Welp. Time to grab another set of 99999+ headphones, CAUSE ITS TIME FOR THE FUNNI, THE STORY, AND...Bad news, Sol Sestancia 2 is still a few months away.
Good news.... Something else is coming soon.
Today or tomorrow soon.
I can give you a fan-made playlist I found. Sadly, the song played in the stage "Party like it's 1980" is a remix made by Roger, so we'll have to wait for him to release a soundtrack playlist on his YT account, including that remix.Any chance we could get a list of music used? Assuming there isn't already one that I overlooked
Some good bangers in this
Would appreciate thatI can give you a fan-made playlist I found. Sadly, the song played in the stage "Party like it's 1980" is a remix made by Roger, so we'll have to wait for him to release a soundtrack playlist on his YT account, including that remix.
This mod pack is AMAZING and its even better when you use Adventure or Modern sonic cuz it really feels like a sonic adventure 3 or something 10/10Hi there, welcome back to Island Sol Sestancia.
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Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
UPDATE, version 1.3.
Brand new secret level, new optional side routes, emblem hunting.
Changed the music in the port level since it was copyright sensetive.
So re-download the music file as well.
I gave you a brief tour a while ago:
Now it's time for the main event. Well, chapter 1. More's coming in the future.
Hi, I'm Youtube's Rogerregorroger, maker of cartoons and discussion video's. I noticed I got increasingly cynical and bitter when thinking of Sonic's future, so figured making my own level mod within my favorite Sonic fangame would be a nice therapy.
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It's kind of an homage to the 3d platformer and RPG hybrids you got in the late 90's and early 2000's like Megaman Legends, Mystical Ninja starring Goemon and Sonic Adventure.
Also these games that relied more on texture work rather then complex 3d modeling for their graphics, creating this effect you were walking inside of a cartoon. Like in Fur Fighters, Red The Hunter, Wild Riders.
So, very story/ context driven, so much it feels more like you're bouncing around one giant island rather then merely going trough disconnected levels.
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-So what do we get?
There's 10 levels. 2 RPG ish explore area's, 7 "normal" platform levels, one hidden. And one level where you just run like mad.
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Jup. It contains over 1600 new textures.
Anyway, music's in a seperate file, so activate both for the full experience.
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-What's the story?
The island of Sol Sestancia is nearing it's 100th anniversary and is organizing many events to celebrate. The Catering is organized by..Eggman enterprises. That can't be good. Time to figure out what's really going on.
There's technically supposed to be cutscenes between every level to push the story forward but I gave up on getting that to work.
I'l include the cutscenes in a let's play I'll do of this level pack later on.
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- Content can be re-used and repurposed?
Yeah, sure, knock yourself out. It's messy, tough.
- So it's still beta?
Nah, I'll consider it complete. Altough I might come back and fix up a few things when I learn new tricks when I work on part 2.
Particularly the audio and replacing some npc's with sprites when i figure out how to do that.
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So uhh, yeah. Hope it's fun to play.
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As a solution, would it be possible to get rid of that wall? I fear that, without a proper path, other characters may be rendered unable to finish the level.
For context, I've already ran into a situation where characters who are too tall can't finish a level, because the level has a forced section similar to this one, especially because they lacked alternate paths to begin with. It's not common, but characters like Mecha Sonic, Derp, Bowie and Iclyn are also affected by that (admittedly very?) specific drawback.
A racetrack i made based on AOSTH as a bonus. I'm too stupid to get it to appear in multiplayer mode tough.what is r_sontv.pk3