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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
Well...You've waited.

In general, this is the last mod. Although I want to add what I wanted. Even nerf sometimes. Just one of them is added. But in general. Welcome to the abort my new mod in the YouTube movie studio and so on. So also in some site which there draw....These are the art under....Favorite categories.

59_20220420162612.png

History(Legacy):​
The character used to be human. But in the end his reality changed. His soul was inhabited by a computer. And that's how he got into the world. Changing himself in code and ended up trapped. He is now 28,000 years old.
Abilities 3.0​

Float Dash:
Press jump midair a perform a hover dash. It lets you gain speed and less gravity.

srb20003.gif


Gravity Jump:
After the "Float Dash" ability. Its a double jump higher than the normal jump.

srb20004.gif


Sickle Slash:
How Sword Slash(Legacy Version). Just press spin a unleash strong slash.

srb20000.gif



Plasma Attack:
After Sickle Slash. How in legacy. When spindash is pressed, you can ibo charge an attack. Ibo cause an attack. In this way an aura appears. When you release this button you hit so also shoot Plasma. If further in the Plasma Attack, there appears a ghost, which gives a sign that you have charged the Plasma Attack. Thus it shoots a huge Plasma. Which deals only 2 damage on the bosses.

srb20001.gif


Charged Plasma:

srb20002.gif



Nitro Boost:
In legacy he just runs fast. Now in 3.0 it's like Dash Mode. Well the function is not the usual one. First, when he charges dashmode. It works like in Advance. But much faster than the Advance itself. That's how you charge the boost. Which works mixed with BoostMentum and Blaze Boost.

srb20006.gif


Also, the Nitro Boost has momentum. Which, on the contrary, does not ruin Boost's gameplay

Shields:

There are also custom shields. But I will not show them. See for yourself. They have different abilities. To make a long story short. After Gravity Jump. Shield functionality happens. One gives you telekinesis, which stops you. Others don't do the usual bounce. Which you then save the Gravity Jump itself.

Dodge:
Worked how in legacy version. In stand custom 2 + side of the walk.

srb20008.gif

Also updated Arma form:
You will have to collect as in Rush Chars from the bosses stones.

srb20010.gif

srb20011.gif

srb20012.gif

srb20013.gif
srb20014.gif

srb20015.gif

srb20016.gif


After you have collected these stones. Now you can become an Arma Form. With the help of 150 rings.



Battle Mode:

Light Burst:
Virtually nothing has changed except for Light Burst.
Now it's not buggy, but it's bigger. Animation also changed.

Energy Plasma:
Energy Plasma didn't change much either, except for the aura.

RingSlinger Neo:
Here I can tell you. It used to be a support for Zombie Escape. Srb2 Master Server. But now it and added here.

Hell Revoler:
A hell of a gun that shoots FireBall's.

srb20020.gif


Hell Sniper Rifle:
This is how Rail ring. But the reloading of the shot is big. When there are fewer cartridges. This weapon increases cooldown.

srb20022.gif


Persona:
I'll be honest with you. I've known him for a long time. But because of the bugs I gave it up. Now I'm back and thanks to someone like Hajime. Great guy and was able to tell and explain how everything works. + Thanks also for the style of the art and gimmicks that are there in persona. I also created a custom icon for Persona. How in style advance + kart.

1678176025025.png


Samus support:
Almost nothing has changed except art and sprites for the style 2.2.12


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SMS Alfredo = Fix main code
Frostikin = Fix music change + allowed using code bowser
Ali = Fix Save data in .dat
Clone Fighter = Fix again main code
MotorRoach = Help and learn spriting in style 2.2.12
Mizzhap, Isaque and IDKVolged = Helping in spriting Scarf The Wolf
longestsoloever = Thx from this. + Allowed used music.
Hajime = Helped in Support Persona
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Commands:
press write in console scarfhat 1,2 he is added hat, scarfhat 0 is deleted.


https://mb.srb2.org/addons/max-control-pack.2726/


I hope you enjoy the mod because I worked very hard on it. Good luck with the gameplay. And yes dude. I do not recommend March 7 to start showing secrets in Slade. until May 5. Because if you show....

