![]() |
![]() |
|||||||||||||||||||
Eggpack Remake! [v2.1]
![]() Developer Last Online: Jan 2021
![]() Eggman returns to SRB2, and this time with a fresh new coat of paint! Metal Robotnik has taken over his base in Egg Rock, turning all of Eggman's robots against him - as well as sending copies of the man himself to stop him. With no other choice, Eggman has to side with Sonic and Friends to take down his robotic double! But, he's come prepared! Eggpack! As the name would imply, Eggman uses his patented Jetpack to fly around stages or swim underwater. This is a very useful ability for him, since his jump height is slightly lower than Sonic and Tails'. Be mindful of the fuel, because Eggman will drop like a brick! (NEW) Eggburst! Need a quick burst of speed? By overloading the jetpack, Eggman can now burst forwards at full speed! Be careful though, it will leave you wide open and you won't be able to fly after it! Also, you'll easily bounce off walls, so watch for pits! Slide! Since Eggman doesn't know how to curl up into a ball without crushing his bones, he figured out his best way to squeeze through tights gaps is by sliding! He is also able to destroy breakable walls, floors and spikes with this! Press the spin button while moving and you'll slide wherever you want to. Just mind the cactuses! Heavyweight! Due to Eggman's uh... size, he's able to damage enemies by falling onto them without needing to jump! This makes it possible to bounce around enemies while flying, or even falling! Eggman has quite a few lil extra features to make playing him a more enjoyable experience. I greatly reccomend that you go out and try and find out everything! But if you rather know what these extras are, check it out: Spoiler: Extra content Again, I seriously reccomend you find these out for your own! I'm sure at least one of these will get a chuckle out of you. These great people helped me a ton with remaking Eggpack once and for all, and I can't thank any of you enough for it. Helped a ton with Lua, especially with the Slide, some sound effect shenanigans and tons of feedback. Thank you so much dude, Eggpack wouldn't have such cool effects if it wasn't for you! For making the grayscale Eggman bosses script! Thanks a bunch!! Thank you to the first two for making the original eggpack port so I could work on it easier! Thank you Katmint for making the original holdfly, and Pathonaut for adapting it to Eggpack! For all the feedback and support through this project of mine. You all helped me so much getting through this and I can't thank you enough. I hope you enjoy Eggpack as much as I enjoyed making him. Spoiler: Changelog Download Now
Show Your Support
|
Comments |
![]() |
#2 |
Go on, I dare you!
Judge
|
Now this is epic.
|
![]() |
![]() |
![]() |
#3 |
Pre-2010 internet junkie
|
Six pack bois!
|
![]() |
![]() |
![]() |
#4 |
|
E g g
m a n |
![]() |
![]() |
![]() |
#5 |
koichi no
|
Pretty epic my dude
|
![]() |
![]() |
![]() |
#6 |
|
These sprites are fantastic! It almost feels like an official character. The attention to detail is great, I love everything about this.
|
![]() |
![]() |
![]() |
#7 |
i make stuff sometimes
|
Something i noticed almost immediately when playing around with this, is that in Opengl, Eggman's feet seem to go through the floor
Last edited by Zeno; 02-07-2020 at 11:23 PM. Reason: realised this isnt a issue in software mode |
![]() |
![]() |
![]() |
#8 |
SMB1 Mario for SRB2
|
That can't be fixed. It's an OpenGL problem, not a problem with the wad.
__________________
Check out my deviantART if you're interested in that.https://www.deviantart.com/smoke-the-pyroling |
![]() |
![]() |
![]() |
#9 |
AKA Superjustinbros
|
Finally, I can play as Eggy.
What a time to be alive. |
![]() |
![]() |
![]() |
#10 |
|
This is a definitive improvement over the 2.1 version in both sprites and gameplay. The animated signpost is an especially nice touch when you could have been lazy and just reused vanilla's Eggman sign.
I did find one minor bug with this. The twirling signpost errors with R_ProjectSprite: invalid sprite frame 18/18 for SIGN. See gif. Also, could you lower the volume of the rare hit sounds? They're incredibly loud compared to every other sound effect in the game. Last edited by Katmint; 02-08-2020 at 12:15 AM. |
![]() |
![]() |
![]() |
#11 |
Sinny the Fennec is my YT
|
Eggy is here amazing.
|
![]() |
![]() |
![]() |
#12 |
|
This is what I didn't know I needed.
|
![]() |
![]() |
![]() |
#13 |
|
![]() Recently, RazeLite on the discord discovered this bug. I have managed to determine that it is the lack of Super Eggman's TIRE frames, that causes Eggman to revert back to the base sprites. In short, hitting a horizontal spring while flying sends you into the TIRE frames, even if you have infinite flight.
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017 |
![]() |
![]() |
![]() |
#14 | |
Wandering Protagonist
|
His height should be higher, I keep trying to grab rings or hit bosses and they keep passing through Eggman's head. The camerascale should be higher as well so it's easier to tell what's in front of Eggy. And his slide is really weird, it's as if he's sliding on ice, he loses speed too slowly (probably because he's still using the default spin physics) and it feels unnatural. I also always felt like this character would make more sense if it was Eggrobo but that is just me, just ignore it.
Beyond that, though? This is a fantastic update to the old WAD. My favorite part was seeing him on his ACME rocket, that was some five-star shit right there.
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#15 |
Extended Ban (Strike 3)
|
Supa Eggy robo blasty 2 & knuckles
|
![]() |
![]() |
![]() |
#16 |
|
Fun fact: adjusting the height will in itself automatically adjust the camera scale.
__________________
"ringslinger is more unbalanced than sonics thok" -White, 11/6/2017 |
![]() |
![]() |
![]() |
#17 |
he/him
Moderator
|
Eggman's animations here are fantastic; the 6-frame walk makes his legs that little bit more frantic, and man does the running animation feel so cool. Sliding around on Eggman's bum and breaking through spikes is comical. Thank you for giving Eggman so much justice, and also thanks for putting in the extra effort to bridge SRB2 with EHF. ;)
|
![]() |
![]() |
![]() |
#18 |
Extended Ban (Strike 3)
|
super eggman is from the eggman hates furries game
|
![]() |
![]() |
![]() |
#19 |
OriginalCreator of UglyKnux
|
The sprites are really good on this. The normal sprites really match well with the default characters and it’s 95% of the way towards being what i’d consider a really solid “default mod” like flicky. I enjoy the feel he has and how he compares to tails (and flicky while we're at it). Some thoughts:
1) It might be cool to have two versions of the character. one that has the memey stuff in and one that's more "classic" feeling. (with the two voice samples and super mode being for the meme version perhaps and replacing acme rocket the family guy gag with stuff that fits more with the sega style for characters for the “classic” style version?) 2) It'd be cool if, like with fang and metal, using Eggman causes the Boss Sprites for Eggman to all swap to a metal looking version (eggman nega pallet, egg robo, heavy leader, or a gray tone robotic eggman?) It was a really nice touch that they did for Fang and Metal and it'd be a fun extra for Eggman and sync up with his description. 3) Also, I somehow managed to trigger a partial spindash while using the slide as i was slowing down to a stop.
__________________
Follow me on Twitter for updates on my current art and game projects: https://twitter.com/jackelzxa https://twitter.com/jackelzxart Last edited by JackelZXA; 02-12-2020 at 02:44 AM. |
![]() |
![]() |
![]() |
#20 |
Pure of Heart! Dumb of Ass!
|
Is it possible to make a downloadable version that's not in .rar form? I'm on Mac and I can't open .rar files, but I really want to give this a try.
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|