assets

  1. XtremeXavier

    [Open Assets] Rhinotank v1.1

    Mornin' lads, longtime player finally making a foray into modding. Here's a new badnik: the Rhinotank from Sonic Adventure 1. An ill-tempered bloke who keeps an eye out for intruders, then rams into them horn-first! Big thanks to Logan8r for coding his behaviour in! Footage captured by...
  2. Lighto

    [Open Assets] Lighto Tool Box 1.0

    LIGHTO TOOL BOX tools for mappers All of those scripts are meant to help mappers figure out their ideas with something else than what the base game offers, be to add flair or make it easier on the mapper to make less complex geometry/setups,, like using wind of speed pad fofs to movep layers...
  3. David In SRB2

    [Open Assets] PK3 File Template! 1.1

    You Want To Make an Character of an PK3 File but Dont Know How. This File Can Save your Day! Just Download and Edit it! Its Simple! ANYTHING BELOW THIS LINE ARE WARNINGS!! V1.1 IS NO LONGER BROKEN. SLADE ONLY RUNS ON COMPUTERS, TRYING TO MAKE A MOD ON A PHONE WILL NOT WORK.
  4. SP Moves Enjoyer

    [Open Assets] Open Character Assets! 1

    *WARNING* WARNING* Due to the rules of the SRB2MB you MUST original assets of your own before you can release a mod. This means that you can't just copy and paste sonic's sprites and slap these abilities on him, you got to make some original sprites, or maybe use this resource to learn how to...
  5. T

    [Open Assets] Lightweight high-quality RNG (LRNG) 1.1

    This library (LRNG for short) is a minimalistic, high-quality RNG library that you can incorporate into your own code. It is based on the SFC32 PRNG algorithm, which passes rigorous statistical tests while still being very fast. It is designed to be simple above all else: there are no...
  6. Garrean

    [Open Assets] Extra Enemy Health v1.0

    This is a simple script that allows you to give enemies extra health in your levels. To do so, simply go to the enemy's UDMF arguments, go to "Argument 10", and input how much extra health you want to give your enemy. So, for example, Crawlas normally have 1 health. So if you input "3"...
  7. BuggieTheBug

    [Open Assets] Wall Check v1.1

    A wall check that is from Source Code (maybe most of it) with some slight changes There are example hooks included to show if you are touching the wall.
  8. BadOmenThingy

    Sonic 1 Badniks 1

    A small badnik pack that contains badniks from Sonic 1, from Green Hill Zone to Scrap Brain Zone, these dumb automated idiots are ready to take down Sonic once again. Also includes sprite edits of some existing classic badniks and stuff, So let's get on to some of them. First of all of them is...
  9. Xian

    GlobalBanks: Custom Local Save File Function Library v1

    Global Banks, a mod that globalizes the luabanks save file array, making it completely accessible at all times. Normally, luabanks is limited to only being usable just once by a single file, any other files that try to use it after in the same session will simply error. GlobalBanks intends to...
  10. TheLastKitchenGun

    [Open Assets] Escape Sequence v1.2.1a

    NOTE: this wasn't made with multiplayer in mind, I might make a few changes in a later update adds wario land 4 like escape sequences, for use in your maps included is a test map to test this, use this as an example ig Level Header stuff: #anything starting with a (!) HAS to be set for the...
  11. ()Chaos_Red()

    Nextbots! v3

    NextBots! You've heard of them, played with them, and tHeY aRe WaTcHiNg.. *Cough*. So these nextbots work just like from gmod! They'll target you untill you die. They're also invincible so don't even try using a homing thok! To spawn them in type "Sanic". You can change the Spawn name if you're...
  12. CloneFighter

    C.Fighter's Textbox Library v1

    Remember Ashi's Dialog System? Yeah, that inspired me to create my own. What is this? In short, another asset for dialog box creation. Thank Ashi for the inspiration lol. I'll let the gifs speak for themselves. I've also included a test script with both textboxes shown. Press Custom 1 to...
  13. RalphJeremy65

    DualShock 4 and Switch Joycon Tutorial Zone Sprites v1/v1.0.1

    These are two sprite replacement mods I made out of boredom that basically replaces the Xbox controller in the Tutorial Zone with either a PS4's DualShock 4 or a Nintendo Switch's Joycon pad, as well as also altering the tutorial dialogue to reflect said controllers. Thought of dropping it to...
  14. Biggy-π

    [Open Assets] Various Sonic 3 Styled Objects v2

    A sprite replacement mod that replaces some sprites to be inspired, or based on Sonic 3! As of now, this replaces: The item monitors, along with their icons, All of the emblems, The Chaos Emeralds, and Master Emerald Shards, The Signpost, and slight recolors to the flame and bubble...
  15. SuperPhanto

    [Open Assets] Mouse Move Overhaul 1

    I basically made a small script that allows the player to toggle an overhaul of the base game's "Mouse Move" option, that is toggled by typing the command "mousemoveoverhaul" into the console. Typing the command a second time will disable it. This variation of Mouse Move allows you to strafe...
  16. clairebun

    [Open Assets] MapPaths 1.1

    MapPaths is a multilinear paths and waypoints system which makes it more possible for creators to navigate objects through complex levels. While the focus of this project is mainly to facilitate intelligent player AI navigation, it can be used on cameras, payload-style mechanics, or just about...
  17. Ceru1088

    Cerus Rushed Colors (DISCONTINUED) 2.0

    Hi! this is my first skin colour pack. also my first mod. Please leave feedback and make sure to go to the discussion for suggestions!
  18. ashi

    [Open Assets] Ashi's Dialog System 1.0

    A neat little thing I made in a couple days Useful for projects like story based mods or custom levels! Features: An easy to setup table system for dialog events Automatic line wrapping (up to 5 lines) An easily modifiable setup for displaying the dialog Input blocking (and auto continue...
  19. BuggieTheBug

    [Open Assets] FNF Engine v1.1

    This is a mod that tries to port that Button pressing game to SRB2. Custom 3 to activate "FNF Mode" and play the song. In this mod the Song is "Tutorial" with some small edits (At the start you will see 4 Different Arrows) Anyway im gonna explain what each arrow does and mechanics. In this...
  20. CuckyDev

    [Open Assets] CdvCast 1.0

    CdvCast CdvCast is a raycasting library for SRB2 2.2 (untested on earlier versions), it allows you to shoot out a ray from any arbitrary position with any arbitrary vector direction and length, and get collision information in response. Usage CdvCast exposes one function to the user...
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