Well...You are dead.

Well good luck


srb20023.gif
Author
Mr.FondusBroMan
Downloads
5,873
Views
14,542
Extension type
pk3
File size
22 MB
MD5 Hash
423c6d93fb311a6b7ea54524e9c2a779
First release
Last update
Rating
3.75 star(s) 8 ratings

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Latest updates

  1. Mini Patch Update

    Fixed it: Scarf menu: Sounds, camera and save. Added: Now the red plasma does and not only boss...
  2. Big Sorry

    I have to return 3.6 because I found out that there are bugs in 3.6a. In 3.6a I tried to remove...
  3. Mini final patch update

    Just found new menu sounds accept and rejects, deleted a leaks in mod. Added new sounds kill and...

Latest reviews

i like my characters simple but i respect this abilities, anyways i dont like the emo character design so imma have to give this one 2 stars
Upvote 0
For Someone Who's OC is a literal Wolf I Can Say That This Character Is The Coolest I've Ever Seen :D
Upvote 0
lets start with what i dont like from eh to bad.1: the wolf has hedgehog eyes like why, and his snout his small. 2: the vertical agility should be first (yet you complain about flying characters). 3: hes edgy, basically your whole rant on flying characters but generic edgy characters and how they are overused. and now the good 1: he basically has a gun and it makes bosses fun(except ones the could do better if the up ability thing again). 2: the weird plastic sword bat thing was replaced to something that doesn't look like a happy meal toy. scarf the hedge-wolf-hog is pretty good, so il end this with your popular quote that you used twice for two character addons by the same person: Terrible character....
Upvote 1
Oh wow... what a good prank... NOT!
(jokes aside... actually, no, there is no joke here.)
Upvote 0
This is a great character, that also explains on why this version is also an improvement over the old versions that got released around 2022, judging on how he used to have a sword, and now he has a sickle, the best part is, that he is able to fling badnicks after he hits them, which it made me laugh a lot after i ended up fighting eggman while playing as him, just to fling him into the sky and watch eggman admit defeat after he got flinged.
Upvote 0
Pretty solid! I only have a few criticisms.

First off, the praise. I love the sound design! The whirs as you approach dashmode really add to the vibe you seem to be aiming for with Scarf as a character. I'm also a pretty big fan of his moveset in general. The Float Dash and Gravity Jump being arranged the way they are leads to a really unique flow between them that really adds to the feel of the gameplay. And, lastly, while I don't quite understand the decision to change the music out - as SRB2's existing soundtrack is probably my favorite of any Sonic game, official or not - your choices of music were all solid (with maybe the exception of Fang's theme, as STT16B's version is shorter than SRB2's and is generally a bit underwhelming for a full fight.)

My only real gripe is the animations. The spritework itself, while not quite as solid as the vanilla stuff, is still quite good and fits in pretty nicely. However, the slashing animation being constrained to just a vertical swing lessens the impact quite a bit - I'd recommend changing it to be more diagonal, but I understand that can be difficult to animate from some angles. Scarf's idle animation is also about the same as Sonic's animation, which detracts a bit from his personality. I'm also not personally a fan of the taunt he can do with the Toss Flag key - I don't know if it's an inside joke or anything, but I personally think it detracts from the personality of the character, which I think is the difference between poor and well-done executions of the concept.

Overall, as I stated before, this is a really good mod! My gripes aside, the flow and feel of Scarf's moveset more than make up for the few flaws the character has. He may well earn a spot among my favorite modded characters for SRB2!
Upvote 0
Mod is cool! It is fantasic!
Upvote 0
Scarf is actually looking like a competent OC character now! I really love all the vfxs given to him. He's a lot more powerful than the previous versions. I also love the improved sprite work! Still have some generic animations in some parts (mainly the walk and run), but a definite improvement overall. His moveset is a bit complicated, but I'm sure to get used to him after a while
Upvote 0
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