glaber

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    • glaber replied to the thread how to do a kart map ?.
      I don't have any videos.
    • glaber replied to the thread how to do a kart map ?.
      you use zone builder, as for the mian cfg, consult a kart tutorial or look at a custom map and see how they do it.
    • glaber replied to the thread how to do a kart map ?.
      same thing for the most part. You just have to design for karts instead of platforming.
    • glaber reacted to time gear's post in the thread Suggestions with Cool! Cool!.
      --- Okay so I've given it a try, and I thought I should edit this post with my thoughts. I played around in the provided test stages...
    • glaber replied to the thread Contest Discussion.
      I got my entry in.
    • glaber replied to the thread Suggestions.
      Accel Momentum was made for an older release. I have it installed and working with 2.2.9
    • glaber replied to the thread Suggestions.
      It is. I've played around in it and don't like it.
    • glaber reacted to lnferno's post in the thread Suggestions with Cool! Cool!.
      The Accel-Momentum branch contains any and all new physics changes as of a few months ago, I assume that's what you meant.
    • glaber replied to the thread Suggestions.
      I believe it's a custom exe called the momentum build or something like that.
    • glaber replied to the thread Suggestions.
      A way to try out Sonic's new ability like how we have a way to try out the new physics. Better to get feedback from both new and old...
    • glaber reacted to D00D64's post in the thread Orange.dat? with Cool! Cool!.
      Alright then, I'll lock up the topic for you. Seems like we discussed this as much as it needs to.
    • glaber replied to the thread Alternatives to Zone Builder?.
      Plus Zone builder's visual mode can render fofs too.
    • glaber replied to the thread Alternatives to Zone Builder?.
      Slade is more for resource editing than map editing. Even so map editing in slade is still nothing like Megaman Maker, Trakmania, or...
    • glaber replied to the thread Orange.dat?.
      Impossible. If a mod has unlockables it will be defined in the mod and it will require the creation of a dat file. Unless you want the...
    • glaber replied to the thread Orange.dat?.
      What? That's impossible. Even a mod that was set up with no unlockables and not allow you to save would still have a dat file to tell...
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