Introducing!! The Homing Attack Monitor!!
A lot of people love to use the Homing Attack with certain characters but would you like to experience this ability with other characters that dont have Homing Attack?? Fear not!!
With this lovely Monitor you can make your character able to do a...
Mornin' lads, longtime player finally making a foray into modding.
Here's a new badnik: the Rhinotank from Sonic Adventure 1. An ill-tempered bloke who keeps an eye out for intruders, then rams into them horn-first! Big thanks to Logan8r for coding his behaviour in!
Footage captured by...
LIGHTO TOOL BOX
tools for mappers
All of those scripts are meant to help mappers figure out their ideas with something else than what the base game offers, be to add flair or make it easier on the mapper to make less complex geometry/setups,, like using wind of speed pad fofs to movep layers...
You Want To Make an Character of an PK3 File but Dont Know How.
This File Can Save your Day!
Just Download and Edit it!
Its Simple!
ANYTHING BELOW THIS LINE ARE WARNINGS!!
V1.1 IS NO LONGER BROKEN.
SLADE ONLY RUNS ON COMPUTERS, TRYING TO MAKE A MOD ON A PHONE WILL NOT WORK.
*WARNING* WARNING*
Due to the rules of the SRB2MB you MUST original assets of your own before you can release a mod.
This means that you can't just copy and paste sonic's sprites and slap these abilities on him, you got to make some original sprites, or maybe use this resource to learn how to...
This library (LRNG for short) is a minimalistic, high-quality RNG library that you can incorporate into your own code.
It is based on the SFC32 PRNG algorithm, which passes rigorous statistical tests while still being very fast. It is designed to be simple above all else: there are no...
This is a simple script that allows you to give enemies extra health in your levels.
To do so, simply go to the enemy's UDMF arguments, go to "Argument 10", and input how much extra health you want to give your enemy.
So, for example, Crawlas normally have 1 health. So if you input "3"...
A wall check that is from Source Code (maybe most of it) with some slight changes
There are example hooks included to show if you are touching the wall.
A small badnik pack that contains badniks from Sonic 1, from Green Hill Zone to Scrap Brain Zone, these dumb automated idiots are ready to take down Sonic once again. Also includes sprite edits of some existing classic badniks and stuff, So let's get on to some of them.
First of all of them is...
Global Banks, a mod that globalizes the luabanks save file array, making it completely accessible at all times.
Normally, luabanks is limited to only being usable just once by a single file, any other files that try to use it after in the same session will simply error.
GlobalBanks intends to...
NOTE: this wasn't made with multiplayer in mind, I might make a few changes in a later update
adds wario land 4 like escape sequences, for use in your maps
included is a test map to test this, use this as an example ig
Level Header stuff:
#anything starting with a (!) HAS to be set for the...
NextBots! They do things.. Such as chase after the player.. Yeah name other enemies that do that.
They can also jump! Epic right? download now (To spawn them in go into console and type 'sanic')
Dey b capuring da eggboy tho
Its been what 2 years, And i'm still leaving this here.
Remember Ashi's Dialog System?
Yeah, that inspired me to create my own.
What is this?
In short, another asset for dialog box creation. Thank Ashi for the inspiration lol.
I'll let the gifs speak for themselves.
I've also included a test script with both textboxes shown. Press Custom 1 to...
These are two sprite replacement mods I made out of boredom that basically replaces the Xbox controller in the Tutorial Zone with either a PS4's DualShock 4 or a Nintendo Switch's Joycon pad, as well as also altering the tutorial dialogue to reflect said controllers.
Thought of dropping it to...
A sprite replacement mod that replaces some sprites to be inspired, or based on Sonic 3!
As of now, this replaces:
The item monitors, along with their icons,
All of the emblems,
The Chaos Emeralds, and Master Emerald Shards,
The Signpost,
and slight recolors to the flame and bubble...
I basically made a small script that allows the player to toggle an overhaul of the base game's "Mouse Move" option, that is toggled by typing the command "mousemoveoverhaul" into the console. Typing the command a second time will disable it. This variation of Mouse Move allows you to strafe...
MapPaths is a multilinear paths and waypoints system which makes it more possible for creators to navigate objects through complex levels. While the focus of this project is mainly to facilitate intelligent player AI navigation, it can be used on cameras, payload-style mechanics, or just about...
A neat little thing I made in a couple days
Useful for projects like story based mods or custom levels!
Features:
An easy to setup table system for dialog events
Automatic line wrapping (up to 5 lines)
An easily modifiable setup for displaying the dialog
Input blocking (and auto continue...
This is a mod that tries to port that Button pressing game to SRB2.
Custom 3 to activate "FNF Mode" and play the song.
In this mod the Song is "Tutorial" with some small edits (At the start you will see 4 Different Arrows)
Anyway im gonna explain what each arrow does and mechanics.
In this...
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