- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
is a story-based SRB2 mod. It takes place in an alternate universe where Sonic killed Robotnik for good. (This is the best way to explain it as of now, this timeline lore dates back to at least 2018...)
As of now, this is (mostly) a level demo, so there's a lot more planned than just the bunch that's in this mod so far. Bit of a Sonic 3 situation going on where I've put out the first half of the game and the rest will come later.
But for now, just have fun with what's here.
Speaking of what's here...
As of now, this is (mostly) a level demo, so there's a lot more planned than just the bunch that's in this mod so far. Bit of a Sonic 3 situation going on where I've put out the first half of the game and the rest will come later.
But for now, just have fun with what's here.
Speaking of what's here...
Zones
Blue Bushes: Opening the game, a somewhat beachy shrubland, coated in all shades of blue. Bluery, if you will.
Crystal Cove: A dark cave, filled with colorful, magical crystals that have different effects for each color.. Though, those white crystals don't seem to work. Perhaps they're not all natural...? This place hides a bunch of secrets...
Moon Monsoon: An unreal zone where it's always night time. No one quite knows how this works. Filled with fire, stars, fire stars and a LOT of tokens.
Palace Peak: A palace crafted high in the mountains. Deceptively dangerous. Carefully climb to the top as you try to find your way on the Fatal Fleet.
Fatal Fleet: The final (intended) level of this demo, comprised of only one act. A repurposed aircraft of Robotnik's, used to mobilize artillery and carry supplies to mechanize the Mount. How the hell did this get up and running so quickly? Stop what you can.
Blue Bushes: Opening the game, a somewhat beachy shrubland, coated in all shades of blue. Bluery, if you will.
Crystal Cove: A dark cave, filled with colorful, magical crystals that have different effects for each color.. Though, those white crystals don't seem to work. Perhaps they're not all natural...? This place hides a bunch of secrets...
Moon Monsoon: An unreal zone where it's always night time. No one quite knows how this works. Filled with fire, stars, fire stars and a LOT of tokens.
Palace Peak: A palace crafted high in the mountains. Deceptively dangerous. Carefully climb to the top as you try to find your way on the Fatal Fleet.
Fatal Fleet: The final (intended) level of this demo, comprised of only one act. A repurposed aircraft of Robotnik's, used to mobilize artillery and carry supplies to mechanize the Mount. How the hell did this get up and running so quickly? Stop what you can.
Characters
Canonically, the playable characters featured are Sonic, Tails, Knuckles and Amy, though everyone is playable. You'll just have to unlock some. Everyone has received considerable changes, so try each of them out.
Sonic the Hedgehog (48 SPD 1 VEL 79 FUN)
The quickest, obviously. Visibly locked in.
Abilities:
Rebound Dash: Double jump to thrust yourself forward at high speeds. Hold to bounce off of walls or obstacles and gain more height.
Insta-Shield: Press Spin mid-air to do a short... short-range attack, extending your attack range and protecting you from dangers.
An Insta-Shield can be performed during/after a Rebound Dash, but this is not vice versa.
Miles "Tails" Prower (40 SPD 1.15 VEL 87 FUN)
Capable of the highest highs.
Abilities:
Flight mk.2: Double jump to begin flying. Hold to ascend at a speed dependent on your current velocity. Flight lasts 6 seconds. You will keep momentum. Hold spin to descend. Pressing both Spin and Jump at the same time will roll you downwards quickly.
Tail Whip: Press Spin mid-air to do a tail whip, extending your attack range horizontally, akin to the Insta-Shield. Unlike it, however, you will not be protected by dangers. Landing a hit with the whip will boost you double the force you've hit your target with.
Knuckles the Echidna (36 SPD 0.85 VEL 63 FUN)
Heavy.
Abilities:
Glide & Climb: Functionally the same as what you know. Releasing Jump will you back into a ball, letting you glide as much times as you want.
