- I made sure my file(s) follow the Submissions Guidelines
- Yes
Hi there, welcome back to Island Sol Sestancia.
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Update 1.6:
Cutscenes levels, new bonus level: Uptown. Some minor fixes.
Update 1.5:
Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
**************
I gave you a brief tour a while ago:
https://mb.srb2.org/showthread.php?t=47442
Now it's time for the main event. Well, chapter 1. More's coming in the future.
-Who're you?
Hi, I'm Youtube's Rogerregorroger, maker of cartoons and discussion video's. I noticed I got increasingly cynical and bitter when thinking of Sonic's future, so figured making my own level mod within my favorite Sonic fangame would be a nice therapy.
-What's this?
It's kind of an homage to the 3d platformer and RPG hybrids you got in the late 90's and early 2000's like Megaman Legends, Mystical Ninja starring Goemon and Sonic Adventure.
Also these games that relied more on texture work rather then complex 3d modeling for their graphics, creating this effect you were walking inside of a cartoon. Like in Fur Fighters, Red The Hunter, Wild Riders.
So, very story/ context driven, so much it feels more like you're bouncing around one giant island rather then merely going trough disconnected levels.
-So what do we get?
There's 17 levels. 3 RPG ish explore area's, 7 "normal" platform levels, 2 hidden levels. 4 Cutscene levels And one level where you just run like mad.
-50 mb?
Jup. It contains over 1600 new textures.
-What's the story?
The island of Sol Sestancia is nearing it's 100th anniversary and is organizing many events to celebrate. The Catering is organized by..Eggman enterprises. That can't be good. Time to figure out what's really going on.
There's technically supposed to be cutscenes between every level to push the story forward but I gave up on getting that to work.
I'l include the cutscenes in a let's play I'll do of this level pack later on.
- Content can be re-used and repurposed?
Yeah, sure, knock yourself out. It's messy, tough.
So uhh, yeah. Hope it's fun to play.
*************
Update 1.6:
Cutscenes levels, new bonus level: Uptown. Some minor fixes.
Update 1.5:
Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
**************
I gave you a brief tour a while ago:
https://mb.srb2.org/showthread.php?t=47442
Now it's time for the main event. Well, chapter 1. More's coming in the future.
-Who're you?
Hi, I'm Youtube's Rogerregorroger, maker of cartoons and discussion video's. I noticed I got increasingly cynical and bitter when thinking of Sonic's future, so figured making my own level mod within my favorite Sonic fangame would be a nice therapy.
-What's this?
It's kind of an homage to the 3d platformer and RPG hybrids you got in the late 90's and early 2000's like Megaman Legends, Mystical Ninja starring Goemon and Sonic Adventure.
Also these games that relied more on texture work rather then complex 3d modeling for their graphics, creating this effect you were walking inside of a cartoon. Like in Fur Fighters, Red The Hunter, Wild Riders.
So, very story/ context driven, so much it feels more like you're bouncing around one giant island rather then merely going trough disconnected levels.
-So what do we get?
There's 17 levels. 3 RPG ish explore area's, 7 "normal" platform levels, 2 hidden levels. 4 Cutscene levels And one level where you just run like mad.
-50 mb?
Jup. It contains over 1600 new textures.
-What's the story?
The island of Sol Sestancia is nearing it's 100th anniversary and is organizing many events to celebrate. The Catering is organized by..Eggman enterprises. That can't be good. Time to figure out what's really going on.
There's technically supposed to be cutscenes between every level to push the story forward but I gave up on getting that to work.
I'l include the cutscenes in a let's play I'll do of this level pack later on.
- Content can be re-used and repurposed?
Yeah, sure, knock yourself out. It's messy, tough.
So uhh, yeah. Hope it's fun to play.