- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
WTFSonic
After 2 years in development, hopefully it would have been worth the weight. In this mod, there's no Eggman in the world anymore. You'd think that it's great, but it isn't. Sonic's evil twin, Sonic 1 has taken over the entire world with a WTFSonic army. It's an army of mindless clones that will shoot any enemy on sight. They're not very powerful alone, but they can be very dangerous in greater numbers. As always, Sonic has to save the world.
-WTFNPCs - they replace all enemies in the game, can shoot rings and attack you if you get too close. (depends on the difficulty)
-7 difficulty modes - from Very Easy to CBT, there's a difficulty mode for any type of WTFSonic player.
-Console commands - WTFSonic is heavily customizable using commands that can change WTFNPC skins, spawn WTFNPCs or even disable them.
-Modified boss sprites - Eggman is no more, now it's time for Sonic 1 to be the bad guy.
-8 cutscenes - See different parts of the weird WTFSonic story between certain levels.
-2.1 Sonic - This mod includes a 2.1 Sonic character.
-7 difficulty modes - from Very Easy to CBT, there's a difficulty mode for any type of WTFSonic player.
-Console commands - WTFSonic is heavily customizable using commands that can change WTFNPC skins, spawn WTFNPCs or even disable them.
-Modified boss sprites - Eggman is no more, now it's time for Sonic 1 to be the bad guy.
-8 cutscenes - See different parts of the weird WTFSonic story between certain levels.
-2.1 Sonic - This mod includes a 2.1 Sonic character.
wtf_enable <0/1> - enable or disable WTFSonic clone (WTFNPC) spawning (default: 1)
wtf_difficulty <0-6> - choose a difficulty from the difficulty list below (default: 2 - normal)
wtf_bossdifficulty <0/1> - should wtf_difficulty affect bosses (default: 1)
wtf_skin <0-8 or skin name> - set WTFNPC skin (default: 0 - all)
wtf_customskins <0/1> - enable or disable custom WTFNPC skins. Typing "wtf_customskins 1" always reloads the skin list. (default: 0)
wtf_spawn <normal/stationary/flying/peaceful> <amount> - spawn a given number of WTFNPCs (higher numbers may slow down the game)
wtf_ai <0/1> - enable experimental idle "AI" for WTFNPCs (default: 0)
wtf_target <0/1> - enable or disable WTFNPC player targeting (default: 1)
wtf_47 <0/1> - enable or disable a special 47 mode (default: 0)
wtf_objtype <normal/stationary/flying> - set the default WTFNPC object type for enemy replacement (default: normal)
wtf_xmasmode <0/1> - enable or disable xmas mode, where WTFNPCs throw presents at you instead of rings (default: 0)
wtf_difficulty <0-6> - choose a difficulty from the difficulty list below (default: 2 - normal)
wtf_bossdifficulty <0/1> - should wtf_difficulty affect bosses (default: 1)
wtf_skin <0-8 or skin name> - set WTFNPC skin (default: 0 - all)
wtf_customskins <0/1> - enable or disable custom WTFNPC skins. Typing "wtf_customskins 1" always reloads the skin list. (default: 0)
wtf_spawn <normal/stationary/flying/peaceful> <amount> - spawn a given number of WTFNPCs (higher numbers may slow down the game)
wtf_ai <0/1> - enable experimental idle "AI" for WTFNPCs (default: 0)
wtf_target <0/1> - enable or disable WTFNPC player targeting (default: 1)
wtf_47 <0/1> - enable or disable a special 47 mode (default: 0)
wtf_objtype <normal/stationary/flying> - set the default WTFNPC object type for enemy replacement (default: normal)
wtf_xmasmode <0/1> - enable or disable xmas mode, where WTFNPCs throw presents at you instead of rings (default: 0)
Very Easy (0) - enemies don't shoot players and don't hurt them, bosses have 1 HP
Easy (1) - enemies don't shoot players, but can hurt them on contact, bosses have half HP
Normal (2) - normal enemy behaviour and boss health
Hard (3) - enemies fire rings more rapidly and thrown rings are faster, bosses have 50% more HP*
Very Hard (4) - enemies are invincible and they always hurt you on contact, bosses have double HP*
Hell (5) - like Very Hard, but enemies shoot 3 rings at once, bosses have triple (3x) HP*
CBT (6) - like Hell, but enemy count is doubled, bosses have quadruple (4x) HP and rings do not drop on non-boss levels*
*Castle WTFSonic Zone boss' HP does not change on Hard and higher difficulties.
