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These changes are really fun! The way you can chain all the different things you can do into each other makes the game flow really well.

Couple of things, I've noticed what seems like a bug when Tails touches the edge of a floor while ascending, he gains a massive burst of height and his flight counter resets - I guess it's combining flight with another jump off the ground?

Also, I appreciate that you're not doing that much with Knuckles compared to the other two, but it does feel weird that he's the only one who can't recurl after his air ability. If that would break the game by giving him multiglide or something, or you don't want to completely remove his landing thud, maybe holding spin as you land could put you into a spindash automatically? Doing that would improve flow and execution consistency a bit.

E: One other thing, it's purely visual but Tails goes into his falling state after swimming. Would look better if he stayed in his swimming animation.

E2: Found an issue where Tails with a whirlwind shield only gets one flight burst, trying to do a second one triggers the shield's emergency double jump.
 
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Unfortunately, Sonic's double jump doesn't work well in 2D mode. The script expects your controls to be as though you're still in 3D.
 
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This addon is no longer in development.

Thok is for nerds

I've been toying around with custom sonic and tails movesets for a while now. While they're unfinished and probably somewhat buggy, I thought I'd release this to explain what I think Sonic could look like without the thok. There's also a major tails rework / nerf, some knuckles adjustments, and some universal changes that affect all 6 characters. Amy, Fang, and Metal have not gotten changes yet. This is an unfinished proof of concept, and the code's messy as hell.

Code:
Sonic:
Ability is now the double jump. It's no ordinary double jump though - there's some momentum redirection allowed. He can also perform a drop dash, and by charging for longer he can use a super drop dash or an ultra drop dash, which have even more speed.

Tails:
Ability is now 3 bursts of flight that allow him to gain height quickly and hover for a short while. His mobility may be reduced, but he now has the ability to enter a ball while flying, and has unlimited swimming. Overall, Tails is more agile while having less freedom to skip entire levels with ease.

Knuckles:
Tweaked the landing animation after a glide to be shorter and to not cut momentum very much.
Nerfed the height you can gain from gliding after a bounce

Spin characters:
Can recurl into a ball in midair by pressing spin
Can uncurl out of a ball on the ground by pressing spin
Buffed minimum spindash to 20

All:
Regain control shortly after being hurt
Can use jump abilities after hitting a spring, getting hurt, or walking off an edge
Refresh jump abilities after hitting an enemy
Reduced rebound from hitting bosses

Console commands:
freeaim (on/off) - allows drop dash and double jump to be aimed in any direction instead of using the camera angle (default on)
uncurltoggle (on/off) - allows the player to press spin to uncurl instead of releasing spin to uncurl (default on)


Monitor bouncing & dust devils don't refresh abilities
This will probably break some/all custom characters, I'm not sure

Credits / Thanks:
- Drop dash sprites by DirkTH
- Loosely based off scripting by CobaltBW
- Sonic moveset inspired by the work of CobaltBW (Drop Dash and Double Jump) & Chrispy (Pointy Sonic)

All scripting is free to reuse. Please credit DirkTH if the drop dash sprites are reused.
What's your plan for amy, fang and metal sonic, if you didn't think anything i could give you some ideas^-^
 
This addon is no longer in development.

Thok is for nerds

I've been toying around with custom sonic and tails movesets for a while now. While they're unfinished and probably somewhat buggy, I thought I'd release this to explain what I think Sonic could look like without the thok. There's also a major tails rework / nerf, some knuckles adjustments, and some universal changes that affect all 6 characters. Amy, Fang, and Metal have not gotten changes yet. This is an unfinished proof of concept, and the code's messy as hell.

Code:
Sonic:
Ability is now the double jump. It's no ordinary double jump though - there's some momentum redirection allowed. He can also perform a drop dash, and by charging for longer he can use a super drop dash or an ultra drop dash, which have even more speed.

Tails:
Ability is now 3 bursts of flight that allow him to gain height quickly and hover for a short while. His mobility may be reduced, but he now has the ability to enter a ball while flying, and has unlimited swimming. Overall, Tails is more agile while having less freedom to skip entire levels with ease.

Knuckles:
Tweaked the landing animation after a glide to be shorter and to not cut momentum very much.
Nerfed the height you can gain from gliding after a bounce

Spin characters:
Can recurl into a ball in midair by pressing spin
Can uncurl out of a ball on the ground by pressing spin
Buffed minimum spindash to 20

All:
Regain control shortly after being hurt
Can use jump abilities after hitting a spring, getting hurt, or walking off an edge
Refresh jump abilities after hitting an enemy
Reduced rebound from hitting bosses

Console commands:
freeaim (on/off) - allows drop dash and double jump to be aimed in any direction instead of using the camera angle (default on)
uncurltoggle (on/off) - allows the player to press spin to uncurl instead of releasing spin to uncurl (default on)


Monitor bouncing & dust devils don't refresh abilities
This will probably break some/all custom characters, I'm not sure

Credits / Thanks:
- Drop dash sprites by DirkTH
- Loosely based off scripting by CobaltBW
- Sonic moveset inspired by the work of CobaltBW (Drop Dash and Double Jump) & Chrispy (Pointy Sonic)

All scripting is free to reuse. Please credit DirkTH if the drop dash sprites are reused.
Is there a way to only have Sonics moveset be turned on?
 

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