#anything starting with a (!) HAS to be set for the script to work.
#escapestartsector is the sector that will start the escape sequence, if you wish to do it via button.
#(!)escapetimelimit is the amount of time to escape before you DIE.
#escapestartsector does NOT change the music automatically, please use a linedef executor to change the music.
#(!)escapepunish changes what happens when the timer hits 0.
#1 = KILLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!
#2 = Drain Score.
#3 = Drain Rings.
#4 = Drain Score DURING escape.
#5 = Drain Rings (although very slowly) during escape
#DO NOT write *TICRATE when setting the time limit variable, the script does that for you.
Level 98
Levelname = Escape Test
Keywords = test
Music = TUTORL
TypeOfLevel = Singleplayer
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird
Lua.escapestartsector = 5
Lua.escapetimelimit = 30
Lua.escapepunish = 5
Lua.escapequake = 1