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Jeck Jims' 2.2 3D Models v1.4 Details »»
Jeck Jims' 2.2 3D Models v1.4
Version: v1.3, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (19 votes - 4.89 average)
Released: 02-17-2020 Last Update: Never Favourites: 80
Models

Forgive me for the messy thread update- I'll clean this up later when I have time, wanted to get these out for you today.

V1.4 ChrispyChars and RChars.
Pointy Sonic, Fluffy Tails, Metal Knuckles, and Tails Doll. Merry Christmas!


V1.3 Rouge and folder structure change.
Remade Rouge for the most part- all new animations from the 2.1 version.

NEW FOLDER STRUCTURE
Now that models are included with SRB2 as of 2.2.7 I've made the decision to separate out all models that are for MODs. So any model that is not for a Vanilla asset is going to be found within their respective folders inside the VDLC folder. So the path to Mighty's model would be "SBR2 V2.2.7/Models/VDLC/PLAY/MIGHTY.md3".
I apologize if this messes with anyone who likes to move things around- but with the sheer amount of files I'm dealing with - I need to keep them separated for my own sanity. Please understand I do this so I can have an easier time myself making new content for you.
DOWNLOADS

I have included TWO downloads this time.
FULL Will give you all of the models included with SRB2 v1.1.7+all of the MODs-specific models found here (VDLC.)
PATCH Includes just the extra models found only here and can be installed just by adding VDLC to you Models folder and replacing your models.dat. (this download also includes a .txt file with just the .dat entries needed to merge this in vanilla's set.)
I don't recommend installing any of this overtop previous versions of my model packs other then the set included with v2.2.7. Since I've moved mod models' locations- you would have extra unused files in the old slots taking up useless space.

For those interested- here's what has been updated since v1.2.
Spoiler:

-Team Rings for CTF
-Blue Sphere for NiGHTS
-Brak Eggman has been updated to use the same model used for the sprites' prerendering- With a texture overhaul by myself.


V1.2 Mighty, Ray, RocketMetal, and Misc. polish and updated support for mods.
We got Mighty and Ray here, was really holding out for newer high quality mods for these characters but for now I'll release these, and just update them if need be in the future.

RocketMetal is also here- not much this say- mostly a "why not" addition considering it's lower effort.

On top of these guys- this update comes with updates to all of the Vanilla cast, some bigger then others, as well of some updates to scenery objects and enemies.
Some smaller details here
Spoiler:

-corrected compatibility with Neo Sonic, Modern Sonic and Werehog.
-Blaze now has a proper "Burning Blaze" super form.
-Polished animations for Sonic
-Tails has a completely redone walking animation.
-Knuckles has a completely redone walking animation, and new swimming frames.
-Amy got new shoes, and some color/texture polish.
-Metal Sonic has almost an entirely new meshes for his body, arms, legs, and hands. His was also completely reanimated from scratch. Color corrections as well.
-Fang has got a huge color correction overhaul, and minor animation polish.
-Normal Rings are now modeled.
-Misc other stuff.


3D Models for SRB2... are Official?!
As those on the Discord may already know, as of the upcoming 2.2.7 version of SRB2 models will be included with the game by default. All of the updates and such that come with official release(s) are included here- and probably will continue to be for now just for ease of access. Whenever I update here- it should be a simple process to merge with the official models. Just download and extract the v1.2 model .zip from here into your root SRB2 folder. (Where SRB2win.exe is located.) If it asks you if you'd like to overwrite existing files, you should answer yes.

Still Saturn-Inspired, but no longer Saturn-limited.
Some may be quick to point out how most of the cast has been overhauled since 2.1, and you'd be correct. While I still take heavy inspiration from official Sega Saturn titles, I discovered how just a little bit more detail, polish, and creative liberties could get these to fit with SRB2. Following SRB2's designs and colors really make these feel like models made for this game, rather then another game's assets tossed into it. For those looking for 100% accurate Saturn nostalgia, look forward to Chripsy's Pointy Sonic, which I will also be supporting with it's own model down the road.
What's included?

