Tangle the Lemur!

Well well well, here we are, finally, after all this time, did you know this was the first mod I started working on coming back to SRB2? Because of that the sprite quality is a little poorer compared to my others, but I'm sure you can overlook that c;

Tangle the Lemur is an IDW character from the Sonic comics, she's a springy athletic girl and very agile with a very long prehensile tail and now she's here for SRB2!

Luckily for you all she's pretty simple to pick up, but hard to master, you might find it a little awkward at first, but persist and you'll be spidermanning all over the place!

So, her abilities? Pretty simple actually

Triple Jump


When you're walking around and there's nothing to latch onto, you have a triple jump at your disposal, simply jump after you land to jump higher, up to two times! You do have to get a bit of a run up first though, so make sure you have enough room.

Tangle's Grounded Tail


Pressing the spin button while grounded, without holding a direction allows you to extend your tail, you can latch onto nearby walls, break spikes or attack enemies, the longer you hold down the button the further you extend your tail, but the longer it has to reel back.


Jumping and pressing the spin button without inputting a direction will send your tail downwards, letting you anchor yourself, or pull yourself down quicker.


Holding a direction and pressing the spin button while grounded anchors yourself down, this might sound a bit funky at first, but it allows you to quicker break, or change direction and spin. If you're anchored you can boost yourself with a spin, you can even use this to get a big jump.

Tangle's Aerial Tail


Now the meaty bit, holding a direction in the air and pressing the spin button (or jump button, if you have a shield) allows you to send your tail out to latch onto walls and ceilings in the direction your camera is facing, be mindful that you cannot grab onto unclimbables, you get no grip!

Make sure you hold the button otherwise you'll fall, but be sure to time your releases to use your momentum to fling you were you want to go.


If you let go as you hear the "-boing-" near the bottom when you're hanging, you can pull yourself up. If you're grounded, let go at just before the apex of your jump and you'll pull yourself up an extra bit. It takes some getting use to, but it'll help scaling walls on Kunckles routes should you opt to take them!



You can also grab onto friends too! With varying degrees of success, fly across chasms with Metal! or drag tails down into chasms! weeee! You can also disable this with "tanglepickup" if you want to disable this.

I hope you enjoy bouncing around with Tangle!

Oh and as an added bonus, a nice little pack of custom colours made just for Tangle


If you want to get a nice 2 toned colour just for Tangle, I reccommend the following ramp
First, First, First, First, First, First, First, First, Second, Second, Second, Second, Second, Second, Second, Second

Contains xMomentum support, Milne support and lite Battlemod support.

Spriting - me, yoho!
Triple jump, early tail code - Bloops, thank you for trying your hardest to make the tail, but you did a good job with the triple jump and getting the sprites where they need to be
tail code - Lach, thanks for taking your time to make what you did for me when noone else would, you did a good job getting the skeleton for Tangle and getting her feel down god
tail code+ and everything else - SMS Alfredo, thank you so very much from picking up Tangle from the dev hell she was stuck in, Lach is a very busy person and taking a load off of him helps a lot
Super Colour - Frostiikin, yep, Tangle has a super, and frostiikin helped put a nice colour together for her, thankies
Chrispy - Sprite assistance, while Chrispy didn't sprite anything specifically, he did guide me very early on and help shape how she came out, thanks!
Nibroc.rock - Reference material, thanks bub, you're always helping me with them dodgy angles
And everyone else on the various discords who helped me test her in servers c;
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light dasher
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4.81 star(s) 16 ratings

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Tried it out, it's awesome! Now i can reach higher areas with my tail! Anyways, I would recommend this mod. as Amy once said, "Cool, sweet and catchy!"
Upvote 0
Oh, how I've longed for a proper grappling hook-esque character in SRB2, and my prayers are finally answered with the lovable lemur herself. Had an absolute blast playing her for the first time with a buddy and I love how many skips and shortcuts she's capable of!
Upvote 0
Wow I was about to ask about why didn't anyone make a Tangle the Lemur mod yet? This one is sick, even better than what I imagined.
Upvote 0
She is difficult to use, but when you get used to the abilities is very fun, she is a great character
Upvote 1
I always thought about what it would've been like to swing around in SRB2, and it's even better than I expected! I think the grounded tail thing that homes in on nearby enemies has low range, I also think It would be easier to swing around in 3rd person with a crosshair of some sort. Despite all that, this is a very well-made character.
Upvote 1
really makes you FEEL like spiderman
Upvote 1
Man, she really does say "Water? What's that?" huh. I love it.

A solid character overall, the only thing that should be adressed in my opinion is how the tail abilities switch inputs depending if you're airborne or not, it can really mess you.

Like, when grounded, you extend your tail if you're not moving, but if you're moving, it anchors on the ground, but i't the complete opposite if you're airborne.

The Triple Jump is fine i guess but her moveset doesn't really need it, she's already great with just the tail mechanic.

Great presentation btw, the sprites are QUALITY.
Upvote 1
so, it's like bandages sonic but with some knuckles chaotix things? i guess is cool.
the tail attack should improve, somehow i crash the game in the first boss battle when i use it afther getting hit
Upvote 0
Hey, it's that lady from the new Sonic comics that everyone loves because she has a cool design and apparently has a cool personality too. I wouldn't know, I don't read the comics, but I have seen her around before and yeah her design is damn good. Twas a pleasant surprise to see her in Sonic Dash and of course it's great to finally see her in SRB2.

The presentation is fantastic. You tried to lower my expectations on the release post but that tail looks awesome, I can only imagine the Lua that powers it. I wasn't expecting the swinging to be as buttery smooth as it is, either - it's a little stilted on the ground but on the air it's perfect. Appreciate the way you look out for the player too - I noclipped into the blocked right path in ERZ1, thinking Tangle had a bug with her spinheight or something and boy was that a mistake, haha.

Unfortunately I do have some issues with Tangle's controls, though it's nothing too bad.

Let me get this straight: You have two tail moves at any time, the "anchor" move and the "extendo" move, and you use them depending if you're pressing *no direction* or *yes direction*. So you press Spin with *no direction* to use the "extendo" move, and Spin with *yes direction* to use the "anchor" move. Except in the air, where you press Spin with *no direction* for the "anchor" move and Spin with *yes direction* for the "extendo" move.
---Okay, but why though? The visuals communicate that the moves would be performed the same way, yet the controls reverse. It's especially strange given that the "anchor on ground" move is basically Tangle's version of the Spindash, which you WOULD use on the ground at a standstill and thus without pressing directions.

Then there are the Triple Jump and the Grabbing. The former is an absolute negative for this character - it does nothing but take away from the tailplay by giving you another way to ascend. I've tried my hardest to not use it in my playthrough and Tangle wasn't any worse off for it. The latter move I will not comment on as it's a multiplayer thing and I don't do multiplayer (the downsides of being born way off where no one can hear you scream), but I'll say I immediately see the appeal of grabbing Tails players and dragging them into a bottomless pit where they belong.

Put all together, I did enjoy my experience with Tangle. Looking forward to see what you do with Eggette!
Upvote 2
Late but very fun! It takes quite a while to understand how it works (take your time to learn! GFZ1 is your friend) but once you got it down you're in for quite a trip!
Upvote 1