Glide Dash: During a glide, press spin to perform a dash, hurdling towards the floor. If you can press jump to glide again, the next time you perform it will launch you up instead....if this is too complicated in words, just watch the gif. you'll get it then.
Amy Rose (42 SPD 1.3 VEL 99 FUN)
Received the most changes, to the point where she's even a spin character now. Amy is pretty much the most well rounded character out of the cast now.
Abilities:
Hammer Jump: Pressing Jump at any point during a hammer swing while grounded will launch you higher depending on your speed. This can also be performed if you do a mid-air hammer swing that connects with the floor.
Hammer Pivot: Pressing Spin at any point mid-air will activate the Hammer Pivot, acting as a glide and downwards dash at the same time. The initial press will dip you downwards. The longer you dip, the more it transitions to a glide. Lasting 3 seconds, wearing it out will send you back into a spin state.This move can be passively activated without the dip if Spin is held before becoming airborne.
Peel-Out: Holding C1 while standing still will initiate the peelout. Sonic CD, eh?
Hammer Jumps and Pivots can be chained. have fun with that.
Fang the Sniper (34 SPD 1.1 VEL 58 FUN)
A run n' gun gameplay better fit for 1st person. Aiming can be difficult at high speeds, but some may get the hang of it.
Abilities:
Plasma Gun: Aim with your camera and press Spin to shoot high speed projectiles. Your gun is powered by rings. For each you collect, your ammo will increase.
(Alternatively, if you desperately need ammo, standing next to a checkpoint will give you as many as you want.)
Spring Drop: Pressing Spin during your Tail Bounce will allow you to thrust yourself downwards for a higher bounce once.
...i'm not sure who his gameplay is for. Kemmeh25?
Metal Sonic (99 SPD 1 VEL 99 FUN) ((...where did he go? can someone find him please wtf))
He moves like an actual TAS. High acceleration, immediate speed, and his dashmode is a lot more powerful. I also lied about Sonic being the fastest; Metal definitely rivals all of his runs.
Abilities:
Spindrift: Pressing Spin while grounded will let you perform a Spin Dash at any speed. This Spin Dash is already heavily charged at base speed, and it just gets faster...
Jet Dash: Pressing Spin mid-air will convert horizontal speed to vertical. In this raising state, press Jump to blast off at whatever speed you had stored. (note: since this is a jump included ability, you may lose all of your height if you're holding jump and let go during this move. just try to... not do that.)
(Passives)
Dashmode will make you invincible as long as you're in your dash state. If you begin rolling, you will lose some invincibility priority.
Metal Sonic is invincible to spikes and electricity, and cannot be drowned.
Metal Sonic's gameplay let's you make many quick moves. Great for speedrunning. Hell for speedrun optimizing.
He moves like an actual TAS. High acceleration, immediate speed, and his dashmode is a lot more powerful. I also lied about Sonic being the fastest; Metal definitely rivals all of his runs.
Abilities:
Spindrift: Pressing Spin while grounded will let you perform a Spin Dash at any speed. This Spin Dash is already heavily charged at base speed, and it just gets faster...
Jet Dash: Pressing Spin mid-air will convert horizontal speed to vertical. In this raising state, press Jump to blast off at whatever speed you had stored. (note: since this is a jump included ability, you may lose all of your height if you're holding jump and let go during this move. just try to... not do that.)
(Passives)
Dashmode will make you invincible as long as you're in your dash state. If you begin rolling, you will lose some invincibility priority.
Metal Sonic is invincible to spikes and electricity, and cannot be drowned.
Metal Sonic's gameplay let's you make many quick moves. Great for speedrunning. Hell for speedrun optimizing.
Main Changes, Additions, and Mods
Disclaimer: This is not an easy map pack.
You will have more trouble than usual if you're not experienced in SRB2, willing to take trial and error, or 7 years old. Don't worry too much, however. It's not kaizo or anything.
Halfpipe Physics by Kaldrum
You can run up walls and ceilings if a slope is curve enough to allow you, akin to the classic games. This is required in some cases, but I've made workarounds in the event that some characters (jana) aren't fully compatible with the wall-run.
