Resource icon

[Open Assets] Super Clash v3 and a half 2, again, again, 2

What permissions do you give others to modify and/or maintain your submission?
Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
Have you ever wanted to fight other players while super?

No? ok.


This mod adds two gamemodes:
srb20161.gif

You start super, and if you're not super you die.
(Except Super Mystic Sonic or Samus.)

Use (toggle) sc_hud in the console to turn off the emeralds in the bottom left.
Use (on/off) sc_nodrain in the console to turn super form drain back on.
Use (toggle) solclash to use your sol form if your character has one.
Use (toggle) darkclash to use your dark form if dark.lua is loaded.
Use (toggle) mysticsuperclash to use SMS' powershare form instead of super
Use (on/off) hyperclashisreal2401 to allow certain characters (for example MCSonic) to go hyper whenever they want (unbalanced)
Use (on/off) sc_ringlimit to turn the ring limit off/on
Use (on/off) sc_nohypermysticsonic to make sure SMS players can't transform HMS

Sonic, Tails, Knuckles, Amy, and Metal Sonic have extra abilities in this mode.
Sonic and Metal don't change much, they just have spring recurls. (Activated by pressing Spin)
srb20034.gif


Tails has a dash that boosts you to full speed instantly, a bit of a situational ability. (Activated by pressing Spin)
Knuckles can dash forward by holding Spin after a glide, if you hold jump it's turned into a super jump.
srb20035.gif


Amy can do a hammer jump by pressing spin during hammer endlag and a hammer drop activated by pressing C1 during a twinspin attack.
srb20036.gif

The Weapon Rings have also been changed.
The Scatter Ring makes your target lose 5 rings, and deals double damage to the force shield.
srb20000.gif


The Bounce Ring makes your target lose 1 - 10 rings and gives you 90 - 110 rings.
srb20002.gif


The Grenade Ring makes your target lose 8 rings, but 12 bursts out and sends the target flying.
Note that anything wacky going on with this Weapon Ring is completely normal.
srb20006.gif


The Auto Ring makes your target lose 2 rings, weak right? except it can deal damage twice, allowing you to combine it with other Weapon Rings for extra damage.
srb20004.gif

I'll let you experiment with the rest.
let me know your thoughts on this. I'd like to know so I can improve this
hyperclashisreal2401
  • 1645310940715.png
    1645310940715.png
    264 KB · Views: 1,562
Author
TheLastKitchenGun
Downloads
4,525
Views
15,350
Extension type
pk3
File size
55.2 KB
MD5 Hash
ce80d527c79aa6dc2e9fa5f9e99fe832
First release
Last update
Rating
4.00 star(s) 2 ratings

More resources from TheLastKitchenGun

Share this resource

Latest updates

  1. update

    removed another test print I forgot to remove
  2. update

    fixed ring limit being finnicky and working even if you're SMS, causing you to be unable to go...
  3. update

    added splitscreen commands (this is the 1386701760th time I've forgotten them and I just added...

Latest reviews

Honestly, amazing. dropped a star since Fang was sadly left outta this, but other than that, fun as hell!
Upvote 0
This is a surprisingly fun gamemode! Changing ringslinger so that battles don't end just from a single hit does a lot to make engagements last longer, and feel more meaningful. Though in practice you're more likely to kill yourself from excessive shooting than you are to get killed by your opponents.

Welcome to Releases!
Upvote 0
Back
Top