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Park Valley (+The Island) Details »»
Park Valley (+The Island)
Version: 1, by AirFox (That Twisted Metal Nerd) AirFox is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (1 votes - 3.20 average)
Released: 09-04-2020 Last Update: Never Favourites: 1
Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics

My maps Park Valley and The Island!

These 2 maps are meant for hanging out and chilling with pals while also exploring quite expansive maps and enjoying the scenery.
These maps are mainly built for multiplayer modes.

The Maps
Spoiler:

Park Valley (Coop, Match)
This is the Main map, as said through the title of the PK3, this is a pretty expansive map with 6 sub areas, a collection hunt, and many secrets to find.
This map is used for the TitleMap

Park Valley can also be used as a Match map, with all the fighting happening just in the main park, which explains the M in the file prefix.

The Island (Coop)
A smaller yet chill map to more hangout and learn more about the inhabitants that live there. Made to be an expansion to Park Valley.


Park Valley started back in 2010, starting from a small, random map from a guy who knew nothing of map making to an expansive map with a bunch of little things that I am satisfied with.


Known Issues
Spoiler:

Park Valley
-A very rare crash going from the Main Park to FC most likely due to Change Music. if I know the exact problem, I will fix it if I can.


Changelog
Spoiler:

Park Valley 6.2
The Island 1.1
-The MB Release


Version explanation
Park_Valley_Vx.x.x.x(.x).pk3
The extra (.x) is if it is a hotfix if there was one.
Where x is the version number.
first two numbers is Park Valley's Version, other two is The Island's Version number

Notice about performance
Spoiler:

These maps were built to look best in Software, but its the most heavy in performance, if you are having problems either lower the draw distance or lower the resolution.
Though these maps run the best performance wise in OpenGL, if you're still having problems in Software, then maybe OpenGL can fix it.

Also note that your connection can also affect performance in larger maps, so keep that in mind.

In the past I've had plenty of reports about this, as I never had any issue on my machine so its hard to fix.


Credits
Spoiler:

Twisted Metal 2,3,4, and Small Brawl textures ripped and ported by AirFox
Twisted Metal 4 teleporter sprite also ripped by AirFox
Any custom textures for the Hotel ported in by Markus
Any recolored varients to any textures and sprites done by AirFox
Christmas objects ported in by Glaber
Diner Door textures done by Zebusuu
Ego Segway Sprites done by ATastyPickleJR
Talk.lua (AKA LUA_PVTK) was made by LJ Sonik.

All music is credited in MUSICDEF, which can be viewed from the Sound Test page.
All credits should be here, if I missed something notify me and I will fix that.

Download Now

File Type: pk3 SML_Park_Valley_V6.2.1.1.pk3 (14.13 MB, 554 views)

Screenshots

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Comments
Old 2 Weeks Ago   #2
D00D64
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Welcome to releases!

Though, my own PC had issues trying to run with a good framerate... but it seems to be an issue with just weaker PCs like mine.
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Old 2 Weeks Ago   #3
blacc
 
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Time to go back to ego hunting.
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Old 2 Weeks Ago   #4
LuxisLand
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Spoiler:
EGO.


btw, Pretty nice level.
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Old 2 Weeks Ago   #5
yfyfyfyfyfy
 
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agree with D00D64. it would be much nicer if it didn't lag so much. but that's my problem.
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English is not my native language. Sorry if there is a mistake in the text. Even in this.
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Old 2 Weeks Ago   #6
Simon_T
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Hey! I was following this project since 2.1 era in the SkyBase, and I'm glad too see it released in the MB, because it's a great map
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Old 2 Weeks Ago   #7
Ackeneister
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Oh man, I remember playing on this map on Spectrum's server.

(If you don't know what I'm talking about, I was the moss color Sonic in that server)
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Old 2 Weeks Ago   #8
AirFox
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Quote:
Originally Posted by yfyfyfyfyfy View Post
agree with D00D64. it would be much nicer if it didn't lag so much. but that's my problem.
As I've mentioned in the notice, I don't have this issue but I know this exists
I have been trying to make it better for weaker machines (even doing so by moving around/removing vertices to build less nodes and removing scenery objects) but I feel I would have to rework the map entirely to fix people's performance problems.
Sorry about it not reaching good framerates.
All I can say is hopefully OpenGL can help implying you weren't already using it.
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Last edited by AirFox; 2 Weeks Ago at 06:23 PM.
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Old 2 Weeks Ago   #9
LuxisLand
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Quote:
Originally Posted by AirFox View Post
As I've mentioned in the notice, I don't have this issue but I know this exists
I have been trying to make it better for weaker machines (even doing so by moving around/removing vertices to build less nodes and removing scenery objects) but I feel I would have to rework the map entirely to fix people's performance problems.
Sorry about it not reaching good framerates.
All I can say is hopefully OpenGL can help.
I mean... would be pretty good to have like 2 parts of this, one it's for weaker PC's, and other for more powerfulls... Like, y'know, balance or something?
idk, anyway, my Laptop loaded it on decent FPS (or that's what i want to think.)
But i guess i am asking for too much...
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Old 2 Weeks Ago   #10
AirFox
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Quote:
Originally Posted by LuxisLand View Post
I mean... would be pretty good to have like 2 parts of this, one it's for weaker PC's, and other for more powerfulls... Like, y'know, balance or something?
idk, anyway, my Laptop loaded it on decent FPS (or that's what i want to think.)
But i guess i am asking for too much...
Well, making 2 different versions would be hard to manage, so thats out of the question. So really if I want more performance I am gonna have to clean up the middle of the park area more, as thats where most of the problems are. Every sub area though should be fine with performance so there shouldn't be problems there.
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Old 2 Weeks Ago   #11
Simon_T
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I found a bug regarding water in the Park Valley map
It retains some leftover Ice behavior from Christmas versions in its surface, which makes turning and braking a bit difficult while running on it as Super
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Old 2 Weeks Ago   #12
Dr bob
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So... ive been stuck at 27 egos for so long! there is 2 egos that i know are there but i cant reach! (One near the particle in the museum, and one near that weird curly like thing in the ice area of the crystal obstacle course ) and one that i dont know where it is!
PLEASE IF YOU GOT ALL THE EGOS! TELL ME WHERE THE LAST 3 ARE!
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Old 2 Weeks Ago   #13
AirFox
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The one near the particle is locked behind a button near the enterance of the museum. And the other is behind the blue ice pillar if I'm reading that right. I will soon have a guide for the Ego hunt for those having trouble finding them.
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Old 2 Weeks Ago   #14
Ackeneister
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Quote:
Originally Posted by AirFox View Post
The one near the particle is locked behind a button near the enterance of the museum. And the other is behind the blue ice pillar if I'm reading that right. I will soon have a guide for the Ego hunt for those having trouble finding them.
Oh, thank god you're doing it.
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