Community Noise Maker
Sonic Team Junior
Thanks for notifying. Link should be updated now.
Well there is a way you can prevent this instant retaliation from a player, that was necessary since 6.1 and that's the parry. The parry meta is kinda difficult to understand, but the shortest is that if you hit someone and then if you manage to parry them, they will lose their invincibility frames allowing you to hit them once again, giving the oportunity to do this until they die or stop falling in the parry. About the arena/survival maps, I kinda agree with you here since they have a ton of pits but this is necessary in order to have punishment for doing a bad move in these. In fact, survival would be only running from the enemies and... that's it? since there is no pits and no punishment for running everywhere. Yeah, survival may not feel like the most competitive gamemode but let me tell you, if the point of that match is a 1v1 (since arena is kind of unfair in this) and you and the other player are trying to fight eachother and not running. I like your point of view, but I think that battle mod has improved a lot in terms of playability and game modes and there's also a meta game since then. Also one last thing, if you didn't knew, parry is normal fire.Cobalt I have just figured out one thing that is wrong with your mod and always has been...