Peak level pack! I already really liked this level pack a few years ago. It was great for fast characters. I replayed it today with X Sonic and it's still great! A lot of polish, great level design and scenery, a must-try!
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Hands down one of the most polished, beautiful, unique, and memorable level packs available for SRB2. It's not often we're gifted with such a complete package. Clearly the work of talent and passion, the levels are sprawling and thoughtfully constructed, managing to capture the essence of Sonic 06's level design without simply replicating it. Absolutely outstanding.
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I enjoy playing this more than my Actual PS3 06' port. No lie. Please continue your hard efforts and thank you for your time putting this out there in the world!
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As a major Sonic 06 fan, this level pack makes me happy
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I think this is not gonna be my type

cuz it's really bad to be honest

1. Level Design
The design of theses levels is SOOOOOOOOO not good, I couldn't even try to finish this hole campagin it self since this was so bad. Even the stages are just hard platforming for no beginners to try, Infact, you would HAVE to use tails or knuckles to fly any area. Also, there can be WAY many enemies and objects that can HURT you by the in playing the campagin!!


2. Bosses
Theses bosses aren't even the greatests, all though i count the techno hill zone 3 boss since this one is normal. But some of them ain't at all! For example: Mephiles has his sprites of course, but it's just metal sonic boss with it. Infact, and when your at the final boss. Instead of getting the ACTUAL final boss, you just get bark and water rising!?!


3. Music
Rather say the sonic 06 music was in this port, atleast this was an ok idea. But it's just nothing else at all, Also infact, when not using the sonic 06 music file in the campagin it self. It will just have the error messages instead, If only you put the music in the campagin instead of a file. Which makes it better for the players!


4. Graphics
The graphic's however are just sonic 06 textures which don't feels like your playing srb2 of course, even if you're playing this port in v2.2. It won't feel like your playing it at all


5. Conclusion
So. Sonic 2006 Extended Port has horrible level design, bad bosses, the music is a meh, and the graphics are just not feeling like you're playing srb2 in the right way right. Theses are mostly just has horrible as a port can be, there even annoying and horrible and cannot be void by only even flying or gliding and climbing. I will rather rate this a 1 star, cuz this ain't a great port cuz it's just sonic 06 in srb2. But more like the original game as well
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My biggest gripe with this is the second half of Tropical Jungle, where the dash pads make you think you could run on the water but consistently fail to do so. I take it that it doesn't have you follow the ground closely enough to actually start it, but... eh. I ended up having to play it with the specific mod that adds water running, but it does not help at all with the frustration, especially since I'm hunting for the Emeralds this time.

Speaking of, that's another issue: since I'm playing as Adventure Sonic (and later trying Silver and Shadow), I noticed it feels too much like half of these emerald challenge stuff is designed for, say, Knuckles or Tails and not anyone else, even if that ends up wong. And even when that's not the case, it takes damn near forever to find it, cuz the maps are somewhat confusing. I think I'd enjoy it more if... say, it had a faint, looping audio cue to hint you to where it is, or environmental clues near the path to it. But without it, it makes the emeralds a massive chore I don't know if I view as worth the Sol doors. If anything, I'd probably enjoy it more if it was the base game's system instead; find coins, beat level, beat NiGHTS, emerald get. I like that there is uniqueness, but I think this isn't 100% the best idea.

On another note, it's novel that the OG 06 textures are used, and I'm aware that they're also in the 2.1.x build, but due to the limited lighting the base game has, they look pretty damn ugly here, especially since the cartoonish characters, enemies and assets clash too much with the photo-realism. I think, instead of overhauling the latter, you and the OG dev could have made matching textures and decorations that are accurate to 06 but stylized after SRB2.
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Really nice attention to detail, and it captures all the good parts of 06. Emeralds are a bit of fun to look for, and the levels work really well for most characters. Do note, however, that these levels are substantially linear for the most part. That's not explicitly a problem, but expect a bit less out of subsequent playthroughs.

Also a heads up, the dark section in flame core is represented here faithfully. Definitely a low point, but it's brief
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Played this with the Adventure Sonic character mod and can confidently say you have blessed me with one of the most consistently enjoyable gaming experiences I have ever had. Not a single second of this I wasn't completely immersed and entertained, everything clearly had so much polish put into it and I had an absolute blast the entire way through.

You've turned Sonic 06 into something phenomenal. Fantastic work.
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Glad this one's back! It's a short but sweet levelpack with some cool gimmicks to switch things up, plenty of space and interesting locales, doesn't overstay it's welcome.

Do wish it didn't end as abruptly after Aquatic Base, but I guess wanting more is a good problem to have.
Upvote 1
It's way better than the game it's based on, but its not nearly as funny, so I can only give it a 4.
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Very good level pack.
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okay, whew. its finally time i make an actual review with the new message board huh. guess imma pick this one. also, funny thing: while trying to make a review, the mb told me i can only review if i have downloaded the files. even though i already had them downloaded.... eh, guess its just new mb weirdness.

anyway, this pack.... is.... good? id say? theres no way to leave half stars, which means i guess to be nice ill give it a good. everything works, and its surprisingly well made, but i do have my problems with it. remember that im not good at games at all, i play for fun first and foremost, so dont take this as gospel, but i still think i should make my voice heard in case anyone else has the same problems i have.

first off, the level design can be really confusing at times. sometimes i straight up go back to the start of a section of a level because i cant tell where to go. the more open areas of levels really suffer from this; too many paths that get me really confused. also some of the placements of the 7 emeralds doors can be kinda scummy, for lack of a better word. one time in the second level (the desert level, you know the one) i straight up though i did something wrong because i didnt notice the actual path of the level and thought i had entered a 7 emeralds door room instead. i think crisis city suffers the most from this; more than once ive had times where i REALLY struggled to figure out where i had to go, and some of the platforming - sorry for being a bit harsh here- really got to my nerves. i dont know if this is a recreation of the level design of 06, since i never played it, or if its a level pack heavily inspired by it, but either way i think the level design would ever need some polishing.

also mephiles' boss is straight up hell. could it be that i pick the worst characters to play as (i play a lot of amy, maimy and gemma)? maybe. but its a really hard boss for me and the one reason why i cant get very far in this level pack. i can do... alright with eggman, though thats still probably my least favorite boss in the game, but mephiles is just really, really hard. i dont like that guy. his smug aura mocks me.

so, i LIKE this level pack, but theres a lot of things that make me not LOVE it. its good. play it if you want to play 06 but dont want to play 06. just know that the level design hates people who get lost very easily.
Upvote 4
-The level pack is quite...packed specially considering the age of the original version
-Speaking of which, I only played through it with Modern Sonic so far but...it feels impressive that the maps actually held so well

-Except for that area in...Flame Core? Where you have to go through a unlit area; not that it was a problem to go through but really inconvenient as the visibility is not terribly good
-I had a SIGMPE after dying 2-3 times with Mephiles out of the nowhere (was playing with OpenGL) and I was playing No Save >:(

I can't think of much else to say other than the textures still feel a bit weird but that's kept from the original version (converted properly) and it just feels...a bit off, but not uncohesive (at most someone could try making a SRB2-inspired texture pack for this but as-is, it ain't bad)

And thank you for porting this pack officially to 2.2; having to keep 2.1 around only to finish this one would have felt like a nightmare.
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I don't like 06, but if it's done in srb2 it looks cute. It would be great if not for the low FPS in some acts.
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