Updated to fix issues for 2.2.12

PVTP is still broken, so it will not be included in this update version.

Park Valley
-Fixed the EGO hunt being broken in the 2.2.12 update

The Island
-Fixed the Ego Segways not aimlessly Wandering in the 2.2.11 update
Version updated for to prepare for the 2.2.11 patch

Park Valley and The Island
-Fixed failsafes/Level start triggers from not working on the 2.2.11 patch

Note: PVTP will still be broken in 2.2.11, that will be fixed eventually

Park Valley for Gmod was released in March. You can experience it Here
Fixed an exploit with The Island and fixed the subtitle, its been 2.1 for a while not 2.0

Park Valley
-Added one more spawn effect

The Island
-Fixed an exploit that could activate the bad ending too early
-Fixed the subtitle, now it should say 2.1 instead of 2.0
This update came out way later than I imagined it would be. Due to personal things, I stopped working on any projects for a few months, I now have more motivation to continue. This time I added an extra thing for saying thank you for waiting for this update. Some people may have seen a preview already, but I feel its great.

Park Valley
-Reverted the temporary events (Christmas and SnowFox's Memory)
-Added SnowFox's Spirit to the FC House, he has 6 unique text dialogue
-Added a personalized effect to happen every time the map loads, the more players that exist when the map loads, the more of a chance for things to happen, either per player or to everyone, there are 33 effects that has a chance to happen. Try to trigger them all!
-Readded Eggrobro back in front of the skybox key, that was an oversight (woops)
-I've had this version baking for 4 months, some minor changes are forgotten

The Island
-Changed one Ego to welcome you to the map.
*Since the map itself is unchanged, the version doesnt change
  • Cool!
Reactions: SusSped
Park Valley has received the Christmas treatment, thankfully before Christmas.

Park Valley is reaching its end on the main update cycles, after those updates, any more updates made to Park Valley will be fixes and optimizations if any are found. And when the time comes, porting them to the new versions of SRB2.

There are gonna be 3 more main updates and they are going to be Lore towards the 2 characters that are mentioned in the map. 1/4 lore updates have been made. While each one is temporary, each will add something permanent to the map.

Park Valley
- Updated certain areas to accommodate the 2.2.10 update
- Christmas theme
- Temporary Lore Event, SnowFox's memory: The Aftermath, lasting till the end of the winter event.
- Adjusted difficulty in the Crystal Area
- Performance boost: Golden Monitors no longer produce particles
- The Titlemap was changed up to a duplicate map of Park Valley with removed details to keep game logic low.

PVTP
- Made changes to MAINCFG to fix options that were removed in 2.2.10
  • Cool!
Reactions: SusSped
This was a delayed update due to other projects being worked on, but I managed to sneak in the Halloween update before Halloween was over.

Park Valley
-Halloween Visual Event Active
-Fixed a global effect being technically disabled, and has been reenabled. (Performance Boost)
-Fixed an oversight for the wind fof being visible when it should be invisible
-Overhauled how the Egos are collected and counted in the map. This was to give a performance boost when collecting Egos. No more Game Logic Spikes.
-Lore Addition: Egos, and Master Ego are now a Sky Blue color. To Signify that these are clones made by Park Valley.
-Some minor changes polishing up Park Valley more

The Island
-Fixed a Softlock when someone activates the Bad ending when people are standing on the floor of the final room, not properly activating a teleport.
-Fixed some exploits that could skip part of the Ego Temple
-Fixed some missing textures
-A new place was added, the Water Skip "Race Spot", an area where you can better control your water skipping on a simple track, before you tackle the one in the Temple.
-Some minor changes polishing up The Island more
  • Cool!
Reactions: Shayan03
I fixed the button enjoy
I screwed up something when fixing this, so here you go.

The Island
-Fixed being able to complete the maze no matter which color you were
-Fixed being able to gravflip the last section of the platforming segment
Things were a bit bumpy when I released this update, so I fixed up most of the problems so it shouldnt desynch anymore.

The Island
-Fixed some clients desynching when solving the first puzzle
-Fixed the Sign for the maze not updating properly
-Fixed desynch when pressing the right button for the maze
-Fixed certain fofs disappearing when clients resynch

Park Valley
-Made a sound not global when triggered
Back at it again with an update to Park Valley and The Island, this one took a while to make sure the update was smooth as possible, though with the big update to The Island, there could still be some oversights, so most likely expect a hotfix in the next couple days or so.

Park Valley
7.0 - The Blue Button update
-Added 23 new effects for the Mystery Blue Button
-The water next to the Blue Button now also clears your Size, sky changes, and buffs
-Fixed some texture alignments that went wrong
-Fixed the weird flat alignment in the FC2.0 skybox

The Island
2.0 - The Finished Temple Update
-Finally finished the Temple, it was unfinished the entire time and I now put the effort to complete it, Im satisfied how it turned out
-Added a Shooting Gallery, try to get a high score by shooting mines down as fast as possible under 30 seconds
-Easter eggs

There were other changes, but little fixes and adjustments to each map that I forgot over time.
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