- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
NOTE: this wasn't made with multiplayer in mind, I might make a few changes in a later update
adds wario land 4 like escape sequences, for use in your maps
included is a test map to test this, use this as an example ig
Level Header stuff:
to do:
more options for when the timer hits 0, something like draining rings instead of an instakill semi added in 1.1, ring draining isn't there
more ways to activate it instead of checking if the player is standing on the start sector added in v 1.1
add options for screenshake
adds wario land 4 like escape sequences, for use in your maps
included is a test map to test this, use this as an example ig
Level Header stuff:
example level header:
#anything starting with a (!) HAS to be set for the script to work.
#escapestartsector is the sector that will start the escape sequence, if you wish to do it via button.
#(!)escapetimelimit is the amount of time to escape before you DIE.
#escapestartsector does NOT change the music automatically, please use a linedef executor to change the music.
#(!)escapepunish changes what happens when the timer hits 0.
#1 = KILLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!
#2 = Drain Score.
#3 = Drain Rings.
#4 = Drain Score DURING escape.
#5 = Drain Rings (although very slowly) during escape
#DO NOT write *TICRATE when setting the time limit variable, the script does that for you.
Level 98
Levelname = Escape Test
Keywords = test
Music = TUTORL
TypeOfLevel = Singleplayer
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird
Lua.escapestartsector = 5
Lua.escapetimelimit = 30
Lua.escapepunish = 1
Lua.escapequake = 1
to do:
more ways to activate it instead of checking if the player is standing on the start sector
add options for screenshake