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Henry in SRB2

HenryCorniferD

the tism

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new update!

Rework 5.0

now has JB_Pedro's Super Jump and a sign sprite!

edit: henry now has RushChars support via this reusable lua code

edit 2: the super jump has been fixed to use normal thok sprites fully and more PT sounds were added from NTOPP (noise jump sound, spindash and spindash release to be spefific)

edit 3: now has the Sonic A-Pose sprites from Soap The Hedge (legacy) (this means henry has the A-Pose command support)

edit 4: dashmode effects, new dash mode sprites for normal form, and electricity sparks for thok sprite replacement

edit 5: henry now has ring attraction edited from Max Control Pack
 

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  • CL_HenryRework-5.0.wad
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Last edited:
  • Cool!
Reactions: Dee
small side mod

Grapes from Super Bo Noise (has a placeholder sound from base PT)

just a ring and coin replacement thats all
 

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Last edited:
Rework 5.25 is now here!

---- Changelog ----
Replaced the Jump Thok with Homing Thok (increased actionspd aswell)
Added more NTOPP SFXs (renamed to prevent clashing and freeslots included)
Added SFX Info for the Taunt and Parry
Added Kirby Support
Updated SOC_PLAY to have a warning

---- Plans ----
Battle Mod Support
Custom 3 Ability
Dive Ability
Unique Wall Rebound Thok

I hope yall enjoy!

---- Mini Update ----
Added Custom Win Theme

---- Mini Update 2 ----
Removed RushChar support due to lua errors
Added a slight buff to thrust factor

---- Mini Update 3 ----
Changed Homing Thok to Normal Thok
Gave Drop Dash (TGTLS) to Henry
Updated sprites to 2.2.14 ones

---- Mini Update 4 ----
Increased Ring Req for Super Form due to Henry being able to go super too easily with his passive ring attraction
Changed Parry SFX to be sugarcoatless
 

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Last edited:
New Update!

Additions: New Thok
Replacements: Ring Attraction -> Light Speed Dash
Removal: Drop Dash
General Changes: File name, Ability info

Plans: BSODA Projectile from BB, A quick dropping ability that breaks floors, Revamped Taunting

Mini-Update: Changed LSD's animation, speed and range. Updated SFX info.
 

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Last edited:

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