Things were a bit bumpy when I released this update, so I fixed up most of the problems so it shouldnt desynch anymore.

The Island
-Fixed some clients desynching when solving the first puzzle
-Fixed the Sign for the maze not updating properly
-Fixed desynch when pressing the right button for the maze
-Fixed certain fofs disappearing when clients resynch

Park Valley
-Made a sound not global when triggered
Back at it again with an update to Park Valley and The Island, this one took a while to make sure the update was smooth as possible, though with the big update to The Island, there could still be some oversights, so most likely expect a hotfix in the next couple days or so.

Park Valley
7.0 - The Blue Button update
-Added 23 new effects for the Mystery Blue Button
-The water next to the Blue Button now also clears your Size, sky changes, and buffs
-Fixed some texture alignments that went wrong
-Fixed the weird flat alignment in the FC2.0 skybox

The Island
2.0 - The Finished Temple Update
-Finally finished the Temple, it was unfinished the entire time and I now put the effort to complete it, Im satisfied how it turned out
-Added a Shooting Gallery, try to get a high score by shooting mines down as fast as possible under 30 seconds
-Easter eggs

There were other changes, but little fixes and adjustments to each map that I forgot over time.
Park Valley got a small Visual update as well as some changes. And PVTP finally got a release here.
PVTP Extras.7z is a miscellaneous zip file filled with unused and extra content for PVTP that isn't needed and completely optional.
(reuploaded due to a potentially rule breaking map in PVTP extras.7z, since has been modified to remove said material lol)

Park Valley 7.0
Visual Changes to
_
-Path textures
-Bridge textures
-Hotel Exterior textures
-Craters are sloped
-Ceiling is higher
-Removed Visual Portal
-Some sectors moved/removed
-Fixed some texture alignments
-Main Skybox has a detail change to the edges of the skybox (Fly up or go high enough to see it)
_
-Main Area is a bit smaller
-Rolling Rock Arena has more hazards
-The hidden room in the Museum is open by default with a different entrance
-Skybox room is bigger and easier to notice

The Island
-House has windows
-Spawn is different
-Less sectors surrounding the Island for performance increase
-Added balloons in the Pizza Dimension
-Expanded the 2nd room in the temple to be a library
Things were rocky the past week, I cleared some things out and this should definitely be the new version.

Park Valley
-Unlocked secret room from April Fools event by default. Check out what you missed.
-Added music for the Crystal Area
-Fixed version text (it was wrong in the AF version)
-Updated some text so it flows better.

The Island
-Added underwater Soccer Field (though its unfinished as I dont know custom objects well heh)
-Tower fell apart, see as the fire slowly disappear where the tower used to be
-Preparation for an expansion to the EGO Temple
-Fixed the skybox not changing in the diner sometimes
-Updated some text
Park Valley and The Island receive an April Fools touchup. This version will last approximately one week as there was a lot of effort put into both maps for the holiday.

Notice:This version adds voicelines that contain profanity. Keep that in mind.
This Version also adds 10MB~ but this is only for this version.


*All changes related to event only
Park Valley
-Filled with holes*
-The Visual issue at the beginning of the Crystal Area is fixed (it was never there in the dev version so I had no idea why it existed anyway)
-Moved some locations of the EGOs*
-Removed 20 EGOs*
-New intro scene*
-New music for the Crystal Area

The Island
-New intercom tower, I wonder who will be the person who will make the announcements*
-Some Sus changes to the skybox*
-
  • Cool!
Reactions: Zebusuu
HotFix to fix something that annoyed me when I found it out
-Fixed certain circumstances where the skybox would be wrong if you got teleported by the blue button in the museum to the cabin if the skybox was the Finale one. This also fixes some failsafes that broke as well (woops)

This should be the last hotfix before the next update. Hopefully.
A small hotfix cause im dumb lol
-Fixed an oversight with an anti noclip for the level exit in the island

Also new update since I forgot to add it here
Park Valley 6.7
-Removed winter
-Removed the Finale event
-Added more hidden secrets
-There is now a teleport to go to The Island, once everyone is on the teleporter, it activates. Its located in the hidden room in the museum
-Fixed an objects replacing a vanilla sprite (woops)
-Fixed the anti noclip room's hand from looping the animation (hopefully) This is still broken and I have no idea how to fix it.
-The Finale skybox is now unlocked by default when the skybox room is unlocked
-Moved the Special Thanks room to the museum, now unlocked by default

The Island 1.4
-The teleporter room in the lighthouse is now accessible and now teleports to Park Valley, it works the same way as it does in PV
-Added something for a future update.
-Moved Master Ego Easter Egg (Still noclip only)
Back
Top