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Junio Sonic Details »»
Junio Sonic
Version: 1.2, by MotorRoach (Roach when Sonic) MotorRoach is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating: (17 votes - 4.53 average)
Released: 06-22-2020 Last Update: Never Favourites: 23
Characters Scripts Re-Useable Content Sprites/Graphics


Spoiler: Controls


Other than the familiar Dash Mode from the previous iteration, his gameplay has been redesigned a tad since the 2.1 version, in order to stand out a bit more, and feel closer to TrippleJaz's Sonic Freedom fangame. Much like said game, he's able to curl mid-air during a fall in order to feel more versatile, along with the following abilities:



Bullet Dash
Double jump to charge an air dash, and angle it to any direction before releasing it. If you manage to land a hit on anything with the Bullet Dash, you'll be granted another mid-air shot.
In case the default Y axis doesn't feel right with you, you can invert it with the console command "dashinvert 1".



Peelout
While standing, hold spin to charge the peelout in order to get a running start, and activate the dash mode at full charge. While charging it, you can turn it into a spindash by pressing jump.

Spoiler: Credits
Sprites drawn by TrippleJaz
Indexed, cleaned up, and imported by MotorRoach

Original programming by Lach and HellHawkX
Bullet Dash prototype by Tatsuru
Further programmed and finalized by MotdSpork

Sound effects ripped and edited TrippleJaz

Spoiler: Changelog
1.2
  • Fixed a bug were Bullet Dash aiming affected all players in netgames
  • Fixed Bullet Dash aiming in 2D
1.1
  • No longer lose dashmode while charging the Bullet Dash
  • Fixed a bug where you didnt switch to falling frames while in peelout animation
  • You now gradually lose speed while beginning to charge a Bullet Dash
  • Fixed a bug where polyobjects could kill you while charging Bullet Dash
  • Now switch to spring frame instead of falling frame if moving upwards off the ground
  • Renamed Toei Sonic to Junio Sonic
  • Added Command "freeaim" allowing you to freely aim the Bullet Dash. Perfect for mouse aiming
  • Enabled dashmode for Super
  • Added Super flying frames

Spoiler: Bonus
By TrippleJaz's request, he asked me to release a sprite sheet of all the frames we worked on, in case anyone out there has an use for them. Courtesy of TrickyTex, for compiling the sprites into a sheet.
Raw sprite sheet
Default color variant

Download Now

File Type: pk3 VCL_JunioSonic-v1.2.pk3 (570.2 KB, 14375 views)

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Comments
Old 06-23-2020   #22
antonretrojr
 
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Holy moly, this is AMAZING!! Welcome back, Toei!

Toot Toot Sonic Warrior
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Old 06-23-2020   #23
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OH MY GOD
It's finally back! I did NOT see this coming!
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Still waiting for Controller Support to be fixed...
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Old 06-23-2020   #24
PencilVoid
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Could you please add an option to vertically aim the Bullet Dash with the mouse? Using the forward and backward keys make it hard to aim precisely.
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Old 06-23-2020   #25
rocklight124
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Thank you. Just what we needed another SONIC. Just Kidding. Good Job dude.
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Old 06-23-2020   #26
Goldenhog
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How many Sonics do we have for 2.2 so far

Spoiler:
And why is CD Sonic not one of them yet
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Old 06-23-2020   #27
NeedleMouse1991
 
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Default Toei Sonic

Goodbye momentum based homing attack, you will be missed dearly
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Last edited by NeedleMouse1991; 06-24-2020 at 04:18 PM. Reason: Because i want to
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Old 06-23-2020   #28
Boi the third
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Ok, this is brilliant and I'm so, SO happy to see it here, yet please can you make a colbalt coloured version?
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Old 06-23-2020   #29
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Quote:
Originally Posted by Goldenhog View Post
How many Sonics do we have for 2.2 so far
So far on the MB, we have Toei, Modern, SRBii, 2 FSonics, SMS, XSonic, Alt Sonic, SSNSonic HD, Werehog, Almost Super, EarlessRE, Mecha, Flare/FSonic, Neo, Hard, Earless, Early, SSNMetSon, and Hand Drawn
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Old 06-23-2020   #30
rocklight124
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Quote:
Originally Posted by Goldenhog View Post
How many Sonics do we have for 2.2 so far

Spoiler:
And why is CD Sonic not one of them yet
To Many bro. To Many.
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Old 06-23-2020   #31
ClassicNC
welp
 
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Quote:
Originally Posted by Goldenhog View Post
How many Sonics do we have for 2.2 so far

Spoiler:
And why is CD Sonic not one of them yet
The creator of CDSonic doesn't want to port him.
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Old 06-23-2020   #32
Jonster
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Quote:
Originally Posted by ClassicNC View Post
The creator of CDSonic doesn't want to port him.
Wait, what?! Why?
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Old 06-23-2020   #33
Icarus
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Quote:
Originally Posted by ClassicNC View Post
The creator of CDSonic doesn't want to port him.
What happens when the creator of a mod doesn't want to port them? Can someone who knows how to make a good port get the authorization?
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Old 06-23-2020   #34
Jonster
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Quote:
Originally Posted by Icarus View Post
What happens when the creator of a mod doesn't want to port them? Can someone who knows how to make a good port get the authorization?
At this point it doesn't even matter, considering how servers are FILLED with unofficial ports of stuff.
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Old 06-23-2020   #35
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Quote:
Originally Posted by CrystelleCore View Post
is he strong

can he fly

can he reach the other side of the rainbow
https://www.youtube.com/watch?v=ReAHUstLPmo
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Old 06-23-2020   #36
Tanooki116
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My main from 2.1 is back and better than ever!
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Old 06-23-2020   #37
ClassicNC
welp
 
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Quote:
Originally Posted by CrystelleCore View Post
is he strong

can he fly

can he reach the other side of the rainbow
will he take a chance

is there no circumstance

that he can't handle
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Old 06-23-2020   #38
Jonster
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Quote:
Originally Posted by ClassicNC View Post
will he take a chance

is there no circumstance

that he can't handle
yes
because hes SONIC BOOOOOOOOOOOOOO
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Old 06-23-2020   #39
MotorRoach
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So, as pointed out by Hisashi Eguchi himself, it turns out the CD opening design for Sonic is not actually Toei's design, but instead it was made by Junio Studio. And due to his resquest and out of respect to the original creators, Toei Sonic has now been renamed to Junio Sonic... I know, hard to believe it wasn't actually Toei all this time.

Rename aside, v1.1 is out, and it got some massive changes, once again thanks to MotdSpork for the great work. In case you felt like the bullet dash slowed you down too much... well, the ability has been tweaked a tad to keep the fast flow of the rest of Junio Sonic's gameplay. Not to mention the inclusion of free aim as a console command, for those who prefer aiming with the mouse, and... well, super running frames, for the ones who like making everything super.
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Old 06-23-2020   #40
little guy*
 
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Quote:
Originally Posted by MotorRoach View Post
So, it turns out the CD opening design for Sonic is not actually Toei's design, but instead it was made by Junio Studio.
Life is never gonna be the same. I'm still gonna end up calling him Toei and be attacked, I feel it
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Old 06-23-2020   #41
So2ro
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What do you mean "Toei"? It was always Junio


Damn, i love the spritework here
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