Seen in gfz2pog, this script allows mappers to change the size of scenery objects, enemies, monitors, and more. This script is activated in the level header, like so:
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110...
(Addon Icon by @DaJumpJump)
The SRB2 Community Asset Pack!
There is now a Gitlab Repository for the Community Asset Pack
https://gitlab.com/Othius/community-asset-pack
Using the Github Desktop app, you can clone this repository to your folder, and always stay up to date!
If you'd like to make...
NOTE: This is an archived version of this mod. For the download, you will need to go to the discussion topic.
The Mega Mushroom is now in SRB2 v2.2!
Effects
Upon consuming the mushroom, You will grow up to 4x your current size (except when you're already under the effects of the Mega...
okay so you guys know the norm of I/O being extremely difficult to some people so here's two luas demonstrating how to do it with either the player's variables or cvar's
This was originally intended to be used as a custom character skill, but got dropped during development. I did not want it to disappear, so I added a framework for easy attachment to any character. These are intended to be used by those who wish to equip a character with an original skill, but...
Hey all thought I'd show off a mini-side project that I was working on to figure out how I'd want to tackle recreating bot-like behaviour.
>>Updated to v2.1 see notes in "Important Stuff" section and changelog below<<
Introducing...
Double Cherry Power-Up
Yes I know on Discord I kept going...
Ported from 2.1 to 2.2, these boosters just needed a pallet conversion.
"But don't we have thing based speed pads now?" Yes we do, but they're weak in comparison. Just take a look!
So while we have the Speed pads in the base game, these custom assets provide that much more speed being...
Shields+, what is this ruckus?
Shields+ is a mod that adds 6 new shields! The ice shield, the hover shield, the metal shield, the spike shield, the bumper shield and the momentum shield! (More coming soon), All these shields can replace the vanilla shields (if wanted, command is down below) and...
This pack is meant to give some extra resources for modders to play around with in mapping, more to come when they are made.
TO USE IN YOUR OWN PROJECT: Just copy and paste the sprite, Lua and/or soc folders of the pk3 into your own pk3, each add-on is labelled so you may omit what you do...
Welcome!
A friend of mine asked me if i could code some sort of key that can open doors on maps, and then, with help of the #scripting at the SRB2 Discord Server, this is now real and also re-usable for everyone!
Very simple to use, you just need to set an activating sector with a tag that...
These custom Springs act like a combination of normal horizontal springs, and forceroll boosters. After making contact with one, the player is forced into the roll state, regardless of whether or not they can roll normally.
the test map can be found packed with the springs, in one file, or...
They're back for more as Badnik Pack 2 brings with it more retro SRB2 goodies as well as a few more new (and an old) custom badniks!
Without any further delay, let's get to the badniks!
Hopefully you can find something you like in this pack, or maybe this pack can help you with creating a...
Seen in gfz2pog, this script allows mappers to change the size of scenery objects, enemies, monitors, and more. This script is activated in the level header, like so:
Lua.FakeUDMF = 20
Lua.EnemySize = 120
Lua.MonitorSize = 112
Lua.RingSize = 105
Lua.TokenSize = 160
Lua.StarpostSize = 110...
Started by Dave Lite and compiled by both him and I,
I present to you the largest grouping of community made textures to be made in SRB2's history. This thing's nearly the size of srb2.pk3!
This pack also includes many custom objects you can use to spice up your levels. Include ones with...
okay so you guys know the norm of I/O being extremely difficult to some people so here's two luas demonstrating how to do it with either the player's variables or cvar's
What hopefully will be the standardized re-write of the AMT Crawla, originally Lat's first ever SOC. This was first used in Icefield Volcano Zone which appeared in an OLDC, but has also appeared in places such as the SUGOI trilogy and Cyberdime Realm. These new revamped sprites were done by...
A simple boss that launches turrets to shoot at the player before malfunctioning. The pinch phase makes Eggman shoot two turrets instead of one.
The first pk3 is a demonstration level of how it could be used. The second pk3 is a resource that you can use in Zone Builder, no extras attached.
This script provides a framework to add respawning to arbitrary objects and crumbling FOFs, e.g., to make destructible but respawning terrain for MP maps. Inside the WAD are three lumps - LUA_RSPN, LUA_EXAM, and SOC_EXAM. LUA_RSPN is the one you want to put into your own add-on! The other two...
This is a simple Lua script that allows you to add underwater music tracks for your levels.
Usage
Add the script to your wad/pk3.
Get/create a variation of your level's song with the same length.
Add a line in your Level Header, defining "Lua.WaterMusic = " with whatever your underwater song's...
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