SONIC R CHARS - A Collaboration between FlyingNosaj, HattyBoyo, SMS Alfredo and TripelTheFox.
After being disowned by their creator after their failure to acquire the Chaos Emeralds in Sonic R, Metal Knuckles and Tails Doll join Sonic and Co. to take down Dr. Eggman! This duo of doppelgangers have returned from their previous outing with some new tricks that players can utilize to explore stages in brand new ways, similar to that of their original organic counterparts.
While this titular floppy doll might seem weak at first; due to his prior outing in Sonic R combined with his soft, plush appearance, Tails Doll has come equipped with a brand new moveset to show how versatile a gem powered plush doll can be if given the right tools.
As for his in-game appearance, Tails Doll is quite similar to other characters, using sprites made by me, FlyingNosaj to bring the character to life. However, thanks to the efforts of SMS Alfredo, Tails Doll has achieved maximum floppiness and has ragdoll esque physics. While achieved by splitting up his sprites into parts and through a lot of coding work, it gives Tails Doll an aura of silliness to him that most other characters won't have.
Unlike most other characters, Tails Doll does not use regular jumps. Instead, Tails Doll uses the power of his head crystal to lift his body high up into the air. That said though, this is activated in the same way as a jump; Simply press and hold jump to float upwards for the desired amount of time. However, if you were to let go of the jump button at any time (or float high enough), you will not be able to ascend anymore.
If you happen to slip off a platform or just want to cross a large gap, Tails Doll can use the power of his gemstone to slow his descent. This slow fall ability can be used by pressing Jump while in the air, and it can allow Tails Doll to weave around aerial obstacles that could otherwise knock him out of the air with little effort. Remember, Tails Doll is vulnerable while both floating and using his slow fall ability, so utilizing Tails Doll's spin ability in tandem with both of these aerial abilities can allow Tails Doll to slip past dangerous obstacles.
Channeling the power of his powerful gemstone, pressing Spin will allow Tails Doll to create a protective Polygon Barrier around himself for a short period of time. While active, this barrier makes Tails Doll immune to basic damage, allowing him to parry enemy attacks and slip through obstacles with ease. With good timing, Tails Doll can even reflect enemy projectiles directed at him! However, with such a powerful, defensive ability comes the drawback of having a short cooldown; While Tails Doll can protect himself from harm temporarily, he must wait a short period before being able to cast the Polygon Barrier again.
TAILS DOLL CREDITS
-Spriting-
FlyingNosaj
-Coding-
SMS Alfredo
-Slow Fall Sprites-
Inazuma
Rougher than the rest of them, and absolutely tougher than leather; Metal Knuckles, an absolute powerhouse of a badnik lost to time, has an array of abilities that allow him to both speed through stages and explore them with his powerful Charge Glide and Jet Climb. Built up of absolutely wonderful sprites by HattyBoyo, and through a combination of SMS Alfredo and TripelTheFox's coding magic; Metal Knuckles wants to prove that he isn't just a robo-double, using his raw power and strength to destroy walls, badniks, and spikes.
Starting off with his jump ability, Metal Knuckles can use the power of the Charge Glide to soar across gaps and redirect momentum built up with his dash mode. To use it simply hold jump to charge up, and either wait long enough or release jump to unleash the beast and barrel through anything standing in your way. With such a powerful ability, it's only natural for it to have a weakness. Metal Knuckles is vulnerable while charging up a glide, allowing an enemy to take advantage and strike.
Similar to his organic counterpart, Metal Knuckles is capable of climbing onto walls, controlling similarly to that of the original echidna. However, Metal Knuckles has a trick up his lack of sleeves! Holding down spin while climbing will allow Metal Knuckles to charge up his jet boosters. Releasing spin will fling Metal Knuckles high up into the air, where he can then use another Charge Glide to create a chain or zoom off elsewhere.
METAL KNUCKLES CREDITS
-Spriting-
HattyBoyo
-Coding-
Tripel the fox, SMS Alfredo
-Super Color-
Frostiikin
Through the RChars v1.1 update, Tails Doll and Metal Knuckles have been brought into the chaotic combat arenas of CobaltBW's Battlemod! With Tails Doll's Dummy Bullets and Metal Knuckles' Mecha Rockets, they'll test their strength in battle against the many opponents that SRB2 has to offer!
Thanks to the help of NRM379, Tails Doll and Metal Knuckles are playable in SRB2P! However, due to how SRB2P still uses 2.2.8 as of the writing of this post, Metal Knuckles' wall clinging abilities will not work properly! This is an issue that RChars can't really fix, so hopefully once SRB2P updates to 2.2.9, there won't be any more issues.