As usual initial released are minimalist, with very few extra characters being supported, but hopefully there's enough to keep you all entertained while I update other characters and assets to 2.2.
Spoiler:
-All the vanilla included characters are completed
-All vanilla badiks (excluding turrets)
-All bosses, including Metal Sonic and Fang
-Most intractable objects
-Eggpack
-EggRobo
-Silver
-Blaze
-Neo Sonic
-Modern Sonic
-Yoshi
-Werehog
-Mighty
-Ray
-RocketMetal
-Modern Monitors
-Enemy Variations

Recommended Settings

Please don't ignore this, this is important and I will ignore you and your issues you have for not using these recommended settings.
Spoiler:
I only support the interpolation settings of "SOMETIMES" or "NEVER" expect visual errors if using "ALWAYS." I also optimize these models for the Model Lighting "OFF" option, as I dislike the ambient 'lighting' SRB2 applies.
How to I use these?
-Make sure your game is in OpenGL Mode, now in 2.2.1 you can swap renders in Video Settings.
-Go into video settings>"OPENGL OPTIONS", and Change Models to "ON."
CHANGELOG
Spoiler:

V1.1 Werehog and Yoshi Two new Character models added, CTF Monitors Fix, Amy Hug support, various tweaks.
V1.0.2
Small Patch correcting an oversight with Eggrobo for the battlemode mod.
V1.0.1 Modern Sonic Support has been added to the pack, simply download the patch and replace your files with the new ones.

What's next?
I plan to finish porting/updating characters as they are released in the Message Boards. I promise I have more characters just waiting on the sidelines waiting to be released, out of respect I continue to wait on their Mod Creators to finish and release up before I can. Shadow is a notable example.
For Mods, Sugoi 1-3 are given, and any other notable mods that come out.
BUGS
Spoiler:
These are not my fault, and it's no use complaining in this thread about them.
-NiGHTs mode rotations on custom characters; NiGHTs requires a separate lump in characters wads for models to rotate correctly. Character creators, see the vanilla cast's files and check for "SPRTINFO." Add one to your character if you want it's model to not look like an Arwing.
-Fang; due to naming conflicts, if you switch renderers to OGL after launching in software, the playable Fang will use his sprites rather than the model. Your game must launch in OGL to use Fang's Model

Download Now

File Type: 7z Jeck Jims' 2.2 Models v1.4(FULL).7z (5.89 MB, 9672 views)
File Type: 7z Jeck Jims' 2.2 Models v1.4(PATCH).7z (3.29 MB, 3270 views)

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Comments
Old 10-22-2020   #382
GrayAngel
 
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Quote:
Originally Posted by Moonlight_Fox View Post
game version 2.2.8, model version 1.3 (patch)
After looking through the thread, and double-checking all my game settings are correct, I'm still having trouble understanding how to get the extra characters to work (Blaze, Yoshi, Rouge etc).
I looked at a Youtube vid, and it seem to suggest that they should be listed like any other character in the character selection screen. Is this correct or is this some extra add-on? As this isn't the case with me. I can only see the usual ones (Sonic & Tails, Sonic, Tails, Knuckles, Amy, Fang, Metal (which all work just fine)) after which point, it goes back to Sonic & Tails again.
I've opened the models.dat file from the games root folder, and the entries in the VDLC.txt are listed there, so I don't think it's that. The folders are also in the correct location too.
Is there an extra option in the game to allow extra characters on the selection screen, or a way to force reload the models.dat file? I'm out of ideas here.
You are selecting the add-ons in the game, right? It's not enough to just have them there. They won't work unless you activate them during your session.
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Old 10-22-2020   #383
LegoLoco7
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Quote:
Originally Posted by Moonlight_Fox View Post
game version 2.2.8, model version 1.3 (patch)
After looking through the thread, and double-checking all my game settings are correct, I'm still having trouble understanding how to get the extra characters to work (Blaze, Yoshi, Rouge etc).
I looked at a Youtube vid, and it seem to suggest that they should be listed like any other character in the character selection screen. Is this correct or is this some extra add-on? As this isn't the case with me. I can only see the usual ones (Sonic & Tails, Sonic, Tails, Knuckles, Amy, Fang, Metal (which all work just fine)) after which point, it goes back to Sonic & Tails again.
I've opened the models.dat file from the games root folder, and the entries in the VDLC.txt are listed there, so I don't think it's that. The folders are also in the correct location too.
Is there an extra option in the game to allow extra characters on the selection screen, or a way to force reload the models.dat file? I'm out of ideas here.
Lol. Didn't my conversation mention something about this? You have to download the correct addons separately.

