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Peppermint

doo bee doo bee doo bah
Late Halloween, eh?

HALLOWEEN IN NOVEMBER.

m a n, this looks neat in the screenshots! it's r a d.
 

sluggard

Formerly "RomioTheBadass"
Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.
 

time gear

Eternity in an hour
Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.

Yea, is pretty annoying to try to navigate into that thick darkness :u

As I stated before, it's easily doable already:
If you use the custom gamedata mod and load it after the level pack, you can bypass having to play the halloween versions at all assuming your custom gamedata has at least one cleared save slot.

By doing this method, you can play the normal versions of the levels right off the bat. Just load your cleared save slot and you get the level select.
 

NewObedBjs.2022

I'm a Megaman Fan but SRB2 is cool though
It is me? or..the emblem called "Clear all levels" doesnt work me i mean , i already beaten all the stages....and its the only one i have left
 
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GamerLuna2020

The one and only!
i'm still bitter of what Mystic did and what eventually caused in the entire Forum from begin with.

160

What did Mystic do that caused him to be exiled from the Message Board?
 

Demnyx Onyxfur

Demnyx Onyxfur
I like that you're required to collect the emerald before finishing the emerald stage. A very welcomed change!
cggJkXy.gif
 

Blast98

Full G-Tag name: Blast9867
I love that you updated Mystic Realm. Now it would be nice if other bosses of the official boss sets were included in the zones of Mystic Realm (i.e. the Egg Colosseum being the boss for Tempest Valley Zone and the Sea Egg being the boss for Sunken Plant Zone).
 

Zippy_Zolton

jet jaw sounds
I love that you updated Mystic Realm. Now it would be nice if other bosses of the official boss sets were included in the zones of Mystic Realm (i.e. the Egg Colosseum being the boss for Tempest Valley Zone and the Sea Egg being the boss for Sunken Plant Zone).
The original plan was to put unique twists on the vanilla bosses, the Bonus FRZ3 is a great example of that.

---------- Post added at 10:23 PM ---------- Previous post was at 10:12 PM ----------

Yea, is pretty annoying to try to navigate into that thick darkness :u
You have to earn the normal levels, they're unlocked with Emblems.
 

NeonSRB2

Well that was kinda scary
Are you forgetting someone?


Also the demo text and release thread seem contradictory, I'd love to join the team if there is any!
 

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Mikhael Blur

Member
Contest Winner🏆
Well, I will say right away that I liked such a revamped lvl pack, it was quite interesting to explore the levels in search of emeralds. New enemies fits well, which is why the levels become a little livelier and do not consist of just crawls. Speedrunning these levels is pretty fun too, given the fun things you can do with the slopes.

But I don't like a couple of things about this 6th version:
- What is the point of swap some paths?
It confused me in the Jade Coast 2, for example, until I realized that the exit was in the other direction. It does not decorate the level in any way and does not add "freshness". Of course, you can get used to it, but again, I don't see any sense in it.
- Strangely acceptable bugs, some of them really easy to fix.
I honestly don't pay attention to such small details. But over time, as you study these maps more, you find more and more strange bugs that spoil the experience a little. Some of the bugs were shown to you by my friends as I know, and it's good that they are fixed, but it's still weird considering you have about 10 testers and so much time.

Well, I expressed all my claims, I'm waiting for Mystic Realm Community Edition.
 

Mikhael Blur

Member
Contest Winner🏆
Well, I will say right away that I liked such a revamped lvl pack, it was quite interesting to explore the levels in search of emeralds. New enemies fits well, which is why the levels become a little livelier and do not consist of just crawls. Speedrunning these levels is pretty fun too, given the fun things you can do with the slopes.

But I don't like a couple of things about this 6th version:
- What is the point of swap some paths?
It confused me in the Jade Coast 2, for example, until I realized that the exit was in the other direction. It does not decorate the level in any way and does not add "freshness". Of course, you can get used to it, but again, I don't see any sense in it.
- Strangely acceptable bugs, some of them really easy to fix.
I honestly don't pay attention to such small details. But over time, as you study these maps more, you find more and more strange bugs that spoil the experience a little. Some of the bugs were shown to you by my friends as I know, and it's good that they are fixed, but it's still weird considering you have about 10 testers and so much time.

Well, I expressed all my claims, I'm waiting for Mystic Realm Community Edition.

Oh! I forgot to say one more claim.

Why do Halloween levels come first in the lvl pack?

It's just kind of not what I wanted when I tried out the revamped levels for the first time, I didn't want to play the Halloween versions of these levels, I also didn't want to plow on them for the sake of emblems, although that's okay. But was it possible to make the usual levels the first in the passage and look for global emblems there, and get emblems for time and rings in the Halloween versions of the levels? Yes, it sounds weird, it's at least a more fun way to get emblems in my opinion.
 

Bori

RINGOOOO
Poor, poor V6. Yet another victim of clashing egos (some being bigger than others) ruining a project possessing the definition of potential.
You know that bit towards the end of JonTron's modern classic Flex Tape II: The Flexening where John gets to gaze in awe at the supposed glory held within Phil's toolbox?
holy.gif