Much like the mod page of this add-on, it isn't perfect. All the bugs that may apply to it still apply here...
Heavily recommended that you enable "Flip Camera With Gravity" in your player options for this.
Everyone can do anything, all the time. Don't believe me?
Characters can uncurl from a ball form while grounded by pressing Spin again.
Characters can recurl into a ball when falling... anywhere, really. Off a cliff, off a spring, really any time you're mid-air and not in your jump state. This goes for characters that can already spin jump.
If you are in your jump state at any point while mid-air, you can use your jump ability. This means, for example, spinning off of a cliff as Sonic will let you Rebound Dash or Insta-Shield as if you'd just jumped. Or bouncing off of a spring as Fang will let you Tail Bounce as if you'd just jumped.
Combine all of these, and you can get crazy movement options and fast times.
you can water-run
Some characters have received sprite changes. Nothing too big, just Amy getting a new run cycle, Sonic and Knuckles maxxing out their streak, and color changes (courtesy of Revolution).
Multiplayer: It works fine for the most part, but some stuff (that, notably, i've coded) will break as it's registered for every player for some reason.
Other Addons
Custom characters: add them before you add Metal Reign. All of them. If I've accounted for them, they will receive certain changes to fit with the rest of the cast. However, Chaotix will break the title screen. Expected. Silverhorn has an object that may break one in Moon Monsoon. im too lazy to fix that right now, just don't take that path
Maps: add them... after? Idk, adding map packs with other map packs has always been weird, you know how it is.
you can access some wip maps for the rest of the game.
Long Credits Section Full Of Open Assets
Halfpipe Utilities, Kaldrum (https://mb.srb2.org/addons/halfpipe-utilities.4128/)
Air Options, MasterDisaster64 (https://mb.srb2.org/addons/air-options.4371/)
Rebound Dash, Krabs (https://mb.srb2.org/addons/rebound-dash-experimental-sonic-ability.1321/)
Insta-Shield, pastel['katsy"?] (https://mb.srb2.org/addons/instashield.1312/)
SA1-Styled Hammer Jump, Pyrakid Wolfo (https://mb.srb2.org/addons/srb2-sa1-styled-hammer-jump.4089/)
Run on Water, Pyrakid Wolfo (https://mb.srb2.org/addons/run-on-water.3121/)
Whirlwind Slowfall Passive, Pyrakid Wolfo (https://mb.srb2.org/addons/whirlwind-slowfall-passive.5435/)
Spring Twirl[...], TrustyGun (https://mb.srb2.org/threads/spring-twirl.27292)
Splats, Biggy-π (https://mb.srb2.org/addons/splats.2533/)
Rail Grinding [not openly used yet], Tempest97 (Krimps) (https://mb.srb2.org/addons/rail-grinding.5432/)
knuckles' move, ket (he just made it and let me use it.)
Simple Momentum, stripedtailz
[Spring Drop from] Battlemod, clairebun [lmao] (https://mb.srb2.org/addons/srb2-battle-multiplayer-gameplay-mod.171/)
Hyper Form, kirb (https://mb.srb2.org/addons/hyper-forms-for-everyone-11.4491/)
[Flight Mod], TeriosSonic; taken from stripedtailz' azure mod
Heavy Corks, amperbee (https://mb.srb2.org/addons/heavy-corks-1-1-free-aim-fang.1168/)
Classic Colors [Sonic and Amy colors], Revolution (https://mb.srb2.org/threads/classic-colors.28741/)
Textboxes [not yet used], Clone Fighter (https://mb.srb2.org/addons/c-fighters-textbox-library.4487/)
RChars [not yet used], FlyingNosaj et. al (https://mb.srb2.org/addons/metal-knuckles-tails-doll-sonic-r-characters.587/)
(FN gave me permission) (edited)
Air Options, MasterDisaster64 (https://mb.srb2.org/addons/air-options.4371/)
Rebound Dash, Krabs (https://mb.srb2.org/addons/rebound-dash-experimental-sonic-ability.1321/)
Insta-Shield, pastel['katsy"?] (https://mb.srb2.org/addons/instashield.1312/)
SA1-Styled Hammer Jump, Pyrakid Wolfo (https://mb.srb2.org/addons/srb2-sa1-styled-hammer-jump.4089/)
Run on Water, Pyrakid Wolfo (https://mb.srb2.org/addons/run-on-water.3121/)
Whirlwind Slowfall Passive, Pyrakid Wolfo (https://mb.srb2.org/addons/whirlwind-slowfall-passive.5435/)
Spring Twirl[...], TrustyGun (https://mb.srb2.org/threads/spring-twirl.27292)
Splats, Biggy-π (https://mb.srb2.org/addons/splats.2533/)
Rail Grinding [not openly used yet], Tempest97 (Krimps) (https://mb.srb2.org/addons/rail-grinding.5432/)
knuckles' move, ket (he just made it and let me use it.)
