LIGHTO TOOL BOX
tools for mappers
All of those scripts are meant to help mappers figure out their ideas with something else than what the base game offers, be to add flair or make it easier on the mapper to make less complex geometry/setups,, like using wind of speed pad fofs to movep layers...
This file provides ways for custom HUDs to properly interact with each other without conflicts. If you're writing a HUD addon and you use this, then every other HUD addon also using this will be compatible with yours!
FOR USERS
This add-on does nothing when added on its own, since it's...
Ever wanted a good enemy? Something interesting? Well there it is.
Pit Saver.
If you fall into a pit it will pick you up and take you back to land.
There is 2 types, a normal one and a one use one.
Normal one will pick you up when you are close enough to a pit (640 Fracunits near the pit)
A...
This script adds new mechanic to kart - grappling. When near grapple point, floating grey indicator will become green. When you in air (and not in pain :P) and you see green indicator, press BRAKE to start grapple and release it to stop. I hope that will help create more interesting maps :D
This is the Tikal Emerald hint orb system. Based on what was there in Sonic Adventure and SADX, Tikal will point you in the direction of the closest emerald shard. It's up to you to find your way to the shard though.
Using the orb in your map is very simple. All you do is place it and you're...
Y-ello!
Cosmic Emerald here, I made this cool crouch script that you guys can use, it has a few ability settings you can configure in the .lua file, so be sure to go look at that!
NOTE: this wasn't made with multiplayer in mind, I might make a few changes in a later update
adds wario land 4 like escape sequences, for use in your maps
included is a test map to test this, use this as an example ig
Level Header stuff:
#anything starting with a (!) HAS to be set for the...
This is a system inspired by Sonic Adventure 2 for adding "hint monitors" to emerald hunt stages. This is the same system I used for Tarnish Ward in the 2022 R1 OLDC.
It has two major effects:
It causes each emerald shard to spawn in a different 'region' of the map- forcing them to spread out...
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