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Park Valley -Finale event (+The Island) Details »»
Park Valley -Finale event (+The Island)
Version: 1, by AirFox (That Twisted Metal Nerd) AirFox is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (2 votes - 3.60 average)
Released: 09-04-2020 Last Update: Never Favourites: 4
Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics

My maps Park Valley and The Island!

These 2 maps are meant for hanging out and chilling with pals while also exploring quite expansive maps and enjoying the scenery.
These maps are mainly built for multiplayer modes.

The Maps
Spoiler:

Park Valley (Coop, Match)
This is the Main map, as said through the title of the PK3, this is a pretty expansive map with 6 sub areas, a collection hunt, and many secrets to find.
This map is used for the TitleMap

Park Valley can also be used as a Match map, with all the fighting happening just in the main park, which explains the M in the file prefix.

The Island (Coop)
A smaller yet chill map to more hangout and learn more about the inhabitants that live there. Made to be an expansion to Park Valley's Egos.


Park Valley started back in 2010, starting from a small, random map from a guy who knew nothing of map making to an expansive map with a bunch of little things that I am satisfied with.


Known Issues
Spoiler:

Park Valley
-A very rare crash going from the Main Park to FC most likely due to Change Music. if I know the exact problem, I will fix it if I can.
Android Port -Tunes ISDPCT, PVHWEN, PVCOMM, and ISPIZA do not load cause the game-music-emu format isn't supported on the Android version of SRB2
-Finale event: When joining a server, if any of the ice shards were collected before hand it wont visually update properly, visual only.


Changelog
Spoiler:

Park Valley 6.2
The Island 1.1
-The MB Release

Park Valley 6.3
-Halloween event, changes textures, objects, and has a custom palette
-Changed the sprite for the Ego toads in Park Valley for the Halloween event (master ego is the same)
-Preparation for a future event
-Updated the colormap for the water for the forest part of the Crystal area
-For the Halloween event: A Weather toggle so you can change whether or not you want the rain or not. (this is client sided and wont affect anyone else)
-The hidden room in the museum has its broken room changed.
-Made the file size smaller by 1,165KB (or 1.16MB~)

Park Valley 6.4
-Retextured everything for the Fall season
-Added Fall Season Variants of the Flowers/Bushes
-Changed the exit teleport in the Crystal Area (Ported from TMPack)
-Fixed a visual error in OpenGL being able to see parts of Park Valley from Park Base.
-Adjusted the museum to feel a bit more open rather than cramped
-Rolling Rock arena now gives you a shield on either platform, and removes all your rings in the arena, due to exploiting with Super
-Remote does things now
-More preparation for a future event

The Island 1.2
-Adjusted Park Valley's Cameo in the Skybox
-Changed some text that some EGOs say.
-Minor visual fixes for OGL

Park Valley 6.5 Christmas
-Christmas theme, textures, objects, and added geometry
-Finale event has started! This will last 3 versions
-Collect objects to create a teleporter and stop Park Valley from imploding
-Added Alternate View points for Park Base to be able to see whats happening live in certain spots of Park Valley
-Added a button
-Buffed the amount of rings that get removed when entering the Rolling Rock arena due to people making funny binds
-Changed MARIOW7 to the one in Community Asset Pack

The Island 1.3
-Adjusted some dialog text
-Removed Park Valley Cameo

Park Valley 6.5.1
QOL hotfixes, Even though there weren't many problems that needed an immediate hotfix, looking through a server that hosted it made me think of some fixes that might make things better for multiple people

Park Valley's Void area adjustments
-You can now reenter the sector that opens the wall to see where it is instead of it only playing once (it is now moved slightly so its easy to dodge when you dont need to step on it again)
-Generator Room now has 10% less gravity than normal bringing it from 200% to 190%
-You can no longer softlock the Gargoyle Color Puzzle with Milne's Pickup ability (and probably any character that picks up objects)
-There is now a colored floor under the respective Dyed Gargoyle to tell which colored sector to bring it to as it was confusing for some
-A Thank you Room has been added for extra details about the Event and Special thanks

Minor Changes/Fixes
-Changed the Hotel Interior texture in Park Base as it was still using the Fall version
-Added more anti-noclip areas in the Crystal Area for servers that allow Noclip for less cheese
-Moved certain control sectors to avoid sequence breaking with servers that allow Noclip

Park Valley 6.6
-Winter version
-Similar to the Christmas theme but with no Christmas references (with the exception to the Christmas tree thats now OOB)
-Weather is now defaulted to off, this can still be changed at the usual location
-Finale: The Gargoyle puzzle has been adjusted to be able to move the gargoyles better.
-Slight changes to geometry to possibly get a tiny performance boost
-Replaced COMP textures to be more consistent to each other
The Island:Replaced COMP textures
The Island:Removed over 250+ scenery objects in the water for a possible slight performance boost
The Island:Fixed missing texture where the Park Valley cameo used to be.
(The Island didnt get a version change as there wasn't enough changes for it to be considered a new version.)


