single map

  1. Ruby Sonic/Vessel

    [Open Assets] Cherry Grove 1

    Assets used here:https://mb.srb2.org/addons/badnik-pack-dx.63/ Cherry grove was going to appear in the nldc before it was canceled just like Sunset Dreams Zone This is my first map i've ever completed! Have fun, oh and go right ahead if you wanna edit this!
  2. csean07 ☆Kori☆

    Kori's Cafe V1.0.1

    Welcome to Kori's Cafe! This is a map created by csean07 ☆Kori☆.
  3. glaivelordofficial

    Sunset Dreams Zone 0.2

    This is Sunset Dreams Zone, my original submission for the NLDC before it was canceled (also one of my first maps ever), and this is really bad so like Warning: This shit is ass. This is sort of old so its not the same quality as some of my current maps, like Seraph Island (shameless plug) so...
  4. Aquavine

    [Open Assets] Super Schoolhouse Zone! 1.1.2

    A.k.a the addon with the most unique main page formatting! :D And here are the features that weren't mentioned in the opening render! -Brand new title screen background showcasing most of the locations you can expect to see in this stage. -Custom save data with unlockables, record attack and 3...
  5. Spektra

    Deadzone Fortress 2.1.2

    ====================================================================== ======================================================================= WELCOME TO DEADZONE FORTRESS !! A run through a fortress under construction in the Deadzone Area, and my very first add-on !! :D This is a MASSIVELY...
  6. Aquavine

    SA2's Green hill - stage remake. (You won't need 180 emblems to play this stage!)

    I decided to remake SA2's green hill in SRB2 because it seems like a fun stage to remake and play. Play because I haven't unlocked it yet because my dark chao won't hurry up with evolving! >:C And that may create problems in the future because I only have videos and model for reference... But...
  7. Mayo.

    SPINDASHPAK: RE-PAK Demo V1.2

    Just a demo of an upcoming story mode addon im making currently, this only has two maps. My idiot ass cried while making this, probably because of the song I was listening to. :wow: CREDITS: Achii for the textures from Jade garden (go play their v1 map pack!!! othius and kanna for foilage...
  8. haya__

    [Open Assets] Desert Bus v1.0

    It's Desert Bus! Featuring sand, sand, cacti, sand, and cacti. 75 laps. Also now with a flooded twist! Can you find your prize?
  9. Hapty

    Maize Valley 1.0

    Original corn based course for Ring Racers. The course can be found in the "Lost & Found" section Featuring 3 staff ghosts! MapThings used: 29001 - MT_MAIZECORN 29002 - MT_MAIZECORNBUNCH 29003 - MT_FOOFYDECO
  10. haya__

    [Open Assets] MKDS Test Circle v1.1

    It's a circle. This was made as a map to test out what I could try making with my own personal Ultimate Zone Builder config- and to see if you can make a fully functioning level with it. It was. This does mean that this level and all of it was made before any kind of official mapping tools or...
  11. Madotsuki

    Cliffside Caverns 1.0

    A simple, 4 lap, fast paced track set inside a coastal cavern and goes outside to the seaside cliffs. Took about a week's worth of sleepless nights and learning HVR. Feedback is appreciated, even if I may not act on it (I'm tired of working on this rn, sorry) Original Textures taken from Rayman...
  12. "MIDIMan"

    [Port] House 1.0

    DISCLAIMER: It is highly recommended that this addon be played with an fpscap of 35 for the best experience, due to some visual bugs caused by interpolation in the latest version of SRB2. A port of an old 2.0/2.1-era map by sims. Changes made to the addon to make it work in 2.2 can be found in...
  13. Tails Junior

    Chemical plant zone

    Я хочу перенести эту замечательную карту из soniccraft в SRB, также планирую добавить: трамплины, бег по петлям, перемещение по трубам, перемещение самих блоков и некоторые другие механики. 1712740917 1712740987 1712741074
  14. dashdahog

    Spleenik the game beta 1.2

    this is thje awesome beta of spleenik the game from oldc 2023 r1the beta of spleenik the game beta is very well known for being extremely trash. so i am making all of you suffer with me too Now you can experience! the reason why roykirbs said "not yours"! Less Gameplay value! the original...
  15. Hey_Its_Rey(alp)

    [Open Assets] Cardinal Passage 1.1

    My first ever map! It's a fairly simple yet chill track that I had the pleasure of making. Not much more to say really, I just hope y'all enjoy it!
  16. klasky

    [Open Assets] Sunshine Isles

    klasky submitted a new resource: Sunshine Isles - The SM64DS-exclusive tropical level, now in SRB2! Read more about this resource...
  17. klasky

    [Open Assets] Sunshine Isles v1.0

    A SRB2 mod from 2023 that I, after months of not working on it, decided to finish in this year's March, this is a recreation of Sunshine Isles from Super Mario 64 DS! This was already mostly done when I abandoned it. I think I stopped working on it because I couldn't get my patch sky texture to...
  18. Avalice

    Doom Ship Zone Act 2 1.0.0

    Now separate from the OLDC for your playing pleasure! Or displeasure. This level was made in version 2.0 then ported and submitted to the OLDC. Well actually it wasn't ported when I submitted it but whatever, it is now. Credits- Glaber for TONS of porting, LUA, and other stuffs OLDC Staff Team-...
  19. metalharbor

    [Open Assets] Sunset Heights 2024-03-03

    Sunset Heights, based on the incomplete Dark City Act 1 map from SRB2 the Past by @glaber This is a short level that will be very easy with flying and climbing characters, but it should be easy to get the hang of it with Sonic and similar characters. Challenge missions may be added in a later...
  20. Aquavine

    [Open Assets] Emerald Coast 1.5 - The (hopefully) final update!

    Welcome to Emerald Coast! =================================================================== What you see, is what you get! Just another remake of Emerald coast for SRB2! But this time with a small twist. Instead of remaking this stage bar for bar like it was in SA1, I decided to refresh some...
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