- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Welcome to the XCell!
I've taken the opportunity to remake this mod (Fyromentum) from the ground up, some new abilities and remade visuals.
Mod Features
Sonic
Agility Thok
Double jumping will give you a normal thok, though triple jumping will trigger a thok with more upward momentum
Holding jump when using your second thok will let you do an air-drill-esque move
Hitting an enemy while doing this move will refresh your second thok
Holding jump when using your second thok will let you do an air-drill-esque move
Hitting an enemy while doing this move will refresh your second thok
Super Peelout
Sonic can now do the Super Peelout
Useful for gaining speed quickly
Useful for gaining speed quickly
Tails
Hold to Fly
Instead of tapping, you can now hold the jump button to fly (now much more controllable)
Launch
Pressing C2 while flying will send you in whatever direction your camera is facing
Knuckles
Drill
Pressing C1 while jumping or after rerolling will make Knuckles drill towards the ground
Useful for stopping yourself in your tracks
Useful for stopping yourself in your tracks
Glide Dash
Pressing C2 while gliding will give you a slight boost forward
Walldash
Holding C1 while climbing will charge up a spindash on the wall
When let go, you will go flying upwards
When let go, you will go flying upwards
Extras
Re-roll and Un-roll
Pressing C1 while not rolling in the air will force you into a rolling state
Alternatively, pressing C1 while rolling on the ground will force you out of a roll
Alternatively, pressing C1 while rolling on the ground will force you out of a roll
Spring Flipping
not an ability it just looks nice lol (works for non-spinning characters)
Cancel Flight/Glide
Pretty self explanatory, press C1 to roll back into a ball
oh yeah
tails has a new super color
Hope you enjoy playing this as much as I did making it!
Permission not needed but credit is well appreciated when using my code
oh yeah
tails has a new super color
"xcellcommands" - Gives a list of available commands
"abilitytoggle" - Toggle certain player abilities on or off
"springflips" - Turn on or off flipping on springsand being cool
"boostmechanic" - Disables the boost mechanic and removes the bar from the HUD
"xcellhud" - Disables the entire custom HUD
"zoomonboost" - If on, the camera will zoom in once at the last boost level (off by default)
"deatheffect" - Turns on the death effect made for XCell
"abilitytoggle" - Toggle certain player abilities on or off
"springflips" - Turn on or off flipping on springs
"boostmechanic" - Disables the boost mechanic and removes the bar from the HUD
"xcellhud" - Disables the entire custom HUD
"zoomonboost" - If on, the camera will zoom in once at the last boost level (off by default)
"deatheffect" - Turns on the death effect made for XCell
1. Make a flat color icon that's 32x32 (preferably in Aseprite or Libresprite)
2. Make sure you're using the srb2 color palette and choose one of the shades of green (not emerald green)
3. Once you've made it make sure to save and put it somewhere in your pc
4. Make a folder called "Graphics" and another one inside that called "HUD"
4.5. Make another folder inside "HUD" called "Life Icons" (optional)
5. Drag the icon you made earlier into the folder ("HUD" or "Life Icons")
6. Right click on it and click "Graphic" and "Convert To"
7. Make sure the color pallettes are "Sonic Robo Blast 2" and convert the image
8. Name the icon your character's skin name in all caps (for example "fyrid" would now be "FYRID")
9. Make a lua script (or use an existing one) and add "p.XCellCharacter = true" (or "player.XCellCharacter = true") in a "PlayerThink" or "ThinkFrame" hook
10. You should be done! (might add example later)
2. Make sure you're using the srb2 color palette and choose one of the shades of green (not emerald green)
3. Once you've made it make sure to save and put it somewhere in your pc
4. Make a folder called "Graphics" and another one inside that called "HUD"
4.5. Make another folder inside "HUD" called "Life Icons" (optional)
5. Drag the icon you made earlier into the folder ("HUD" or "Life Icons")
6. Right click on it and click "Graphic" and "Convert To"
7. Make sure the color pallettes are "Sonic Robo Blast 2" and convert the image
8. Name the icon your character's skin name in all caps (for example "fyrid" would now be "FYRID")
9. Make a lua script (or use an existing one) and add "p.XCellCharacter = true" (or "player.XCellCharacter = true") in a "PlayerThink" or "ThinkFrame" hook
10. You should be done! (might add example later)
Hope you enjoy playing this as much as I did making it!
Permission not needed but credit is well appreciated when using my code
SuperPhanto - Paper Peelout Sprites
DirkTH - Dropdash Sprites
Delf - Speed Effects
KirbyAnniv - Barebones Dropdash
clairebun - Lua Thok
ZoipTheMinion - playtesting (thanks blud)
DirkTH - Dropdash Sprites
Delf - Speed Effects
KirbyAnniv - Barebones Dropdash
clairebun - Lua Thok
ZoipTheMinion - playtesting (thanks blud)