Version explanation
Park_Valley_Vx.x.x.x(.x).pk3
The extra (.x) is if it is a hotfix if there was one.
Where x is the version number.
first two numbers is Park Valley's Version, other two is The Island's Version number


Notice about performance
Spoiler:

These maps were built to look best in Software, but its the most heavy in performance, if you are having problems either lower the draw distance or lower the resolution.
Though these maps run the best performance wise in OpenGL, if you're still having problems in Software, then maybe OpenGL can fix it.

These maps are a bit intensive, so don't expect perfect 35/35 fps on a lower end machine.

Also no, I will not make it so it can run on your low end android phone.

Also note that your connection can also affect performance in larger maps, so keep that in mind.

In the past I've had plenty of reports about this, as I never had any issue on my machine so its hard to fix.


Spoiler: Archived versions

SML_Park_Valley_V6.2.1.1.pk3 (14.13 MB)
SML_Park_Valley_V6.3.1.1.pk3 (12.99 MB) -Halloween Version
SML_Park_Valley_V6.4.1.2.pk3 (13.48 MB) -Fall Version
SML_Park_Valley_V6.5.1.3.1.pk3 (14.04 MB) -Christmas Version +Finale


Ego Hunt Walkthrough
Spoiler:

Me running around and collecting every Ego in a specific order, this also shows endings
I do recommend to try to find the EGOs yourself first before just using the guide. If you are having a lot of trouble, you may look at it.



Credits

Twisted Metal 2,3,4, and Small Brawl textures ripped and ported by AirFox
Twisted Metal 4 teleporter sprite also ripped by AirFox
Any custom textures for the Hotel ported in by Markus
Any recolored varients to any textures and sprites done by AirFox
Some textures from the Community Asset Pack were used. [From Pipe Kingdom Assets]
Christmas objects ported in by Glaber
Diner Door textures done by Zebusuu
Ego Segway Sprites done by ATastyPickleJR
Talk.lua (AKA LUA_PVTK) was made by LJ Sonik.

All music is credited in MUSICDEF, which can be viewed from the Sound Test page.
All credits should be here, if I missed something notify me and I will fix that.

Download Now

File Type: pk3 SML_Park_Valley_V6.6.1.3.pk3 (14.06 MB, 241 views)

Screenshots

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Comments
Old 09-06-2020   #2
D00D64
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Welcome to releases!

Though, my own PC had issues trying to run with a good framerate... but it seems to be an issue with just weaker PCs like mine.
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Old 09-06-2020   #3
blacc
 
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Time to go back to ego hunting.
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Old 09-07-2020   #4
LuxisLand
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Spoiler:
EGO.


btw, Pretty nice level.
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Old 09-07-2020   #5
yfyfyfyfyfy
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agree with D00D64. it would be much nicer if it didn't lag so much. but that's my problem.
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Old 09-07-2020   #6
Simon_T
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Hey! I was following this project since 2.1 era in the SkyBase, and I'm glad too see it released in the MB, because it's a great map
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Old 09-07-2020   #7
Ackeneister
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Oh man, I remember playing on this map on Spectrum's server.

(If you don't know what I'm talking about, I was the moss color Sonic in that server)
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Old 09-07-2020   #8
AirFox
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Quote:
Originally Posted by yfyfyfyfyfy View Post
agree with D00D64. it would be much nicer if it didn't lag so much. but that's my problem.
As I've mentioned in the notice, I don't have this issue but I know this exists
I have been trying to make it better for weaker machines (even doing so by moving around/removing vertices to build less nodes and removing scenery objects) but I feel I would have to rework the map entirely to fix people's performance problems.
Sorry about it not reaching good framerates.
All I can say is hopefully OpenGL can help implying you weren't already using it.
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Check out my hangout maps Park Valley (+The Island) for SRB2