I can give you the links of a few: Modern Sonic: https://mb.srb2.org/showthread.php?t=46476 Rouge: https://mb.srb2.org/showthread.php?t=49392 Blaze: https://mb.srb2.org/showthread.php?t=46017 Werehog: https://mb.srb2.org/showthread.php?t=46770 Rocket Metal Sonic 1: https://mb.srb2.org/showthread.php?t=46770 Rocket Metal Sonic 2: https://mb.srb2.org/showthread.php?t=49682 (I don't know if the second one works) Ray: https://mb.srb2.org/showthread.php?t=45836 Mighty: https://mb.srb2.org/showthread.php?t=46840

And that's all the ones I know.

EDIT: I almost forgot Yoshi! https://mb.srb2.org/showthread.php?t=46743

EDIT: Dr. Eggman: https://mb.srb2.org/showthread.php?t=46482

Last edited by LegoLoco7; 10-25-2020 at 05:45 AM. Reason: GrayAngel told me about Eggman.
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Old 10-22-2020   #384
Moonlight_Fox
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Quote:
Originally Posted by LegoLoco7 View Post
Lol. Didn't my conversation mention something about this? You have to download the correct addons separately.

I can give you the links of a few: Modern Sonic: https://mb.srb2.org/showthread.php?t=46476 Rouge: https://mb.srb2.org/showthread.php?t=49392 Blaze: https://mb.srb2.org/showthread.php?t=46017 Werehog: https://mb.srb2.org/showthread.php?t=46770 Rocket Metal Sonic 1: https://mb.srb2.org/showthread.php?t=46770 Rocket Metal Sonic 2: https://mb.srb2.org/showthread.php?t=49682 (I don't know if the second one works) Ray: https://mb.srb2.org/showthread.php?t=45836 Mighty: https://mb.srb2.org/showthread.php?t=46840

And that's all the ones I know.

EDIT: I almost forgot Yoshi! https://mb.srb2.org/showthread.php?t=46743
ahhh! now I get it! For me, it wasn't at all obvious that you needed someone else's addon to get these ones to work (probably because it works just fine with the standard characters), and the tutorial vid I saw didn't even mention this at all!
How do you know who's addon will work? Or would anyone's Yoshi addon automatically work with the Yoshi 3D model?
Is it normal that most options don't work with mods? I only seem to be able to play without saving.
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Old 10-22-2020   #385
Pyrakid Wolfo
 
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Quote:
Originally Posted by LegoLoco7 View Post
Because first of all: I didn't get the right addon for Blaze.
Second: "EGGS" is Dr. Eggman, not any of the Yoshis.
Ah that makes sense. I didn't know lol.
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Old 10-23-2020   #386
LegoLoco7
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Quote:
Originally Posted by Moonlight_Fox View Post
ahhh! now I get it! For me, it wasn't at all obvious that you needed someone else's addon to get these ones to work (probably because it works just fine with the standard characters), and the tutorial vid I saw didn't even mention this at all!
How do you know who's addon will work? Or would anyone's Yoshi addon automatically work with the Yoshi 3D model?
Is it normal that most options don't work with mods? I only seem to be able to play without saving.
First of all: It really depends. I tried my best to get the right ones. The only one I'm missing is Dr. Eggman.

Second: I'm pretty sure it is normal. And it makes sense because the only way to disable addons is to restart the game; therefore if you were able to save a your game while using an addon character and reopened SRB2, it would probably crash because the addons would be turned off automatically.

