flying stages)

Like these levels, I trust the creator would trim the fat. That is, remove the Werehog, hubworlds, flying stages, and other gimmicks.

As it stands, the 06 levels are basically new levels with an 06 coat of paint.
 

Pc-98 Fan

"i'm telling you, this game is a BLAST!"
due to XMomentum removing a speed cap, the speed sections goes really fast with every character.
idk if there's a way to fix that
 

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