Pointy Sonic and Fluffy Tails are finally here!
Supporters / CoAuthors
Custom 1 is Crouch
Custom 2 is Dance
Custom 3 is Menus (you can use these to rearrange your custom button action)
Crouch + Dance opens up the Emote Wheel
Toss Flag to Dab
Spin after Jump to Drop Dash
Double Tap Spin after Jump for Shield Ability
Custom 2 is Dance
Custom 3 is Menus (you can use these to rearrange your custom button action)
Jump to accept menu option, Spin to go back, Custom 3 to close menus
Crouch + Dab lets you swap between Pointy and Fluffy when playing as bothCrouch + Dance opens up the Emote Wheel
Toss Flag to Dab
Spin after Jump to Drop Dash
Double Tap Spin after Jump for Shield Ability
You can hold spin after the second tap to combo Drop Dash and Shield Ability
Jump + Crouch to Bounce
Crouch + Jump to Peelout
Crouch + Jump to Peelout
Jump as Pointy squishes into the ground to Rebound in spin state and be abel to bounce again
Pointy can carry players when he peels out into them while the smoke trail is visible.
Brake to yeet (works best with autobrake on)
Jump to alleyoop
Crouch + Jump to charge Takeoff
Fluffy can carry players while flying
Fluffy can carry players while flying
Crouch to throw carried players
Global:
Any character can do spring tricks
customizable confetti for tricks
Any character can wear fluffy's tails
Dab, screenshake, bass, and footstep sounds that come from pointy/fluffy skins can be turned on/off
Custom Nights frames of the actual character Nights
Emote wheel
Pointy & Fluffy:
Headtracking to rotated the stand frame head at separate angles from the body
Headtracking priority list for pointy/fluffy
Emotion sprites displayed based off different interactions
Crouch + dab to swap between pointy/fluffy
Both characers can dropdash by holding spin in the air
Both characters turn super at the same time
Wind frames for wind/water currents
Skid frames
Toss flag to dab
Pointy Sonic:
Momentum Flip ability
Peelout crouch ability
Peelout grab possible while dust is active during peelout
Bounce midair crouch ability
Super Sonic
Pointy will sneeze when enemies are around walls/platforms
Dance is Shoot which changes arm up/down and direction right/left when the dance button is pressed
Fluffy Tails
Focus Flight ability
Takeoff crouch ability
Thunder Shoot
Fluffy can always run on water, but his run state takes a bit longer to get into compared to Pointy
Super Fluffy has
Any character can do spring tricks
customizable confetti for tricks
Any character can wear fluffy's tails
Dab, screenshake, bass, and footstep sounds that come from pointy/fluffy skins can be turned on/off
Custom Nights frames of the actual character Nights
Emote wheel
Pointy & Fluffy:
Headtracking to rotated the stand frame head at separate angles from the body
support included for custom mods for different characters/emotes/interactions
Headtracking priority list for pointy/fluffy
Rings when you have none
Air bubbles when underwater
Bosses
Enemies
Hazards
Other Players
Checkpoints
Monitors
Emblems/Tokens
Eggman Statues
Pushables
Flickies
Bots
Emotion sprites displayed based off different interactions
Rings/Bubbles use purple squiggle
Enemies/hazards use red !
Items/objects use yellow ?
