- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
So what started as a model just for Junio Sonic, has now evolved into an expanding model pack. Here's a list of the included models:
Here it is, a 3d model for Junio Sonic by MotorRoach
Had a model of the model sheet version of Junio lying around unused, and after playing with the Junio addon for the first time recently, I decided I needed to have a 3d model for the mod, so I did it myself. 100% modeled and animated in Blender. Only used Misfit/Maverick to split up the animation into sets.
Only know issue is that the model does not rotate/angle in the Nights stage. This is known, and is an issue with the original mod, not the model.
It should also be noted that this is not Logan's model, nor does it have anything to do with it. It was created entirely independently by me, from start to finish.
Here's Junio(?)/CD Metal Sonic. This model was created using the model sheets used for the production of Sonic CD. This is just a straight replacement for the default Metal Sonic Model. Both Player, and Boss versions.
This also has compatibility for the Metal/Maximum Overdrive and Ring Spark Field mods.
A model for the Surge the Tenrec, made by light dasher.
Very cool mod and character, wanted to be the first to release a model for it.
A model for Eggette, made by light dasher.
Been wanting to make this model(not for SRB2) for a while. Figured since I have it now, I may as well animate it for SRB2 as well, since no one else has done one.
A model for Tangle, by light dasher.
Another I've been wanting to do for a while. My favorite design from the IDW comics. Probably one of my favorite mods too, with a very unique playstyle.
A model for Whisper, by light dasher.
Another great mod and character/design from IDW. This one was a challenge to make, due to how the mod is built.
Models for Kazuma Kiryu, by DrStephen
Been playin' the Yakuzas lately and wanted to make models. The SRB2 mod was a bonus. Models have full compatibility with the mod, meaning they work with Battlemod and Persona as well.
A model for Mighty the Armadillo for The Chaotix by Team Combi-Rings.
Been wanting to do Mighty for a while, but there was no "definitive" mod for him. Luckily one was recently dropped! It's in the Junio style, as this is a heavily edited Junio Sonic.
Absolutely no guarantee this will work for other Mighty mods, and don't ask for it to. Do not expect, or ask, for the rest of the Chaotix crew either.
Just a shiny Ring model.
All instructions, models.dat lines, and credits are included in the readme file. Please check the readme before asking questions.
More to come, maybe.
Here it is, a 3d model for Junio Sonic by MotorRoach
Had a model of the model sheet version of Junio lying around unused, and after playing with the Junio addon for the first time recently, I decided I needed to have a 3d model for the mod, so I did it myself. 100% modeled and animated in Blender. Only used Misfit/Maverick to split up the animation into sets.
Only know issue is that the model does not rotate/angle in the Nights stage. This is known, and is an issue with the original mod, not the model.
It should also be noted that this is not Logan's model, nor does it have anything to do with it. It was created entirely independently by me, from start to finish.
Included is a version of the model for Max Control Sonic by Inferno. Supports all animations and transformations. Can also be used to replace Default Sonic, but needs some tinkering with file names, or models.dat.
Here's Junio(?)/CD Metal Sonic. This model was created using the model sheets used for the production of Sonic CD. This is just a straight replacement for the default Metal Sonic Model. Both Player, and Boss versions.
This also has compatibility for the Metal/Maximum Overdrive and Ring Spark Field mods.
A model for the Surge the Tenrec, made by light dasher.
Very cool mod and character, wanted to be the first to release a model for it.
A model for Eggette, made by light dasher.
Been wanting to make this model(not for SRB2) for a while. Figured since I have it now, I may as well animate it for SRB2 as well, since no one else has done one.
A model for Tangle, by light dasher.
Another I've been wanting to do for a while. My favorite design from the IDW comics. Probably one of my favorite mods too, with a very unique playstyle.
A model for Whisper, by light dasher.
Another great mod and character/design from IDW. This one was a challenge to make, due to how the mod is built.
Models for Kazuma Kiryu, by DrStephen
Been playin' the Yakuzas lately and wanted to make models. The SRB2 mod was a bonus. Models have full compatibility with the mod, meaning they work with Battlemod and Persona as well.
A model for Mighty the Armadillo for The Chaotix by Team Combi-Rings.
Been wanting to do Mighty for a while, but there was no "definitive" mod for him. Luckily one was recently dropped! It's in the Junio style, as this is a heavily edited Junio Sonic.
Absolutely no guarantee this will work for other Mighty mods, and don't ask for it to. Do not expect, or ask, for the rest of the Chaotix crew either.
Just a shiny Ring model.
To install models for non base characters simply copy the FZN folder from the zip to the models folder(not to another folder within the models folder, eg. PLAY), overwriting when asked. Then open models.dat in notepad(or something similar) then copypaste the needed lines from here into the dat. To install models for base characters and objects, copy the other folders from the zip to the models folder(not to another folder within the models folder, eg. PLAY), overwriting when asked.
Make sure the renderer is set to OpenGL, and models are turned on.
Model animation interpolation is against the artists intent, but if you really want it, for some reason, set it to "sometimes", not "always". Some animations break when forced.
Ambient lighting should be off, as it doesn't work with how the models are textured/shaded.
Make sure the renderer is set to OpenGL, and models are turned on.
Model animation interpolation is against the artists intent, but if you really want it, for some reason, set it to "sometimes", not "always". Some animations break when forced.
Ambient lighting should be off, as it doesn't work with how the models are textured/shaded.
More to come, maybe.