Last edited by AirFox; 09-07-2020 at 06:23 PM.
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Old 09-07-2020   #9
LuxisLand
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Quote:
Originally Posted by AirFox View Post
As I've mentioned in the notice, I don't have this issue but I know this exists
I have been trying to make it better for weaker machines (even doing so by moving around/removing vertices to build less nodes and removing scenery objects) but I feel I would have to rework the map entirely to fix people's performance problems.
Sorry about it not reaching good framerates.
All I can say is hopefully OpenGL can help.
I mean... would be pretty good to have like 2 parts of this, one it's for weaker PC's, and other for more powerfulls... Like, y'know, balance or something?
idk, anyway, my Laptop loaded it on decent FPS (or that's what i want to think.)
But i guess i am asking for too much...
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Old 09-08-2020   #10
AirFox
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Quote:
Originally Posted by LuxisLand View Post
I mean... would be pretty good to have like 2 parts of this, one it's for weaker PC's, and other for more powerfulls... Like, y'know, balance or something?
idk, anyway, my Laptop loaded it on decent FPS (or that's what i want to think.)
But i guess i am asking for too much...
Well, making 2 different versions would be hard to manage, so thats out of the question. So really if I want more performance I am gonna have to clean up the middle of the park area more, as thats where most of the problems are. Every sub area though should be fine with performance so there shouldn't be problems there.
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<AirFox> HAHA
<AirFox> Do it
Check out my hangout maps Park Valley (+The Island) for SRB2
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Old 09-08-2020   #11
Simon_T
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I found a bug regarding water in the Park Valley map
It retains some leftover Ice behavior from Christmas versions in its surface, which makes turning and braking a bit difficult while running on it as Super
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Old 09-12-2020   #12
Dr bob
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So... ive been stuck at 27 egos for so long! there is 2 egos that i know are there but i cant reach! (One near the particle in the museum, and one near that weird curly like thing in the ice area of the crystal obstacle course ) and one that i dont know where it is!
PLEASE IF YOU GOT ALL THE EGOS! TELL ME WHERE THE LAST 3 ARE!
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Old 09-12-2020   #13
AirFox
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The one near the particle is locked behind a button near the enterance of the museum. And the other is behind the blue ice pillar if I'm reading that right. I will soon have a guide for the Ego hunt for those having trouble finding them.
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<HattyBoyo> AIR IM GOING TO KILL YOU BY BREATHING
<AirFox> HAHA
<AirFox> Do it
Check out my hangout maps Park Valley (+The Island) for SRB2
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Old 09-12-2020   #14
Ackeneister
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Quote:
Originally Posted by AirFox View Post
The one near the particle is locked behind a button near the enterance of the museum. And the other is behind the blue ice pillar if I'm reading that right. I will soon have a guide for the Ego hunt for those having trouble finding them.
Oh, thank god you're doing it.
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Oh yeah, you can also find me on Discord:
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Old 10-07-2020   #15
AirFox
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Park Valley updated to 6.3! Happy Halloween!
Spoiler: Version Changelog

Park Valley 6.3
-Halloween event, changes textures, objects, and has a custom palette
-Changed the sprite for the Ego toads in Park Valley for the Halloween event (master ego is the same)
-Preparation for a future event
-Updated the colormap for the water for the forest part of the Crystal area
-For the Halloween event: A Weather toggle so you can change whether or not you want the rain or not. (this is client sided and wont affect anyone else)
-The hidden room in the museum has its broken room changed.
-Made the file size smaller by 1,165KB (or 1.16MB~)
__________________
Quote:
<HattyBoyo> AIR IM GOING TO KILL YOU BY BREATHING
<AirFox> HAHA
<AirFox> Do it
Check out my hangout maps Park Valley (+The Island) for SRB2
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Old 10-11-2020   #16
Simon_T
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You could do Autumn when Halloween ends, like you did with Christmas and Winter
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Old 10-11-2020   #17
yfyfyfyfyfy
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after the 2.2.7 / 2.2.8 update it doesn't lag anymore! it makes me very happy.
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Old 10-11-2020   #18
AirFox
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Quote:
Originally Posted by Simon_T View Post
You could do Autumn when Halloween ends, like you did with Christmas and Winter
Thats a maybe on that, doing these seasonal visual reworks aren't that hard to put together, but reverting back takes a bit of time to do. I'll consider it but don't 100% expect it.

Quote:
Originally Posted by yfyfyfyfyfy View Post
after the 2.2.7 / 2.2.8 update it doesn't lag anymore! it makes me very happy.
Cool, I didn't think there were any performance changes to SRB2 in 2.2.7/2.2.8
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<HattyBoyo> AIR IM GOING TO KILL YOU BY BREATHING
<AirFox> HAHA
<AirFox> Do it
Check out my hangout maps Park Valley (+The Island) for SRB2
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Old 10-25-2020   #19
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Quote:
Originally Posted by AirFox View Post
The one near the particle is locked behind a button near the enterance of the museum. And the other is behind the blue ice pillar if I'm reading that right. I will soon have a guide for the Ego hunt for those having trouble finding them.
Did you ever finish that guide?
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Old 10-26-2020   #20
AirFox
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Quote:
Originally Posted by DededeCultist View Post
Did you ever finish that guide?
I have attached a walkthrough guide on the post, I just forgot to upload it.
Nothing fancy, just me going through and collecting all of them and showing the endings as well
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<HattyBoyo> AIR IM GOING TO KILL YOU BY BREATHING
<AirFox> HAHA
<AirFox> Do it
Check out my hangout maps Park Valley (+The Island) for SRB2
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