SMS Alfredo, HattyBoyo, Tripel, NRM379 and I have all been working these past few weeks to bring a fun experience with these two forgotten characters, so we hope that you have as much fun with them as we did making them!
Supporters / CoAuthorsAfter being disowned by their creator after their failure to acquire the Chaos Emeralds in Sonic R, Metal Knuckles and Tails Doll join Sonic and Co. to take down Dr. Eggman! This duo of doppelgangers have returned from their previous outing with some new tricks that players can utilize to explore stages in brand new ways, similar to that of their original organic counterparts.
While this titular floppy doll might seem weak at first; due to his prior outing in Sonic R combined with his soft, plush appearance, Tails Doll has come equipped with a brand new moveset to show how versatile a gem powered plush doll can be if given the right tools.
As for his in-game appearance, Tails Doll is quite similar to other characters, using sprites made by me, FlyingNosaj to bring the character to life. However, thanks to the efforts of SMS Alfredo, Tails Doll has achieved maximum floppiness and has ragdoll esque physics. While achieved by splitting up his sprites into parts and through a lot of coding work, it gives Tails Doll an aura of silliness to him that most other characters won't have.
Unlike most other characters, Tails Doll does not use regular jumps. Instead, Tails Doll uses the power of his head crystal to lift his body high up into the air. That said though, this is activated in the same way as a jump; Simply press and hold jump to float upwards for the desired amount of time. However, if you were to let go of the jump button at any time (or float high enough), you will not be able to ascend anymore.
If you happen to slip off a platform or just want to cross a large gap, Tails Doll can use the power of his gemstone to slow his descent. This slow fall ability can be used by pressing Jump while in the air, and it can allow Tails Doll to weave around aerial obstacles that could otherwise knock him out of the air with little effort. Remember, Tails Doll is vulnerable while both floating and using his slow fall ability, so utilizing Tails Doll's spin ability in tandem with both of these aerial abilities can allow Tails Doll to slip past dangerous obstacles.
Channeling the power of his powerful gemstone, pressing Spin will allow Tails Doll to create a protective Polygon Barrier around himself for a short period of time. While active, this barrier makes Tails Doll immune to basic damage, allowing him to parry enemy attacks and slip through obstacles with ease. With good timing, Tails Doll can even reflect enemy projectiles directed at him! However, with such a powerful, defensive ability comes the drawback of having a short cooldown; While Tails Doll can protect himself from harm temporarily, he must wait a short period before being able to cast the Polygon Barrier again.
TAILS DOLL CREDITS
-Spriting-
FlyingNosaj
-Coding-
SMS Alfredo
-Slow Fall Sprites-
Inazuma
Rougher than the rest of them, and absolutely tougher than leather; Metal Knuckles, an absolute powerhouse of a badnik lost to time, has an array of abilities that allow him to both speed through stages and explore them with his powerful Charge Glide and Jet Climb. Built up of absolutely wonderful sprites by HattyBoyo, and through a combination of SMS Alfredo and TripelTheFox's coding magic; Metal Knuckles wants to prove that he isn't just a robo-double, using his raw power and strength to destroy walls, badniks, and spikes.
Starting off with his jump ability, Metal Knuckles can use the power of the Charge Glide to soar across gaps and redirect momentum built up with his dash mode. To use it simply hold jump to charge up, and either wait long enough or release jump to unleash the beast and barrel through anything standing in your way. With such a powerful ability, it's only natural for it to have a weakness. Metal Knuckles is vulnerable while charging up a glide, allowing an enemy to take advantage and strike.
Similar to his organic counterpart, Metal Knuckles is capable of climbing onto walls, controlling similarly to that of the original echidna. However, Metal Knuckles has a trick up his lack of sleeves! Holding down spin while climbing will allow Metal Knuckles to charge up his jet boosters. Releasing spin will fling Metal Knuckles high up into the air, where he can then use another Charge Glide to create a chain or zoom off elsewhere.
METAL KNUCKLES CREDITS
-Spriting-
HattyBoyo
-Coding-
Tripel the fox, SMS Alfredo
-Super Color-
Frostiikin
Through the RChars v1.1 update, Tails Doll and Metal Knuckles have been brought into the chaotic combat arenas of CobaltBW's Battlemod! With Tails Doll's Dummy Bullets and Metal Knuckles' Mecha Rockets, they'll test their strength in battle against the many opponents that SRB2 has to offer!
Thanks to the help of NRM379, Tails Doll and Metal Knuckles are playable in SRB2P! However, due to how SRB2P still uses 2.2.8 as of the writing of this post, Metal Knuckles' wall clinging abilities will not work properly! This is an issue that RChars can't really fix, so hopefully once SRB2P updates to 2.2.9, there won't be any more issues.