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SRB2Kart v1.1 (Final Beta) Details »»
SRB2Kart v1.1 (Final Beta)
Version: v1.1, by VelocitOni (KartKrew Dev) VelocitOni is offline
Developer Last Online: Apr 2020

Version: SRB2 Kart Rating: (26 votes - 4.92 average)
Released: 11-16-2018 Last Update: Never Installs: 24
Characters Single Player Levels Multiplayer Levels Code Changes Models Sprites/Graphics Is in Beta Stage


Kart Krew™ Discord:
https://discordapp.com/invite/WJmqDtN




--------------------------------------------
SeventhSentinel--err I mean, Sonic explains the v1.1 patch update


--------------------------------------------

Spoiler: An important note

This game has absolutely no single player content outside of time attack. There are no CPU players. To get the full experience, you have to rely on either splitscreen or online multiplayer. As with most games, hosting games will require port forwarding. The port to forward here is 5029, UDP.

It should be noted that this game has absolutely no clientside prediction whatsoever, and runs on a fairly antiquated client/server networking model. It's extremely likely that you will experience latency in some form. Make sure you join servers that you have a low ping to, even if another server has more players. This will help create a better experience for players across many different regions.




Now without further ado, in Sryder's own words...


SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic

Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails

Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles

Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman

Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic

*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…



Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time, as well as a few Community artists!


The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

Spoiler: Miscellaneous Music Sources

Title Screen | Fluvial Beat Deposits - Simon Stålenhag
Voting Screen | Chaotic World - Knuckles' Chaotix
Voting Screen End | Decision - Knuckles' Chaotix
Invincibility | Invincibility - Sonic the Hedgehog 3
Grow | Surging Power - Knuckles' Chaotix
Race Intermission (Win) | Practice - sora: SUGURI II (DEKU)
Race Intermission (Lose) | Hit Em Up (Instrumental) - 2Pac
Race Intermission (NO CONTEST) | Results - F-Zero
Battle Finish Jingles | Bomberman Tournament (Game Boy)
Battle Intermission/Staff Attack | Menu - Metropolis Street Racer
Waiting to Join | Race Results - Sonic the Hedgehog 3
New Challenger | Minor Boss - Sonic the Hedgehog 3 - MarkeyJester (Dual PCM)
Credits | Chomp - Moot Booxle


If you don't have the game, then you want the Full Install. If you already have v1.0.3 or higher, then you might want to use the Patch to save on download size, but it is otherwise functionally identical to using the full installer on the same folder.

DOWNLOADS:
Full Install (Windows 32-bit)
Patch (Windows 32-bit) (Extract and replace files toward root SRB2Kart folder)

Full Install (Windows 64-bit)
Patch (Windows 64-bit) (Extract and replace files toward root SRB2Kart folder)

Full Install (Mac)

Spoiler: Linux Installation Instructions

SRB2Kart now uses an APT repository via Launchpad for handling Linux editions. Your add-ons and data will be saved in your home folder (~/.srb2kart). To view information about each install package, visit our Launchpad PPA page: https://launchpad.net/~wolfy852/+arc...tu/kart-public

Debian users will first need to use these commands to retrieve the repository public key:
Code:
$ sudo apt-get install dirmngr
$ sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys BC359FFF5A04B56C41DBC134289CABAB043F53A7
Next, Debian & Ubuntu users can run these commands to install the game.
Code:
$ sudo add-apt-repository ppa:kartkrew/srb2kart
$ sudo apt-get update
$ sudo apt-get install srb2kart
If Terminal does not have a "add-apt-repository" command, then also enter:
Code:
$ sudo apt-get install software-properties-common
These instructions are largely identical to base SRB2's, just switched out repo & package names. For more detailed information, visit this page: https://mb.srb2.org/showthread.php?t=43972


The changelogs for every single update can be found here: https://github.com/STJr/Kart-Public/releases

MANUAL (F1 in-game)
Mirror

The non-Windows builds are experimental and haven't been tested nearly as much; if you have issues, you can always attempt to compile it for yourself on your own computer: http://wiki.srb2.org/wiki/Source_code_compiling
source:git.magicalgirl.moe/KartKrew/Kart-Public

