- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
To edit UDMF maps for Dr. Robotnik's Ring Racers, see High Voltage Ring.
To edit binary maps, see the original Zone Builder.
While they can technically be loaded in Ultimate Zone Builder, it's strongly discouraged to make any edits, as this will likely break your binary map.
Ultimate Zone Builder is a map editor designed specifically for SRB2's UDMF map format, based on Ultimate Doom Builder. While it is still in development, much like UDMF itself, it already provides many advantages over the original Zone Builder.
The source code can be found at https://git.do.srb2.org/STJr/UltimateZoneBuilder.
Installation
Windows
Simply download, extract and run the installer. System requirements can be found here.
Linux
Please refer to the "Building on Linux" instructions on the repository.
Mac
You'll have to figure this out on your own, sorry.
Reporting issues
If you've found a bug or some other problem with UZB, please submit an issue to the repository or post a reply in the Discussion thread. When reporting an issue, include one or more of the following:
Releases & changelogs
Detailed changelogs for current & previous versions can be found at https://git.do.srb2.org/STJr/UltimateZoneBuilder/-/releases
Contributors
Screenshots
To edit binary maps, see the original Zone Builder.
While they can technically be loaded in Ultimate Zone Builder, it's strongly discouraged to make any edits, as this will likely break your binary map.
Ultimate Zone Builder is a map editor designed specifically for SRB2's UDMF map format, based on Ultimate Doom Builder. While it is still in development, much like UDMF itself, it already provides many advantages over the original Zone Builder.
The source code can be found at https://git.do.srb2.org/STJr/UltimateZoneBuilder.
Installation
Windows
Simply download, extract and run the installer. System requirements can be found here.
Linux
Please refer to the "Building on Linux" instructions on the repository.
Mac
You'll have to figure this out on your own, sorry.
Reporting issues
If you've found a bug or some other problem with UZB, please submit an issue to the repository or post a reply in the Discussion thread. When reporting an issue, include one or more of the following:
- A crash report
- A test case map that shows the issue
- Steps to reproduce the issue
Releases & changelogs
Detailed changelogs for current & previous versions can be found at https://git.do.srb2.org/STJr/UltimateZoneBuilder/-/releases
Contributors
Screenshots
For now, if you want to change the object scale of a thing, go to the Custom tab and add a "mobjscale" property with the desired decimal value. It's a bit more cumbersome, but Visual Mode does already reflect this.
There will likely be a dedicated field for object scale in the future, once the rendering scale field has its bugs worked out.