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T
Turret 49
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Jan 2, 2009
Last seen
12 minutes ago
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Viewing resource
Dig Pack
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T
Turret 49
replied to the thread
Angel Island Tour 1.6
.
I can see is that this is named 1.5, 1.5 is the current release version, so shouldn't this be 1.6? (1.5 is the one that fixed the...
May 13, 2022
T
Turret 49
replied to the thread
Spin characters get crushed by moving FOFs when jumping
.
In case you're not aware, the player is meant to automatically roll into spaces when spinjumping.
May 6, 2022
T
Turret 49
replied to the thread
[v2.5] Unofficial Level Design Collab: Spring 2020
.
Trying out 2.5 after experiencing a bug in 2.3, I get more warnings on loading the pack than before. First image is 2.3, second is 2.5.
Apr 28, 2022
T
Turret 49
replied to the thread
Why not switch to other sourceports?
.
Firstly, all three of those are as old as SRB2 is (GZDoom is a ZDoom fork, Zandronum is a Skulltag fork, PrBoom... is PrBoom... did you...
Apr 27, 2022
T
Turret 49
reacted to
JonBaxter's post
in the thread
The Sillyfier
with
Cool!
.
JonBaxter submitted a new resource: The Sillyfier - Distort your game horribly! Read more about this resource...
Apr 22, 2022
T
Turret 49
reacted to Othius's update for resource
[v1.6] Unofficial Level Design Collab: Summer 2021
with
Cool!
.
-Updated Hub script to use OLDC 2021 Round 2 scripts. -Internals now reflect new naming scheme (how did I miss this before >.>) -Gate...
Apr 14, 2022
T
Turret 49
posted the thread
Enemy chase behaviour is random each Record Attack attempt
in
Bug Reports
.
While attempting a badnik bounce challenge, I noticed that the crawlas would behave randomly each time I restarted, whether it through...
Apr 13, 2022
T
Turret 49
replied to the thread
StephChars v2 - Revamp Update
.
While I was randomly messing around I found an interesting interaction with Skip and quarterpipes: If Skip dives while pressed up...
Apr 12, 2022
T
Turret 49
replied to the thread
Floating ring shadows in GFZ1 (Software mode)
.
Oh, I only searched for duplicate threads here, didn't look at the git :dramahog:
Apr 12, 2022
T
Turret 49
replied to the thread
ClimbDash
.
Are you meant to be able to climbdash off of monitors? Also the dash kinda hilariously isn't affected by scale.
Apr 12, 2022
T
Turret 49
posted the thread
Floating ring shadows in GFZ1 (Software mode)
in
Bug Reports
.
As the player passes the first checkpoint, these ring shadows rise into the air in the distance. Only visible in the Software renderer.
Apr 11, 2022
T
Turret 49
replied to the thread
A Character That Ruins SRB2 (Ember)
.
I feel like the camerascale is uncomfortably close, is it to make her seem smaller? Also it's nice to see Ember! I hoped she'd be a...
Apr 10, 2022
T
Turret 49
replied to the thread
Team Prismatic (Mystic Realm: Community Edition)
.
The Rebound Dash has like this.. weird momentum gain? If the player's angled mostly in line with the grid they don't gain any speed...
Apr 10, 2022
T
Turret 49
replied to the thread
Super Mario
.
A weird inconsistency I noticed with Mini Mario: his dive can't destroy monitors, yet it can break walls.
Apr 9, 2022
T
Turret 49
replied to the thread
Display Object Hitboxes
.
I didn't realise this updated, the hitbox is really accurate now!
Apr 9, 2022
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