Sonic Adventure Genisys

[Reusable] Sonic Adventure Genisys 2021-04-10

So every year for April fools, I let my fans send in requests and I'll do a bunch of them, usually in the form of a cartoon or a QnA. However since I started modding SRB2 since last year, I got a few SRB2 requests this time. Enter Sonic Adventure Genisys, a monstrous collection of several requests i got in one mad package.


Rumors of a Sonic Adventure remake are floating around in the Sega offices and Tails created a Knuckles Terminator robot to be send back in time and investigate what's going on. And things are going to go a lot more Meta and insane from there on.




New playable character ArKnuckles. He's regular Knuckles. Myeah.
But he talks funny. Or annoying, take your pick.

To be quite honest, he's not entirely finished, no Super or NiGHTS form and if I ever give him a full release I'll make his audio clips more neutral. But for the purpose of this level mod, he'll do fine.



Prepare to spend a lot of time racing around the Sega offices in the present, the past and your nightmares.
Prepare for many cameo's.



Oh boy, I'm dooming myself with getting requests to do a full remake of Sonic Adventure now, am I? Okay, so this pack is made primaraly for gags/ story rather then gameplay, so especially the first 3 maps will feel kinda pointless. Don't worry, Gameplay will pick up from Map 4 on.



So many checkers. That makes it a good Sonic game, right?

Also, multeple cutscenes this time, after I stole the SOC coding on how to do that from a different mo
after my genius brain finally figured it out. Kinda. Timing is still off.

Well, enjoy. I hope.

Oh uh, one word of warning, there's a glitch in the final level where You can get trapped if you glide underneath OpaOpa. I'll try and figure out how to fix that.

Music used:
Map1: Victory from Robocop V Terminator

Map2: Segagaga theme instrumental

Map3: Station Square and Mystic ruins from Sonic Adventure

Map 4: Windy Hills, Tornado and the Air from Sonic Adventure

Map 5: The air form Mario and Sonic at the olympics, Station Sqaure Remix from Tee Lopes

Map6: Villa Volta from Efteling. Mix between several parts of the symphony.

Map7: Live and Learn, orchetral live. Chaos Control event from Sonic Adventure 2.
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5.00 star(s) 12 ratings

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  1. Seperated from birth

    Update. Arknux and the levle pack are now seperate, so unleash Arknux in your other favorite...

Latest reviews

This is the Best Mod i have EVER SEEN AND PLAYED AND KISSED.

Definetly will be mi Wife 10/-10101001 from the rating system i just made up
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Played while listening to this on repeat:

Very spiritual experience, 10/10 would play again
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This Is A Great Mod!
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Earlier, speaking of your levels, I... didn't like them for many reasons, but this...

Holy jesus what a good mod this is. This is truly one of the best I've ever played. This is an amazing and exciting story, this is a very cool experiment and I really like it. Thank you for that!
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fantastic would play again smh
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needs more checkers
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10/10 wuld play again

Sooo.....when are we getting Aknuckles as an actual playable character.....
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I'm confused at how you create such things in a short time span. Seeing your recreations of Station Square, Mystic Ruins, and Windy Valley made me feel so nostalgic. And yes, you did make me want a Sonic Adventure remake in SRB2. lol

This was a funny idea at a parody. It works on multiple levels, making fun of The Terminator Genisys and modern Sonic design philosophy. I suspect the idea just started with the fact that "Genisys" sounds like "Genesis." lol

Oh, and we get a new character with this too. It's basically just a reskin of Knuckles, with different sound effects, but it makes the add-on feel much more complete. Using your version of Knuckles, who often has a fake Arnold Schwarzenegger accent anyway, for the "Terminator" was brilliant.
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Yooo Roger back at it again with the bangin mods
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You were right in that the mod has a bit of a slow start and tbh the Station Square segment might have been better off cut entirely (except for the cutscene, that was funny), but the rest is quite enjoyable. Extra points for being a level pack revolving around a single character, those are not common.

The ambition was nice to see too - you didn't give up in trying to make cutscenes work (what's here is simple stuff, but well done), the last level had an interesting atmosphere, and that was a cool spiral slope you had going in the Windy Valley stage. Or an *attempt* at one... not like mine are any better, hah. The "Kart Guides" section of the forum has a little something that can help you if you're going to make more of those in the future (the info there can be applied to vanilla SRB2 mostly as-is).

Besides, it has checkers. That makes it a good Sonic game.
Thanks for the tip, I'll check it out.
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