Download Now

File Type: zip Kart_ZB_Config.zip (19.9 KB, 9271 views)

Screenshots

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Comments
Old 11-19-2018   #42
SeventhSentinel
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In the time since launch,
- The trailer has reached 14,000 views
- Vinny from Vinesauce streamed Kart
- My head has exploded from the sheer volume of positive comments from players
Thank you SO MUCH everyone for such a great launch!!
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Old 11-19-2018   #43
NotablyPrettyCrazy
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Got a slight minor complaint, but it's more with the OP than the wad itself

The record attack song doesn't seem to be credited, which stood out to me since I got pretty hyped when I heard it.
Forget the Hornet, Opel Speedster for Kart when.
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Old 11-19-2018   #44
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Quote:
Originally Posted by FlysterTheFox View Post
I can't do online mode on this because it'll delete and exits by itself then avg pops on screen says "Scan My PC Now"


Help!!!
Just go to AVG and add the folder SRB2K was installed in as an exception. I had the same issue, but that should do it
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Old 11-19-2018   #45
VelocitOni
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Quote:
Originally Posted by NotablyPrettyCrazy View Post
Got a slight minor complaint, but it's more with the OP than the wad itself

The record attack song doesn't seem to be credited, which stood out to me since I got pretty hyped when I heard it.
Forget the Hornet, Opel Speedster for Kart when.
BECAUSE ONE OF US IS AN IDIOT AND WE COULD NEVER FIND THE SOURCE DESPITE US PUTTING IT IN ABOUT TWO YEARS AGO
Thank-you for this. As ridiculous as that sounds, yep, shit happens.
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Old 11-19-2018   #46
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on the SRB2 discord, I recently uploaded a wad of maps I'm having trouble getting working.
Glaber Glutch is fine due to a lack of gimmicks
Castletania crashes the game, and Quarts Caverns can't use any floor or ceiling movers
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Old 11-19-2018   #47
Ezehot52
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REmember that my antivirus deletes the game in entering online?
ITS FIXED!
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Old 11-19-2018   #48
VelocitOni
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Mirrors added to OP because we broke srb2.org's bandwidth limit oops
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Old 11-19-2018   #49
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I'm a broken record here, but you guys make some of the most amazing stuff. Congrats on the release!
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Old 11-20-2018   #50
NAR the Fox
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Very fun, I must say, and I also figured out how to mod SRB2Kart! Kudos to the Kart Krew!
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4:3 will get ported to 2.2, so keep an eye out!
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Old 11-20-2018   #51
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Been playing this with friends since it came out, so gonna give my two cents I suppose.

At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think they're pretty fun now. Of course, once I got better at them, I started to loathe all the other aspects.

In time trials, the game is undoubtably fun. In online multiplayer, it honestly just feels like an exercise in futility. If you fall behind at all, it becomes nigh impossible to ever have a chance at first place again. This is due to many reasons, starting with:

the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack. This is even further compounded by...

The pack honestly feels like it's even worse than in normal Mario Kart games. You seem to have reduced red shells and such, but fake item boxes have received an even more devastating effect, removing your item and causing an explosion around you. First place is unlikely to hit these due to being alone, but people in the pack are very liable to run into them thanks to power item usage and having to navigate other players, and all it does is serve to keep the pack even further behind. Speaking of...

Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design. Very few tracks even have frequent off road, with many even incorporating a lot of "out of bounds" with, or instead of, off road, and the few that do you're likely to just mess up turns due to how different your handling becomes when using them, and bump into people as well. Which brings me to my next point...

Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.

And you know what? Maybe each of these points wouldn't be as bad, if it weren't for what is possibly the worst sin...

Still using SRB2's server side networking. Even for normal SRB2 no one wants to use it, it's just tolerated because there's nothing better. I get that this is definitely a hard one to fix, but it really shows its faults in a twitch based racer like this.

Also this last one is less of a criticism and more of an inconsistency that slightly bothers me: why does the mega mushroom not give you off road abilities when all the other similar speed enhancing items do?

