Tangle the Lemur

Tangle the Lemur 1.0.2

Tangle the Lemur!
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Well well well, here we are, finally, after all this time, did you know this was the first mod I started working on coming back to SRB2? Because of that the sprite quality is a little poorer compared to my others, but I'm sure you can overlook that c;

Tangle the Lemur is an IDW character from the Sonic comics, she's a springy athletic girl and very agile with a very long prehensile tail and now she's here for SRB2!

Luckily for you all she's pretty simple to pick up, but hard to master, you might find it a little awkward at first, but persist and you'll be spidermanning all over the place!

So, her abilities? Pretty simple actually

Triple Jump

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When you're walking around and there's nothing to latch onto, you have a triple jump at your disposal, simply jump after you land to jump higher, up to two times! You do have to get a bit of a run up first though, so make sure you have enough room.


Tangle's Grounded Tail

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Pressing the spin button while grounded, without holding a direction allows you to extend your tail, you can latch onto nearby walls, break spikes or attack enemies, the longer you hold down the button the further you extend your tail, but the longer it has to reel back.

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Jumping and pressing the spin button without inputting a direction will send your tail downwards, letting you anchor yourself, or pull yourself down quicker.

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Holding a direction and pressing the spin button while grounded anchors yourself down, this might sound a bit funky at first, but it allows you to quicker break, or change direction and spin. If you're anchored you can boost yourself with a spin, you can even use this to get a big jump.
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Tangle's Aerial Tail

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Now the meaty bit, holding a direction in the air and pressing the spin button (or jump button, if you have a shield) allows you to send your tail out to latch onto walls and ceilings in the direction your camera is facing, be mindful that you cannot grab onto unclimbables, you get no grip!
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Make sure you hold the button otherwise you'll fall, but be sure to time your releases to use your momentum to fling you were you want to go.

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If you let go as you hear the "-boing-" near the bottom when you're hanging, you can pull yourself up. If you're grounded, let go at just before the apex of your jump and you'll pull yourself up an extra bit. It takes some getting use to, but it'll help scaling walls on Kunckles routes should you opt to take them!

Grabbing

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You can also grab onto friends too! With varying degrees of success, fly across chasms with Metal! or drag tails down into chasms! weeee! You can also disable this with "tanglepickup" if you want to disable this.

I hope you enjoy bouncing around with Tangle!

Oh and as an added bonus, a nice little pack of custom colours made just for Tangle

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If you want to get a nice 2 toned colour just for Tangle, I reccommend the following ramp
First, First, First, First, First, First, First, First, Second, Second, Second, Second, Second, Second, Second, Second

Contains xMomentum support, Milne support and lite Battlemod support.

Changelog
v1 - Release!
v1.0.1 - bug fixes, added in the Tangleswap command which allows you to switch grounded tail controls

--Credits--
Spriting - me, yoho!
Coding
Triple jump, early tail code - Bloops, thank you for trying your hardest to make the tail, but you did a good job with the triple jump and getting the sprites where they need to be
tail code - Lach, thanks for taking your time to make what you did for me when noone else would, you did a good job getting the skeleton for Tangle and getting her feel down god
tail code+ and everything else - SMS Alfredo, thank you so very much from picking up Tangle from the dev hell she was stuck in, Lach is a very busy person and taking a load off of him helps a lot
Super Colour - Frostiikin, yep, Tangle has a super, and frostiikin helped put a nice colour together for her, thankies
Chrispy - Sprite assistance, while Chrispy didn't sprite anything specifically, he did guide me very early on and help shape how she came out, thanks!
Nibroc.rock - Reference material, thanks bub, you're always helping me with them dodgy angles
And everyone else on the various discords who helped me test her in servers c;
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Author
light dasher
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Latest updates

  1. Whispangle update!

    This one is mostly an interpolation fix, but here are the following changes -Tangle's tail now...
  2. Forgot to upload Colours alongside the update

    I didn't realise uploading an update replaces the entire filelist, so just a small re-upload...
  3. Tangle 1.0.1 update!

    Hello! Here's a small update for Tangle that adds in some bug fixes, future proofing and a small...

Latest reviews

good character with tons of potential speed, and charm!

though same issue as radicalwisper, with that using tail off of springs does not work! and going off a ledge, without jumping, makes it so her tail is also disabled for some reason.

other than those 2 issues, really good character! hope to see more stuff from you in the future! hopefully development pain doesnt drag ya down too much, hehe
Upvote 0
really fast and agile character, needs a little fixing

after trying it a little more, i find the only issue i have with it is the fact that using springs causes tangle to be unable to use her ability until landing, and if you fall off a ledge, tangle mysteriously can't use her tail. it doesn't really make sense or feel good? it's also pretty hard to jump climb in some places quickly but this is a skill issue and less of a complaint
Upvote 0
My favorite SRB2 Mod so far! It's a nice change from the usual "run, jump, double jump, homing attack" etc. It took me a bit to understand how it worked, but it's great!
Upvote 0
Has to be my absolute favorite SRB2 character by FAR... and not only because she's my most favorite Sonic character in general. Really thrilled to see an update (that broken tail was bothering me).

