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I think the latest update (2.2.15) broke some of the textures in this map pack. I played through it in a netgame with my friend yesterday, and we both seemed to have issues with some of the textures loading strangely. Some notable examples:

  • The houses in Wave Ocean are off
srb20267.png

  • The ramp texture in White Acropolis is in places that aren't ramps
srb20268.png

  • Some of the walls in Flame Core are made of lava when they're not supposed to be
srb20254.png

srb20258-png.155835

  • The floor lava in the dark sections of Flame Core is way harder to see than usual (unsure this is just a texture issue? Everything seems abnormally dark in general here, but I might be imagining it.)
srb20260.png

srb20263.png

  • The brown shipping container textures in Radical Train are sideways
srb20264.png

  • The fences in Aquatic Base use a completely different texture that extends way higher than the collision does
srb20001.gif

Switching between OpenGL and the software renderer didn't seem to do anything for this issue. What it looks like, not knowing precisely how SRB2 textures work, is that the maps are loading the wrong parts of large texture sheets for certain level geometry, but I don't know why or why it seems somewhat selective.

Does anyone know why this might be happening suddenly and if there's any way to fix it? Worst case I could try figuring out how Zone Builder/UZB works and see if I can correct the textures, but getting those working on Linux seems like a huge pain.
 

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  • srb20258.png
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I think the latest update (2.2.15) broke some of the textures in this map pack. I played through it in a netgame with my friend yesterday, and we both seemed to have issues with some of the textures loading strangely. Some notable examples:

  • The houses in Wave Ocean are off
View attachment 155843
  • The ramp texture in White Acropolis is in places that aren't ramps
View attachment 155842
  • Some of the walls in Flame Core are made of lava when they're not supposed to be
View attachment 155834
srb20258-png.155835

  • The floor lava in the dark sections of Flame Core is way harder to see than usual (unsure this is just a texture issue? Everything seems abnormally dark in general here, but I might be imagining it.)
View attachment 155836
View attachment 155838
  • The brown shipping container textures in Radical Train are sideways
View attachment 155841
  • The fences in Aquatic Base use a completely different texture that extends way higher than the collision does
View attachment 155831

Switching between OpenGL and the software renderer didn't seem to do anything for this issue. What it looks like, not knowing precisely how SRB2 textures work, is that the maps are loading the wrong parts of large texture sheets for certain level geometry, but I don't know why or why it seems somewhat selective.

Does anyone know why this might be happening suddenly and if there's any way to fix it? Worst case I could try figuring out how Zone Builder/UZB works and see if I can correct the textures, but getting those working on Linux seems like a huge pain.
This happens for me, too. Chances are due to the UV Scaling update it messed with non-scaled UVs.
 
I think the latest update (2.2.15) broke some of the textures in this map pack. I played through it in a netgame with my friend yesterday, and we both seemed to have issues with some of the textures loading strangely. Some notable examples:

  • The houses in Wave Ocean are off
View attachment 155843
  • The ramp texture in White Acropolis is in places that aren't ramps
View attachment 155842
  • Some of the walls in Flame Core are made of lava when they're not supposed to be
View attachment 155834
srb20258-png.155835

  • The floor lava in the dark sections of Flame Core is way harder to see than usual (unsure this is just a texture issue? Everything seems abnormally dark in general here, but I might be imagining it.)
View attachment 155836
View attachment 155838
  • The brown shipping container textures in Radical Train are sideways
View attachment 155841
  • The fences in Aquatic Base use a completely different texture that extends way higher than the collision does
View attachment 155831

Switching between OpenGL and the software renderer didn't seem to do anything for this issue. What it looks like, not knowing precisely how SRB2 textures work, is that the maps are loading the wrong parts of large texture sheets for certain level geometry, but I don't know why or why it seems somewhat selective.

Does anyone know why this might be happening suddenly and if there's any way to fix it? Worst case I could try figuring out how Zone Builder/UZB works and see if I can correct the textures, but getting those working on Linux seems like a huge pain.
Damn, how tf a single update broken this much stuff...
 
Damn, how tf a single update broken this much stuff...
Being fair it was more like two updates with one unbreaking only some of the stuff which isn't much better but is funnier.
This happens for me, too. Chances are due to the UV Scaling update it messed with non-scaled UVs.
That'd check out. Too bad I know nothing about graphics code so the commits look pretty much like gibberish to me... I still might poke at the mod files but I don't have much confidence I'll be able to fix anything if I do, especially since I'm having trouble finding information on the texture scaling feature.
 

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