TL;DR: offline play is fantastic, online play is miserable.
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Old 11-20-2018   #52
Yacker
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Oh, also, double post 'n all but I figured this is a separate enough message to warrant it. I found an ultra skip on petroleum refinery while playing with root

https://gfycat.com/HappygoluckyMetallicHuman

Maybe want to apply a fix for that in the next update or somethin'
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Old 11-20-2018   #53
macadamia
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Thanks for creating this game and sharing it!

Some things i noticed:

The following settings get reset when closing the game:
- Resolution
- OpenGL - Texture Filter
- OpenGL - Anisotrophic

Also, in multiplayer, no matter which room i select, i always get the message "no servers found" even though i gave the game all permissions in the firewall (inbound and outbound).
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Old 11-21-2018   #54
Ice
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Hey so is there a option to reset all the controls? I've been trying to setup the game to play with a couple of PS4 controllers and have scrambled the player 1 and player 2 controls beyond recognition. Please send help.
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Old 11-21-2018   #55
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Well, you could delete your kartconfig.cfg file. Granted, that would reset all of your settings, not just your controls.
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Old 11-22-2018   #56
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Quote:
Originally Posted by glaber View Post
Recently trying to test a level I wanted to modify for Kart only to get this error when testing.
Code:
Error occured on Sunday, November 18, 2018 at 20:40:47.

G:\SRB2\SRB2 Kart\srb2kart.exe caused an Access Violation at location 004e8390 in module G:\SRB2\SRB2 Kart\srb2kart.exe Reading from location 0f68609a.

Registers:
eax=00000004 ebx=0f686088 ecx=00000000 edx=0f683990 esi=0f4d5cf4 edi=10624dd3
eip=004e8390 esp=0028fa80 ebp=000012ca iopl=0         nv up ei ng nz na pe cy
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010283

Call stack:
004E8390  G:\SRB2\SRB2 Kart\srb2kart.exe:004E8390
004D62C4  G:\SRB2\SRB2 Kart\srb2kart.exe:004D62C4
76BA98DA  C:\Windows\syswow64\msvcrt.dll:76BA98DA  free
004D60E7  G:\SRB2\SRB2 Kart\srb2kart.exe:004D60E7

Turns out Kart can't handle map things that don't exist.
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Old 11-22-2018   #57
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Make sure you exculde the kart files from testing from ZB
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Old 11-22-2018   #58
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Thanks so much for this game, it's incredible! :) Overtakes CTR as my favourite kart racer by way of having 16 player online.

Also, just some points relating to Yacker's post from the other side of the fence...

Quote:
Originally Posted by Yacker View Post
the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack.
I think this is better than it not being avoidable.

Quote:
Originally Posted by Yacker View Post
Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design.
Just use them on straights? Or brake for corners. I don't really get the problem with them.

Quote:
Originally Posted by Yacker View Post
Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.
I really like how strong this effect is. When I first played I was using Metal Sonic (heaviest) and it's only when I started playing as Shadow I started noticing this. I love the carnage in the middle of the pack when you have loads of players and it's partly caused by this mechanic.

One thing I'd love to see is the ability to have a set number of tracks to play (make a cup, basically) that has an end with a winner declared and then after that, reset everyone back to 0 points and go again. Would be nice to have something to compete for rather than it just go on and on. It has the points system so seems like it has everything in place to do it. Apologies if I'm being a doofus and this already exists lol.
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Old 11-23-2018   #59
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Why are there so many different download links? I don't know which one to use! Not to mention there are like 2 areas of download information. Be nice if that was explained. For now I will randomly pick files until something. Look forward to this interesting game.

Edit: Got it!

Last edited by TripleT; 11-23-2018 at 01:23 AM.
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Old 11-23-2018   #60
glaber
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Quote:
Originally Posted by MK.exe View Post
Make sure you exculde the kart files from testing from ZB
I did. Kart just doesn't like nonexistant map things
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Old 11-23-2018   #61
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After playing this all I can say is that this way too hard and I personally really do not like it. I am always last so yeah for me this sucks. No offense to those who worked hard on it and it does look nice but when you always come last it sucks and yeah.
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