Its inevitable that I would still break some things from the udmf port even if I was careful not to break things, but whatever. Still, a hotfix is here.

-Fixed a few OpenGL visual issues
-Fixed some sector heights being incorrect
-Fixed the TM2 Teleporter sound being global
-Fixed sounds not playing when they should
-Fixed infinite loop
This took a while! Sorry for the delay, this update should of been done by the time 2.2.14 released, but due to the whole thing that happened with 2.2.14, it shot at my motivation as how broken that update was, it made it impossible to work on the map until 2.2.15 released.
The UDMF Port was complete before 2.2.14 existed, however I kept working on it way past 2.2.15 existed to rework parts of The Island and adding things to Park Valley.

This also re-adds Park Valley The Past and its extras, while the extras zip hasnt changed, PVTP has been updated to fix some of the things that some srb2 updates broke. Soon Ill update it to include more past versions, but for now this is just a fixed version for 2.2.15.

Anyhoo, heres the changelog

General
-Updated MUSICDEF to include missing credits
-Updated the text to be thin-center
-Cleaned up unused text
-Cleaned up some text to fix misspellings and some grammar errors (still might be missing a few)
-EGO Segways are now randomly colored
-Adjusted Mobj thing nums for compatibility for SF94 (taken from Vega's Paradise)

Park Valley
-UDMF Port, ported to take advantage of its features.
-Tag Support, official support for Tag and H&S, hopefully those guys who modified my map without telling me will not have to use that.
-Fixed regressions for 2.2.14/15
-(Hopefully) Fixed the Crystal Area's TM2 teleport exit
-Redesigned the Museum's Exterior Skybox building to better match the interior
-Added a simple house to the skybox, cause who cant get enough of out of bounds skybox houses? (or is it?)
-Added a door in the museum, I wonder where it leads to
-Resized textures, thanks to UDMF
-Remade most of the slopes to use UDMF slopes (with exceptions)
-Replaced Blue Button Global effect "Performance Boost" with another one
-Added a sound effect when the Blue Button of Mystery is pressed
-Many minor fixes and adjustments

The Island
-UDMF Port, ported to take- blah blah blah
-Shooting Gallery is now 4 player! Compete for the highest score
-Reworked targets for the Shooting Gallery, now they react closer to normal Floating Mines (Makes maps that use them (like DSZ) to shoot in a direction, most likely blowing each other up as a side effect)
-Added some detail and obstacles to the Water Skip Race track
-Added obstacles to the Water Skip portion of the Temple
-Added windows to hint where the buttons are
-Added a clearer visual to note that the platforming part in the temple pushes players downward.
-Nerfed how hard the wind is in the platforming area
-Reworked the Underwater BallGame area, now it keeps score
-Reworked the Ball itself, now it uses the Beach Ball code from Chrispy's Arcade
-When falling from the sky area, you are now go back down to the Island relative of where you fell from above, instead of teleporting to the same spot in the sky.
-Added more Segway EGOs around the statue, to showcase them being differently colored now.
-Fixed more spots where people can bypass the teleport from the bad ending
-Added secondary cutscene if the bad ending is softlocked

PVTP
-Fixed Finale Event being not able to be completed due to an srb2 update
-Fixed some music being incorrect in an srb2 update
-Fixed some minor issues due to an srb2 update
-Fixed the Blue Button in the Lobby due to an srb2 update
-Fixed some walls being climbable when they shouldnt in Cave of Mystery
-Fixed Metal Sonic from being unable to move in Cave of Mystery
Updated to fix issues for 2.2.12

PVTP is still broken, so it will not be included in this update version.

Park Valley
-Fixed the EGO hunt being broken in the 2.2.12 update

The Island
-Fixed the Ego Segways not aimlessly Wandering in the 2.2.11 update
Version updated for to prepare for the 2.2.11 patch

Park Valley and The Island
-Fixed failsafes/Level start triggers from not working on the 2.2.11 patch

Note: PVTP will still be broken in 2.2.11, that will be fixed eventually

Park Valley for Gmod was released in March. You can experience it Here
Fixed an exploit with The Island and fixed the subtitle, its been 2.1 for a while not 2.0

Park Valley
-Added one more spawn effect

The Island
-Fixed an exploit that could activate the bad ending too early
-Fixed the subtitle, now it should say 2.1 instead of 2.0
This update came out way later than I imagined it would be. Due to personal things, I stopped working on any projects for a few months, I now have more motivation to continue. This time I added an extra thing for saying thank you for waiting for this update. Some people may have seen a preview already, but I feel its great.

Park Valley
-Reverted the temporary events (Christmas and SnowFox's Memory)
-Added SnowFox's Spirit to the FC House, he has 6 unique text dialogue
-Added a personalized effect to happen every time the map loads, the more players that exist when the map loads, the more of a chance for things to happen, either per player or to everyone, there are 33 effects that has a chance to happen. Try to trigger them all!
-Readded Eggrobro back in front of the skybox key, that was an oversight (woops)
-I've had this version baking for 4 months, some minor changes are forgotten

The Island
-Changed one Ego to welcome you to the map.
*Since the map itself is unchanged, the version doesnt change
  • Cool!
Reactions: SusSped
Park Valley has received the Christmas treatment, thankfully before Christmas.

Park Valley is reaching its end on the main update cycles, after those updates, any more updates made to Park Valley will be fixes and optimizations if any are found. And when the time comes, porting them to the new versions of SRB2.

There are gonna be 3 more main updates and they are going to be Lore towards the 2 characters that are mentioned in the map. 1/4 lore updates have been made. While each one is temporary, each will add something permanent to the map.

Park Valley
- Updated certain areas to accommodate the 2.2.10 update
- Christmas theme
- Temporary Lore Event, SnowFox's memory: The Aftermath, lasting till the end of the winter event.
- Adjusted difficulty in the Crystal Area
- Performance boost: Golden Monitors no longer produce particles
- The Titlemap was changed up to a duplicate map of Park Valley with removed details to keep game logic low.

PVTP
- Made changes to MAINCFG to fix options that were removed in 2.2.10
  • Cool!
Reactions: SusSped
This was a delayed update due to other projects being worked on, but I managed to sneak in the Halloween update before Halloween was over.

Park Valley
-Halloween Visual Event Active
-Fixed a global effect being technically disabled, and has been reenabled. (Performance Boost)
-Fixed an oversight for the wind fof being visible when it should be invisible
-Overhauled how the Egos are collected and counted in the map. This was to give a performance boost when collecting Egos. No more Game Logic Spikes.
-Lore Addition: Egos, and Master Ego are now a Sky Blue color. To Signify that these are clones made by Park Valley.
-Some minor changes polishing up Park Valley more

The Island
-Fixed a Softlock when someone activates the Bad ending when people are standing on the floor of the final room, not properly activating a teleport.
-Fixed some exploits that could skip part of the Ego Temple
-Fixed some missing textures
-A new place was added, the Water Skip "Race Spot", an area where you can better control your water skipping on a simple track, before you tackle the one in the Temple.
-Some minor changes polishing up The Island more
I fixed the button enjoy
I screwed up something when fixing this, so here you go.

The Island
-Fixed being able to complete the maze no matter which color you were
-Fixed being able to gravflip the last section of the platforming segment
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