srb2 v2.2.x

  1. PikaJade

    Millie "BluEyes" Prower v1.4.1.1

    Millie "BluEyes" Prower A slightly older Tails from the not-so-distant future, BluEyes provides a slightly speedier take on the twin-tailed prodigy we all know and love. Soar through the air to build up potential energy, and then release it to launch yourself at incredible speeds!
  2. Aquavine

    [Open Assets] Super Schoolhouse Zone! 1.1.2

    A.k.a the addon with the most unique main page formatting! :D And here are the features that weren't mentioned in the opening render! -Brand new title screen background showcasing most of the locations you can expect to see in this stage. -Custom save data with unlockables, record attack and 3...
  3. Aquavine

    [Open Assets] NEO Emerald Coast 1.2.5 - Act 1 revamp! [Update 1/2]

    Welcome to NEO Emerald Coast! =================================================================== This is my first original SRB2 map pack which features two acts, with a single act spanning around 3 minutes in lenght. This pack features custom title screen background, custom game data with...
  4. Sls64LGamingBro

    How can you make shields drown the player?

    I'm trying to keep the bubble shield from drowning. And I don't know how it works exactly, I've used SH_PROTECTWATER so that it can work with p.powers[pw_underwater]. I'll show you the code if anything is wrong with this. You can help me adjust the code. addHook("PlayerThink", function(p)...
  5. B

    Quake viewroll v1.0.1

    May cause motion sickness. Port of viewroll and kickroll code from id Software's Quake to SRB2. As the code is licensed under GPLv2, this addon is also licensed as such. You may re-use code from this addon under the terms of the GNU General Public License, version 2. It adds adjustable...
  6. Combi-Rings

    Ray the Flying Squirrel v1

    Heads Up: This mod was designed with SRB2 v2.2.13 in mind! If your SRB2 version is older than this, the mod may not work as intended! Ray is an energetic speedy fellow who glides around and can gain crazy speeds! Basic Abilities: GLIDING Holding Ray's jump ability allows him to...
  7. Sls64LGamingBro

    Pie v1.1 - The 1st Anniversary Update

    Pie is finally here in SRB2, and It's Pi day today! (expect I am late only by one day) Abilities Double Jump - It's basically like your second jump. To perform a double jump, press the jump button twice quickly. Boost - It boosts your speed a bit more. To perform a boost, press the...
  8. Sls64LGamingBro

    Pie

    Sls64LGamingBro submitted a new resource: Pie - Pie is here in SRB2! Read more about this resource...
  9. Aquavine

    NEO Emerald coast (Original stage, based on E.C concepts)

    Did you ever wonder how a DLC stage for Emerald coast would look like? Well, we may never get a official one, but atleast we can make one ourselves right? And this is a fun quest I made for myself, making a whole brand new act for Emerald coast, while using concepts from original stage, with...
  10. Aquavine

    [Open Assets] Emerald Coast 1.6 - The ACTUAL final update.

    Welcome to Emerald Coast! =================================================================== What you see, is what you get! Just another remake of Emerald coast for SRB2! But this time with a small twist. Instead of remaking this stage bar for bar like it was in SA1, I decided to refresh some...
  11. CleitonBR93

    [Open Assets] Slade Palettes v1.3

    I made a already converted In-PK3 Slade palettes to the SRB2 2.2.x Palette. it contains over 18 palettes: 12 from other games 6 from DOOM ( Variations! ) Here's a preview of some of them: PALETTE PACK CREDITS: Slade made by: Mancubus. DOOM, Quake and Wolfenstein 3D released by: id Software...
  12. Gouldron

    [Open Assets] Auto-Jump 1.1

    this is a simple script that enables repeated jumping just by holding down space. this makes some movement tricks much easier to perform, especially combined with sonic's thok: the auto-jump can also be enabled and disabled at any time using the autojump console command, and it also been...
  13. CleitonBR93

    [Open Assets] System-Console Palettes V1.6

    Inspired by Frostiikin's Retro PalettePack and МАКС ГРЕЧКАッ's EGA Palette for SRB2 i decided to create a "plus" version that thinks in other more machines from the 80's and 90's. It's goes on PCs to video game consoles. What's included in it's: the old Windows computers; Atari 2600 NTSC; Sega...
  14. Foxeh/Hexy

    Foxeh's Silly Models [LEGACY] 1.4 - New Years Update

    this whole page will be remade after the new update comes out If you ever wanted models of some of your FAVORITE cartoony little characters (and some that take the creative liberties of existing ones and make them ENTIRELY different like some other model pack you should most definitely check...
  15. EpixGamer21

    IDK Map v1

    Here's a simple map. One of the first actual levels I've made. Includes lots of ads, as well as one that already released... Oops! I suppose that's what happens when a level is released a year after. i hope you dont mind these imgur links, i had some trouble uploading my gifs to the mb
  16. EpixGamer21

    IDK Map

    luigi budd submitted a new resource: IDK Map - Simple map IDK bro Read more about this resource...
  17. Larz T

    Official Level Design Collab 2023: Round 2 1.1

    Welcome to Round 2 of the 2023 SRB2 Official Level Design Collab! The OLDC is a celebration of all of the map creators in our community. This time around marks one of the most jammed packed OLDC’s in the 2.2 era! With participants being more familiar with the UDMF format, unique level designs...
  18. L

    Item API (Items.pk3 v2)

    If you already know Items.pk3, Item API is essentially going to be a remake of it. If you don't, well... you will know eventually, thanks to this thread. I will start with this: 1707561107 1707585078 Very rough inventory UI...
  19. kay1

    [Open Assets] XCell v1.2

    Welcome to the XCell! I've taken the opportunity to remake this mod (Fyromentum) from the ground up, some new abilities and remade visuals. Small note: This mod is going through a complete overhaul, expect new stuff in the coming months. Mod Features Sonic Agility Thok Double jumping will...
  20. AlanGab2k9

    [Open Assets] Enemies Drop Rings 1.3.1

    I made a LUA script that remakes a feature from Sonic Megamix. If you kill an enemy, a ring will come out of it. If you don't want your custom enemy to drop a ring when killed, put this in your enemy's script: if not EDR_BanList rawset(_G, "EDR_BanList", {}) end table.insert(EDR_BanList...
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