I wonder, how is the development of this going?Hey guys! V2.0's gonna be awhile, but I got a couple devleaks for 'yall here.
I'll be making heavy use of v2.2.9's sprite scaling for squash & stretch to make various animations feel bouncier/snappier.
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Certain enemies are gonna be a hell of a lot more scary...
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Spindashing has a neat new visual effect that can help with telling when it's fully charged without having to wait for sound cues. On the final rev, the aura will grow significantly larger.
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Hey all. I know it's probably a bit disappointing that you're getting a simple compatibility+bugfix update instead of the long awaited v2.0, but I still have loads to do before that's ready to launch, so here's this. Has one major feature from v2.0 added in here however, that being that I re-coded the momentum system from scratch and ditched cobalt's momentum mod. This way, momentum will be far more consistent, and things such as ice will no longer totally break it. Also had mod...
In my rush to get this out after SA-Sonic's release, I completely forgot to fix fang & knuckles' momentum renewal. This literally just fixes those two, and does absolutely nothing else.
If I remember correctly, the reason why it happens is that Blue Shoes Tails is a completely separate skin from normal Tails.This is a great mod, I enjoy it a lot, but there is one problem. Tails' md3 model doesn't load when blueshoes is on. Is there any way this could be fixed, or maybe a reason why it happens?
Ah, thanks! I may try to look into it to fix it myself now, thanks for your help!If I remember correctly, the reason why it happens is that Blue Shoes Tails is a completely separate skin from normal Tails.
That'd be because the only color that can be easily changed is his fur color, not his shoe color, which in this case was remedied by making a duplicate with different shoe colors!
Technically that inconsistency could be fixed if a model was made for him too, changing his shoe color-- or if some "second color" stuff was included/applied. (I think that would work? And I think that was the name of that function/mod?)
As of now the closest thing you can do is copy the files of the Tails model and renaming the copy to blue shoes tails' skin name, but that won't keep his shoe color.
Hopefully that at least clears it up!
Oh god, what the fuck? I'm genuinely not sure what caused this, i'm gonna have to look into a fix... Guess I really shouldn't have rushed out v1.3 like I did :VWhat happened to Tails between 1.2 and 1.3.1?
(Also I wish his downward thrust was more responsive, but that's unrelated)
Commenting out the "return true" on line 206, or giving him some pw_tailsfly (so he's not forced into tired animation), and uncommenting "p.charability = CA_SWIM" on line 795 (stops pw_tailsfly from counting down and affects some physics stuff?) seems to bring him back to normal. These were added/changed from 1.2.Oh god, what the fuck? I'm genuinely not sure what caused this, i'm gonna have to look into a fix... Guess I really shouldn't have rushed out v1.3 like I did :V
I am... extremely confused as to how those were even changed. Must've been me attempting to do some re-coding super late at night...? No idea, but i'm gonna do a bit more testing this time then actually post the updateCommenting out the "return true" on line 206, or giving him some pw_tailsfly (so he's not forced into tired animation), and uncommenting "p.charability = CA_SWIM" on line 795 (stops pw_tailsfly from counting down and affects some physics stuff?) seems to bring him back to normal. These were added/changed from 1.2.
I think the player's gravity is hardcoded to be lower if they're in S_PLAY_FLY or S_PLAY_FLY_TIRED state and have CA_FLY as their charability.
Removed VanillaSonic entirely, and fixed tails' flight. Really learned my lesson about rushing out updates here, definitely not doing that again in the future. Everything VanillaSonic was here for previously can now be done via the console command "togglexmomentum". I actually did quite a bit of testing this time around, so with any luck, this should be the last 1.3 patch.
"togglexmomentum" makes Tails (and anyone with CA_FLY) forget how to fly, and Fang unable to use his gun.
Oh god fucking damnit... I thought i'd done enough testing this time, but guess I was wrong... urgh, lemme try to make another patch..."togglexmomentum" makes Tails (and anyone with CA_FLY) forget how to fly, and Fang unable to use his gun.
It also doesn't disable Sonic's hyper abilities, if he turns super and had at least 150 rings before xmomentum was toggled. Sonic will permanently forget how to thok if he does this, even if xmomentum is turned on and off again.
More dumb bugfixes, yep. This time everything's related to the xmom toggle. Please just let this all work now...
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