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Well Ryder might not be able to get to some of the areas of the maps, but that doesnt mean I will change the map to support them. Especially since it would require me to make certain things bigger for him to enter areas (especially The Island). So don't expect me to do many edits to add support for custom characters. I will only make big edits if it breaks the maps in some way. I will make certain areas more possible for Ryder to be able to complete certain areas, but don't expect me to have him be supported for The Island map.
huh, well didnt expect this but, thanks :)
 
why do the versions only go back to 6.7? i want to play the finale event but it's not there.
Version 6.7 is the earliest that was uploaded on the forums. If you wanna play that version you are gonna have to use PVTP and use version 2.2.10 of srb2 as the current version break some things.
If you dont have PVTP you can get it from history, PVTP V3 is the latest from it.
 
Version 6.7 is the earliest that was uploaded on the forums. If you wanna play that version you are gonna have to use PVTP and use version 2.2.10 of srb2 as the current version break some things.
If you dont have PVTP you can get it from history, PVTP V3 is the latest from it.
thanks!
 
I just solved The Island mystery :D

Many of the context clues were figured out through trial and error. (and also a little bit of dyeing)

The Park Valley lore ever expands from the determination of the player and the disturbance of the Master EGO, and I think I just found out how to do it.

No, of course I won't give the entire thing to you, but I'll give you a couple of hints:
Hint #1: One EGO probably skipped classes. (and certainly is overdue on returns)
Hint #2: The dyes inside of the library don't hold the exact key to what's behind those shelves... YET.
Hint #3: Parkour, buttons, buttons, more buttons, etc.
Hint #4: This type of puzzle isn't really interesting, but this sure does have confusing, eye-soring, colorful pathways.
Hint #5: More parkour, weight, parkour parkour, sproioioioing, etc.
Hint #6: Train for this one moment and nothing else.
Hint #7: Don't let the sign fool you.
Hint #8: This room has at least one interactable object inside of it.
Hint #9: Wait, how does this target practice minigame work again?
Hint #FINAL: You want it? It's yours, my friend!

Update: OOPSIE! I found the bad ending! It's kind of like how it worked in Park Valley, except with a little more scenery added to it. Otherwise:
Hint #1: Do it all over again.
Hint #2: BOO, YOU STINK!
Hint #3: Oh wait, there was another interactable object here?

And this was what I found out through instincts. Who knows if there's anything else inside of the map? (memes don't count this time)

But yeah, I think this map, from the Park Valley to this, was enticing to play through, after giving it a fair shot this one last time. I genuinely recommend it for people who like puzzles and mystery solving! (and Twisted Metal, I guess)
 
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AirFox updated Park Valley (+The Island) with a new update entry:

Park Valley and The Island UDMF Port + PVTP's return

This took a while! Sorry for the delay, this update should of been done by the time 2.2.14 released, but due to the whole thing that happened with 2.2.14, it shot at my motivation as how broken that update was, it made it impossible to work on the map until 2.2.15 released.
The UDMF Port was complete before 2.2.14 existed, however I kept working on it way past 2.2.15 existed to rework parts of The Island and adding things to Park Valley.

This also readds Park Valley The Past and its extras...

Read the rest of this update entry...
 
I'm glad this was finally updated again! I've been playing it roughly since mid/late into v5.x (I recall even the museum not being accessible yet), and I don't think I could be happier with how far this add-on has come! The finale update was probably my favorite out of all the versions I played in PVTP, honestly (and I don't know how I managed to miss past versions of it).
 
AirFox updated Park Valley (+The Island) with a new update entry:

Park Valley 8.0 HotFix 1

Its inevitable that I would still break some things from the udmf port even if I was careful not to break things, but whatever. Still, a hotfix is here.

-Fixed a few OpenGL visual issues
-Fixed some sector heights being incorrect
-Fixed the TM2 Teleporter sound being global
-Fixed sounds not playing when they should
-Fixed infinite loop

Read the rest of this update entry...
 
Please stay on topic, and keep personal issues out of public threads.
Hi AirFox, I am Mec or BlurNooby and i'm your fan, i have a question, why your server got weird guys from are copying me? ( basically my name )

3air.gif

Post automatically merged:

and i now left of server :(
 
i wonder how do you get the 2 endings on the island
 

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