i think it's technically an addon conflict that you can access it in some places at all, but like, it's still a character in the mod which i think is more of an inconvenience than anything.
i think it's technically an addon conflict that you can access it in some places at all, but like, it's still a character in the mod which i think is more of an inconvenience than anything.
i don't see the first one... but the second is just telling you that the mod is using an old feature and should be changed and the function that is being called will be removed in a later version it's not a big deal at all for now (EDIT: the no maps added thing means the mod did not add any new levels so i lied lol)
No veo el primero... pero el segundo solo te dice que el mod está usando una característica antigua y debería cambiarse y la función que se está llamando se eliminará en una versión posterior, no es un gran problema por ahora (EDITAR: lo de no agregar mapas significa que el mod no agregó ningún nivel nuevo, así que mentí jajaja)
I dont know if this is gonna ping you or anything, and I am sorry for the inconvenience, but…
Last time I have played SRB2, it was a few years ago, and I was not a fan of Xmom by the time. Mainly because of the hueshifted skincolors and the tricks system.
I dont know exactly why, but I absolutely despised those colors. Probably because they were just too saturated and the outline was not just black, but various different tones. Idk.
But what I hated the most was the trick system. Don’t get me wrong, being able to get out of a spring already going fast was a genius idea, but I hated that character rotation and I literally refused to do the tricks because of that. And I suffered from the fact that I could get fast out of a spring, but I didnt just cuz i hated sering the animation lol
Then I came back to Xmomentum, and my mind was fresh and open. This addon is absolutely miraculous. Incredible. But I still have those same issues.
The hueshifted skincolors? Not a problem anymore. I can just load another addon to change my characters color in SP. I was a dumb boy at that time who did not know this kind of addon existed.
Now, about the tricks… finally getting to the point of this post… can you please, please, please add a command to make them summersault instead of turn for the spring tricks? Literally just a different animation toggled on and off by a command. That’s all I am asking and it will be perfect!
EDIT> Just thought about something else. I just installed a mod that allows non-spinning characters to use their abilities off of a spring (simple character rebalancing). I wouldn't be able to do so if the tricks get in my way. Maybe another command to put the tricks in Custom 1?
Hey, Frostiikin, it's been two years since the last time you updated the mod, could you update it to add more support for more characters like MCSonic?
I know tht mod, but the problem is, that the super button mapped also cancels the super transformation, revoking mcsonic's hyper privilege, so i'm trying to find a code that makes mcteam unable to turn super with spin.
Nvm, i made a variable that disable spin super with mcpack
I can't get Inazuma to go Ultimate with this mod on. The animation starts but then stops. I have noticed a similar problem with him when he's normal Super too
I can't get Inazuma to go Ultimate with this mod on. The animation starts but then stops. I have noticed a similar problem with him when he's normal Super too
jus me or water run doesn't work on adventure sonic
Post automatically merged:
also how do u EXACTLY make it so certain modded chars can go super, cus idk how to add that command in
Post automatically merged:
nvm i think i found out what is going on
all my characters are unable to go hyper, and instead when i press the super button they immediately revert to their normal forms, is this cus i have manyminortweaks's custom super button thing on
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.