Easy (1) - enemies don't shoot players, but can hurt them on contact, bosses have half HP
Normal (2) - normal enemy behaviour and boss health
Hard (3) - enemies fire rings more rapidly and thrown rings are faster, bosses have 50% more HP*
Very Hard (4) - enemies are invincible and they always hurt you on contact, bosses have double HP*
Hell (5) - like Very Hard, but enemies shoot 3 rings at once, bosses have triple (3x) HP*
CBT (6) - like Hell, but enemy count is doubled, bosses have quadruple (4x) HP and rings do not drop on non-boss levels*
*Castle WTFSonic Zone boss' HP does not change on Hard and higher difficulties.
LiteWTFSonic is a small, stripped-down version of WTFSonic.
It does not contain:
-Sprites
-Maps
-Cutscenes
-Textures
-2.1 Sonic
-Boss difficulty changes
-wtf_bossdifficulty command
-Xmas mode
It does not contain:
-Sprites
-Maps
-Cutscenes
-Textures
-2.1 Sonic
-Boss difficulty changes
-wtf_bossdifficulty command
-Xmas mode
Version 3
-Added peaceful WTFNPCs
-Added a simple victory map
-Added EvilFlower Zone
-Added a cutscene before EvilFlower Zone
-Added xmas mode (over 9 months early)
-Modified MAP03 to allow going to EvilFlower Zone
-Fixed a few wtf_difficulty options not working correctly
-Fixed turrets not being replaced (bug from v2)
LiteWTFSonic v2 (based on Version 3) does not contain any of the added/modified maps, cutscenes and xmas mode.
Version 2
-Added LiteWTFSonic - a stripped-down, small (7 KB) version of WTFSonic with only some Lua and SOC code (LiteWTFSonic v1 is based on WTFSonic v2)
-Added new final boss sprites based on 2.2.7+ sprites
-Added a cutscene before RVZ
-Made CBT difficulty even harder: rings don't drop on non-boss levels anymore
-Every enemy changes to a WTFNPC if wtf_enable is set to 1, not only vanilla ones that were spawned on map load
-Fixed wtf_spawn command giving errors if no arguments are passed (glitch found by Xmax311)
Version 1
-Initial release
-Added peaceful WTFNPCs
-Added a simple victory map
-Added EvilFlower Zone
-Added a cutscene before EvilFlower Zone
-Added xmas mode (over 9 months early)
-Modified MAP03 to allow going to EvilFlower Zone
-Fixed a few wtf_difficulty options not working correctly
-Fixed turrets not being replaced (bug from v2)
LiteWTFSonic v2 (based on Version 3) does not contain any of the added/modified maps, cutscenes and xmas mode.
Version 2
-Added LiteWTFSonic - a stripped-down, small (7 KB) version of WTFSonic with only some Lua and SOC code (LiteWTFSonic v1 is based on WTFSonic v2)
-Added new final boss sprites based on 2.2.7+ sprites
-Added a cutscene before RVZ
-Made CBT difficulty even harder: rings don't drop on non-boss levels anymore
-Every enemy changes to a WTFNPC if wtf_enable is set to 1, not only vanilla ones that were spawned on map load
-Fixed wtf_spawn command giving errors if no arguments are passed (glitch found by Xmax311)
Version 1
-Initial release
- Xkower8181 - making SRB2 NPCs that were an inspiration for wtf_ai command functionality
- Shadow Hog, SSNTails - EvilFlower Zone theme
- Shadow Hog, SSNTails - EvilFlower Zone theme
Have fun!