Other players life icons used for their displayed emotion
Watching other players go fast use surprised sonic
watching dab uses emoji spam if you're a dabber, angry shadow if you're a hater
watching dance uses kte clap
watching haters uses okhand if you're a hater, angry shadow if you're a dabber
flickies use heart
Eggman boss/statues/monitors
Fang and Metal boss life icons
Amy in FHZ life icon
Crouch + dab to swap between pointy/fluffy
Different Continue screens for pointy&fluffy vs fluffy&pointy
Both characers can dropdash by holding spin in the air
use shield abilities by double tapping spin
Both characters turn super at the same time
Wind frames for wind/water currents
Skid frames
Toss flag to dab
Pointy Sonic:
Momentum Flip ability
double jump that pulls you out of spin state on the second jump but redirects your momentum to your directional input for the span of the backflip
Peelout crouch ability
crouch + hold jump to start peelout
press crouch again to stop peelout charge
crouch + spin to charge spindash
instant charge, no need to wait once active
can run on water while ghost trail is active
peelout state can be entered from springs/slopes so long as you are going faster than top run speed
runonwater enabled while ghost trail active
Peelout grab possible while dust is active during peelout
skid to throw carried player
jump to give player a jump boost
crash or fall out of peelout to drop player
other player can jump out of grab
Bounce midair crouch ability
Rebound by jumping on bounce squish frame to bounce repeatedly
Super Sonic
Custom hyper sonic palette for god mode easter egg
Full range of flight control. Jump to ascend, spin to descend
Crouch while flying to go into spin state
Dabbing while meeting the requirements to turn super has unique transformation sequence
dab transformation can be cancelled by undabbing
Pointy will sneeze when enemies are around walls/platforms
Dance is Shoot which changes arm up/down and direction right/left when the dance button is pressed
Fluffy Tails
Focus Flight ability
Hold jump to fly. the longer you fly up the more your forward momentum stops
flutter to fly long distances, hold to go high distances
Can carry other players, has unique carry frame
Takeoff crouch ability
hold jump to charge until tails go into fan mode
only works with full charge
can walk around after charging, but can't run
releasing jump will trigger the takeoff, giving you extra height without expending your flight gauge for it
Thunder Shoot
fly carry a player and press crouch to throw them at enemies
auto targets enemies
throws forward if no enemies in range
Fluffy can always run on water, but his run state takes a bit longer to get into compared to Pointy
Super Fluffy has
knockback on hit but no ring loss
infinite flight
flickies that target enemies once every 2 seconds
Headtracking targets have attack priority
after losing super the flickies stick around to target one last enemy before leaving
- Added a new menu animation for the That's Tails option, featuring Boxy Knux's new sprites
- Added a directional input deadzone to the menu, it should now be much easier to navigate with a gamepad
- Pointy and Fluffy can no longer use their abilities while carrying the flag in CTF or the diamond in Diamond in the Rough
- Fixed some Lua warnings that were exclusive to dedicated servers and caused massive desyncs when players dabbed
- Fixed crashes that occurred when using the That's Tails feature with a skin using the SF_HIRES flag or a nonstandard startcolor
- Fixed multiple issues with some ability behaviors when dying to a pit or solid death plane
- Fixed an animation issue that occurred when Pointy acquired speed shoes while super
- Fixed multiple animation issues that occurred when switching skins while in ChrispyChars-specific states
- Fixed gravity not being restored when switching skins while floating as Super Pointy
- Fixed the scale of SF_HIRES characters in the menu
- Fixed a Lua warning that occurred when spectating while using the emote wheel
- Scripts are properly versioned now, if the script has v1.1 in the header comment then it was updated during this patch, and if it has v1 then it was not—this is relevant for anyone who might be using the CC_ modules in their own characters
- Added a directional input deadzone to the menu, it should now be much easier to navigate with a gamepad
- Pointy and Fluffy can no longer use their abilities while carrying the flag in CTF or the diamond in Diamond in the Rough
- Fixed some Lua warnings that were exclusive to dedicated servers and caused massive desyncs when players dabbed
- Fixed crashes that occurred when using the That's Tails feature with a skin using the SF_HIRES flag or a nonstandard startcolor
- Fixed multiple issues with some ability behaviors when dying to a pit or solid death plane
- Fixed an animation issue that occurred when Pointy acquired speed shoes while super
- Fixed multiple animation issues that occurred when switching skins while in ChrispyChars-specific states
- Fixed gravity not being restored when switching skins while floating as Super Pointy
- Fixed the scale of SF_HIRES characters in the menu
- Fixed a Lua warning that occurred when spectating while using the emote wheel
- Scripts are properly versioned now, if the script has v1.1 in the header comment then it was updated during this patch, and if it has v1 then it was not—this is relevant for anyone who might be using the CC_ modules in their own characters
Supporters / CoAuthors