I got her a while back and she's been my number 1 pick for custom maps every time. I just love her complex simplicity if that makes any sense. Just two special abilities- tail and triple jump -that, while takes a while to get used to, is so much fun with how versatile her tail is and how you can just swing around at insane speeds with proper use.

That skill floor is also what makes her feel not "cheaty" as many custom characters tend to be. No shade of course, they're still great fun, but I love the challenge that comes with handling Tangle properly and the reward of being able to go just about anywhere in a level. Combat and specially bosses can be a bit awkward, but I take that more as a con to a character with great pros.

Oh, and her being able to be paired up with Whisper now is just delightful. Although it kind of peeves me a little that you can't have Whisper put on her mask in the pair mode. Why doesn't she have it on by default, dammit?! She's running through dangerous levels without proper equipment!/hj

Overall, I enjoy the challenge that comes with handling her tail and the versatility you get with proper use. Great friggin' character.

... Also I got to talk about "handling tail" a lot. :V
Upvote 0
I had a nerd fit when i saw this cuz i love the Idw comics. aside from that she is great to play as and trust me when I say give her a chance. It takes some geting used to but when you finish getting used to it, you ascend.
Upvote 1
I'm sorry, I just can't help hut HATE how she controls. It's bad enough that her swinging controls are finicky and almost way too hard to actually use decently (there's a reason Spider-Man always auto-aims in video games), but sometimes it feels like certain actions just don't register. Sometimes attempting to jump sends out her tail despite still being grounded. Trying to use her tail to attack enemies nearby will often latch on to the ground instead despite the reticle, and this can happen over and over and over again. If anything, why can't she jump the way Sonic can? I can see why characters like Fang and Amy can't, but why not Tangle? It would certainly improve her offense, cuz otherwise you can barely attack enemies.

... Anger aside, I do have suggestions for a rework, since this honestly kinda sucks. If you'll allow it, I'm going to put them out on the table for ya:

1. If you don't make swinging automated, for god's sake, add an autoaim toggle. It's frustrating, attempting to latch on to a wall only to be literally BARELY out of reach and promptly plummet to your death.

2. Remove the ground grab for midair. I think she'd be fine without it, since unlike Tails she doesn't drop slowly. Maybe like a payoff; ludicrous height and speed at the cost of a fast way to the ground.

3. Give her a spin jump like Sonic. Her tail as offense barely works, and is kind of a dumb idea anyways since it forces you to literally stop to attack enemies/bosses. (plus, she'd likely be unable to beat CEZ3, much like plenty of other characters without a spin jump.)

4. Maybe add a move where pressing spin either when still or moving or even airborne, you swing your tail like Marine or like Mario with the Racoon Leaf. Holding it continues spinning (albeit unable to gain momentum and slowed a bit,) and the first enemy in range gets grabbed and swung around. Letting go of spin then throws the enemy forward, dealing damage to other enemies or bosses.
Upvote 1
It's a fantastic character to play as. Tangle might feel more at home with her best friend whisper the wolf
Upvote 3
Like one or other has said, at first it's hard to pick up the abilities and tricks, but once you get used to it's hell of fun and worth showing off on servers.
The only thing I haven't mastered yet is being able to get unstuck from a quicksand quickly.
Upvote 2
My god, Tangle knocks it right out of the park with probably the most fun movement options I have seen any other characters do. Playing your nifty cards right with Tangle is greatly rewarded and careful consideration was put into that tail, let me tell you.

A good or great grapple across the walls or ceilings FLINGS you away at high speeds where I constantly feel like "Man, would it be great to have sections dedicated to this sort of moveset." Some Knuckle paths allow for some crazy shenanigans to unfold, and if the level allows it (which it mostly does), you really can get a lot of mileage out of Tangle when you get over that initial barrier of figuring out when and where to fling your tail. Yet I bet there is some very, VERY good potential here for exclusive long winding parts with grapple spots.

Where the character loses its appeal happens somewhat towards cramped, focused platforming challenges where a previous setup for speed was not really possible. Especially around trying to reach a bit too high sector with Tangle is proven to be a slog. Either a double jump needs to be executed from a far enough distance to clear the height, or a good enough grapple towards the wall. If that is what you're doing for the majority, the level drags on for a bit and I would rather switch to something else to clear these gaps faster.

Neitherthanless, Tangle is effort downright awesome and what you got here is really something special. If the level allows for it, man, is it a gem to play.
Upvote 2
Amazing mod. Tangle is really fun to play as, the controls are a bit difficult to get used to, but that's the nature of her character. I had a very fun time playing with her
Upvote 1
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