---------- Post added at 01:36 AM ---------- Previous post was at 01:32 AM ----------

Quote:
Originally Posted by Pyrakid Wolfo View Post
Ah that makes sense. I didn't know lol.
So... Do you know which character addon on this site is for Dr. Eggman?
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Old 10-23-2020   #387
GrayAngel
 
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Quote:
Originally Posted by LegoLoco7 View Post
So... Do you know which character addon on this site is for Dr. Eggman?
That would be Eggpack, located here: https://mb.srb2.org/showthread.php?t=46482
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Old 10-23-2020   #388
LegoLoco7
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Quote:
Originally Posted by GrayAngel View Post
That would be Eggpack, located here: https://mb.srb2.org/showthread.php?t=46482
Thanks! I couldn't find it because it was titled "Eggpack" and not "Eggman". oof
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Old 10-27-2020   #389
Cman!
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It'd Be Nice To See Cman Having A 3d Model Right?..... Right?....

(Cman! received an infraction for this post: DEFINITELY do not subtly beg for people to make things for you, punk. >;))
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Old 10-27-2020   #390
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Originally Posted by Cman! View Post
It'd Be Nice To See Cman Having A 3d Model Right?..... Right?....
don't subliminally request people to do things for you thanks
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Old 10-28-2020   #391
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Originally Posted by SilverVortex View Post
don't subliminally request people to do things for you thanks
yeah some one else told me the same thing I can't remember what his name was I think it was yeah never mind the point is it's like begging someone to do your dirty work so don't do it his name is luxis land I think
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Old 10-29-2020   #392
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Originally Posted by plushemmania View Post
yeah some one else told me the same thing I can't remember what his name was I think it was yeah never mind the point is it's like begging someone to do your dirty work so don't do it his name is luxis land I think
Yep, i guess it was me, idk, i have told that to a loooot of people.
Thanks to god that they understand.
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Old 10-30-2020   #393
TheLeopardDragon
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Brak Eggman is inconsistent and jarring.
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Old 10-30-2020   #394
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wdym? brak looks fine.
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Old 11-05-2020   #395
LancerAnimates
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Junio Sonic needs to be here.
Junio Sonic deserves to be here.
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Old 11-05-2020   #396
OtterWithAController
 
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When using these with CrossMomentum, Amy's spin hammer just has her default to her standing pose.
While it looks silly, I'm assuming it's because there wasn't a 3D animation for it, so she basically T-posed?
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Old 11-05-2020   #397
Daviroll_Limit
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Quote:
Originally Posted by OtterWithAController View Post
When using these with CrossMomentum, Amy's spin hammer just has her default to her standing pose.
While it looks silly, I'm assuming it's because there wasn't a 3D animation for it, so she basically T-posed?
yes, basically.
since Jeck didn't do a compatibility of his models with Xmomentum, right now each of his model would look weird and use the idle pose
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Old 11-05-2020   #398
LuxisLand
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Quote:
Originally Posted by LancerAnimates View Post
Junio Sonic needs to be here.
Junio Sonic deserves to be here.
Don't beg for Jeck to make models for Junio, he will make those when he wants.

He is an busy guy, you know?
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Old 11-05-2020   #399
123456789
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Quote:
Originally Posted by DoctorJiffy View Post
For some reason, this mod won't work on Mac. I extracted the 7z file and it turned into a regular file. I put the file in srb2 adding and booted up srb2. I could not select the file. I can only view it. I tried using the 7z file, it won't even show up. I need some help!
You just have to move the folder in the srb2 folder and open gl
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Old 11-06-2020   #400
OtterWithAController
 
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Quote:
Originally Posted by Daviroll_Limit View Post
yes, basically.
since Jeck didn't do a compatibility of his models with Xmomentum, right now each of his model would look weird and use the idle pose
Fair enough
I really like his 3D models, so I hope he makes it compatible one day.
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Old 11-10-2020   #401
Green The Hedgedog
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Default 3d models ssnsonic (true)

Ssnsonic 3d model the is ssntails great you have
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