Simple Momentum, stripedtailz
[Spring Drop from] Battlemod, clairebun [lmao] (https://mb.srb2.org/addons/srb2-battle-multiplayer-gameplay-mod.171/)
Hyper Form, kirb (https://mb.srb2.org/addons/hyper-forms-for-everyone-11.4491/)
[Flight Mod], TeriosSonic; taken from stripedtailz' azure mod
Heavy Corks, amperbee (https://mb.srb2.org/addons/heavy-corks-1-1-free-aim-fang.1168/)
Classic Colors [Sonic and Amy colors], Revolution (https://mb.srb2.org/threads/classic-colors.28741/)
Textboxes [not yet used], Clone Fighter (https://mb.srb2.org/addons/c-fighters-textbox-library.4487/)
RChars [not yet used], FlyingNosaj et. al (https://mb.srb2.org/addons/metal-knuckles-tails-doll-sonic-r-characters.587/)
(FN gave me permission) (edited)
Miscellaneous Credits
John Tay (placeholder boss music [CCZ2, PPZ3, MMZ2])
The S Factor: Sonia and Silver
Sonic 2: Return of Shadow
undertale
Louplayer (recolored wing fortress sprite)
Mega Heck/Mr. Heck (soon to be used Mecha Sonic sprites)
Ah-kumu (made the digital version of the big "Metal Reign".)
special thanks to team comet, jayflamestar in the srb2 discord, and bluie for playtesting.
Closing Remarks
i don't know. ive worked on this mod (i like to call it a game) actively for, like, 3 years at this point. it's been in my head since i was, like, 10, when i made my first original song ever (a worse version of blue bushes, still named blue bushes.) that's 6 damn years of imagining this game into existence. long overdue level demo, this one.
it's not mystic realm quality, but im proud of how far ive come, i think. more is planned, as i've said above. i just gotta learn how to do more stuff. hire a coder? are you crazy? that would be a good use of my time, i can't allow that.... i'll get some better knowledge eventually.
thanks to team comet. i got most of my feedback from them when i set up shop in our dev server. especially typhoon(tnm) for being terrible at difficult games and having the weirdest standards ever. it legitimately helped me iron stuff out. btw hold toss flag while transforming it's an experimental form k thanks gumpy(63) for being the dj khaled of metal reign (#1 hype man). neon(srb2) for enlightening me on a few things. stripedtailz for being one of 3 midi enthusiasts on earth (he also made the momentum code). ket and sonicfan214 for being ket and sonicfan214. that's all they need to do.
thanks to the collabers, man. like, the first online friend group i've ever been in; they also encouraged this a lot, all the way back in 2020.
thanks to jamauri. even though we don't talk much anymore, i can't say enough of how much you've encouraged me to keep going. maybe next update, i can get metal ares in.
thanks to you, for looking at this, ig
thanks for reading.
happy birthday to Sonic CD's American release (11/23/24).
my channel will have the OST up very soon.
go play the game (metal reign) now. bye.